Hi Moe..
I belelive you but I find it strange becuase I can hardly hit anything moving since the BETA.
No matter the server or ping and I know many old RO players feel the same.
Like I wrote previously..
In a 1 on 1 match at Ogeldow I couldn't hit a guy playing target dummy.
More than 30 shots at 200m and not 1 single hit.....? ( Unless he was standing still )
The other guy got me 3 times out of perhaps 50 shots. To make it worse.. We both had SCOPES
I also ran towards him once in a 50m sprint, he used to mags and didn't hit me once.
Matrix stuff like that is posible but for me it just adds to the feeling there's something wrong here.
If I didn't bealive it was working fine in the BETA. I would join the club and say..
You must lead targets, you need practise, you don't know the game, you need to lead more, if that dosn't help..You suck.
The hit detection system is wrong, netcode is lame and to blame etc etc.
Perhaps Its all good and I'm wrong. I think not and that it is a bug to blame for this.
So I think the question we need to ask is... What has changed since the BETA.
Anyway. I love RO2 and I'm posetive that all bugs will eventualy be fixed.
I'm not saying others are not having this problem, or that there isn't a problem with the code. If there is, I just don't experience it enough to notice it.
I just know that I usually play on the 2FJG server which has a low ping for me. In fact I am one of the few players with less than 100 ping in game as the others usually hover close to 200 or even higher. I am guessing they are playing from Europe or another distant place. Naturally that makes it harder for those players to hit anything even if things are working correctly.
Personally I don't care for client side hit detection as I have played a few other games that had it and I have been killed after I have made it to cover. I really really hate that. I would rather the game err on the side of caution myself. I can only guess that if there were a lot more players, then most likely players would have a better choice of local occupied servers to choose to play on and they would notice problems even less. That is just my opinion.
Now, from what you are describing that sounds like a whole different problem that may need to be fixed and it is exaggerating everything if you happen to be playing with a higher ping. In that case, whatever is going wrong there needs to be fixed.
I will admit that for the most part things seem about the same for me firing at other players as they had in ROOST.