Reise - in every FPS game I've ever played you can turn 360 in a split second and stop. Just stop. Not slow down-> stop moving, but simply from fullspeed to stop in a milisecond. I can stop quite rapidly with my body, but I'm quite sure, that if I did a 90 degrees turn with a 5kg rifle at my hip, it would move a bit before stopping. And I'm quite sure that unless you're 200kg strong-man, 10+kg Machinegun would affect your turn speed and movement.
BTW russians of WW2 were basically skinny guys, who were born mostly during hunger of civil war and 20-ties. They were by no means "tall" and "muscular". Correct me if I'm wrong, but I think their average weight was pretty low by todays standards - so inertia affected them even more than big, strong, well fed US marines or Wehrmacht soldiers (who were smaller than people of today anyways).
How do I see inertia in ROHOS working?
Simple, you rapidly turn right, stop and fire. If you don't wait a split second, your bullet goes to the right by considerable amount. The faster you spin (10x360 degrees in less than a second while prone - love you RO
) the longer it takes for the weapon point of aim to "reset". So, I do a realistically fast turn with kar98k - no problem. I do crazy spin to the right and rapid stop - whoaaa, my gun for a good 100ms is going from far right to center.
If you do the same with ironsights on (crazy spin) - the weapon points off-center for those 100ms (just a random number).
Limiting maximum turn speed would be nice, but I can see, why it can't work this way.
BTW russians of WW2 were basically skinny guys, who were born mostly during hunger of civil war and 20-ties. They were by no means "tall" and "muscular". Correct me if I'm wrong, but I think their average weight was pretty low by todays standards - so inertia affected them even more than big, strong, well fed US marines or Wehrmacht soldiers (who were smaller than people of today anyways).
How do I see inertia in ROHOS working?
Simple, you rapidly turn right, stop and fire. If you don't wait a split second, your bullet goes to the right by considerable amount. The faster you spin (10x360 degrees in less than a second while prone - love you RO
If you do the same with ironsights on (crazy spin) - the weapon points off-center for those 100ms (just a random number).
Limiting maximum turn speed would be nice, but I can see, why it can't work this way.
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