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Let HRG Incision shoot without auto-aim

imnrk

Active member
Jul 9, 2015
702
95
28
Agree. I like the weapon otherwise, but auto-aim just ruins it. Since there's no way to toggle it due to the alt-fire shooting healing darts, it should just be removed entirely.
 

s5yn3t

Grizzled Veteran
Sep 20, 2015
2,284
235
63
22
Idk, so far auto aim was quite helpful when i had raged sc or fp right near my face.
+ hip fire has no auto-aim, so there's that option :^)
 

Esprimo

FNG / Fresh Meat
Oct 23, 2018
14
0
1
Germany
Idk, so far auto aim was quite helpful when i had raged sc or fp right near my face.
+ hip fire has no auto-aim, so there's that option :^)
Yes but usually one wants to start firing from a longer distance to get a few solid shots off and not the heavy reload cancel cheese point blank.

And for me that means: auto aim only => absolute garbage.

Also it feels really off that the healing dart looks exactly like normal Railgun shot and it's stuns are powerful but it sounds like regular simple dart.

The quality of such small things really went down the crapper.
 

s5yn3t

Grizzled Veteran
Sep 20, 2015
2,284
235
63
22
Well its still beta 1 and it looks more like a bug that i already reported.
 
Last edited:

Coffee009

Active member
Feb 6, 2012
414
51
28
Ohio
I hate the auto aim on sharpshooter but I think it's fitting for the medic, it feels nice to get a guaranteed EMP head-shot on a big baddie, and considering guns are more or less perfectly accurate with hipfire I dont see a reason to change it.
 

manoleirando

Member
Jul 3, 2013
46
5
8
For me it's OK, I like the weapon as it is now and it's very good against bosses to EMP them constantly.
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,202
83
48
Pennsylvania
Eh..

A railgun with a healing dart - since your primary focus should be healing I don't really mind the auto-aim by default.

I was a bit surprised by this weapon though since most teams will curse out a battle medic lol.
 

s5yn3t

Grizzled Veteran
Sep 20, 2015
2,284
235
63
22
I think at this point a competent enough team won't care much if there's a full medic or a battle medic in the team... as long as the bastard heals now and then (that includes suicidal and below, on hoe you will be just eaten if you don't go full medic)
 
Nov 3, 2015
484
19
18
Auto-aim is just so annoying. It makes gun unplayable.
This. It makes the gun feel totally unrewarding to play with. At the very least, they could make the lock-on take quite a bit longer to lock on and lower the range your aim has to be within to lock on (although having the yellow attempted lock-on can be distracting).
I just hate not knowing whether I actually nailed a headshot or not, and knowing that it makes absolutely no difference feels kind of deflating.
The only rewarding aspect of this gun is hip fire reload-cancelling. Otherwise, I just can't deal with how cheesy it feels to play with it.
 

Barot8

Member
Feb 4, 2010
197
21
18
I don't mind it. I feel the forced auto aim makes it different than the railgun which is more powerful. It's not "the gun" but is a "gun" that can save a medic or team member sometimes while the railgun will save someone every shot. Besides, everyone knows medics can't aim *ducks the many, many objects thrown at him. I kid, I kid. But seriously, medics can't aim. No really I kid. But seriously, no I play medic a lot and I can't aim. I kid, I kid. The healthrower is more a sort of "in that direction" rather than aiming.