Leading for ping is ridiculous.

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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
Hi Moe..

I belelive you but I find it strange becuase I can hardly hit anything moving since the BETA.
No matter the server or ping and I know many old RO players feel the same.

Like I wrote previously..
In a 1 on 1 match at Ogeldow I couldn't hit a guy playing target dummy.
More than 30 shots at 200m and not 1 single hit.....? ( Unless he was standing still )
The other guy got me 3 times out of perhaps 50 shots. To make it worse.. We both had SCOPES :eek:

I also ran towards him once in a 50m sprint, he used to mags and didn't hit me once.
Matrix stuff like that is posible but for me it just adds to the feeling there's something wrong here.

If I didn't bealive it was working fine in the BETA. I would join the club and say..
You must lead targets, you need practise, you don't know the game, you need to lead more, if that dosn't help..You suck.
The hit detection system is wrong, netcode is lame and to blame etc etc.

Perhaps Its all good and I'm wrong. I think not and that it is a bug to blame for this.
So I think the question we need to ask is... What has changed since the BETA.

Anyway. I love RO2 and I'm posetive that all bugs will eventualy be fixed.

I'm not saying others are not having this problem, or that there isn't a problem with the code. If there is, I just don't experience it enough to notice it.

I just know that I usually play on the 2FJG server which has a low ping for me. In fact I am one of the few players with less than 100 ping in game as the others usually hover close to 200 or even higher. I am guessing they are playing from Europe or another distant place. Naturally that makes it harder for those players to hit anything even if things are working correctly.

Personally I don't care for client side hit detection as I have played a few other games that had it and I have been killed after I have made it to cover. I really really hate that. I would rather the game err on the side of caution myself. I can only guess that if there were a lot more players, then most likely players would have a better choice of local occupied servers to choose to play on and they would notice problems even less. That is just my opinion.

Now, from what you are describing that sounds like a whole different problem that may need to be fixed and it is exaggerating everything if you happen to be playing with a higher ping. In that case, whatever is going wrong there needs to be fixed.

I will admit that for the most part things seem about the same for me firing at other players as they had in ROOST.
 

El_Swine

FNG / Fresh Meat
Jul 18, 2006
297
17
0
Norway
Congratulation Mr Moe

Congratulation Mr Moe

Looks like you're right and I'm wrong :eek:

The good feeling I had from the BETA was probably, like you said, becuase of good servers.

I just got back from Ogeldow playing on 1st AIRBOURNE.UK server witch reported 47 in ping before I went in.

It was just me and Major Day and a bunch of AI.
Picked up SVT 40 sniper and started racking up AI sprinting like Ben Johnson, +300m kills without much trouble at all :eek:
BTW I'm at level 28 or more with the SVT 40 so I got a good scope on it.

I'm very happy to see that the balistic system i know and love from RO is still working. (Witch I belived it was )

However I'm not so pleased about how hard it becomes with higer ping, -
It was no where near as hard as this in ROOST.
I should know as the 700 hours I played in DH was mostly on US servers ( 29th )

Anyway I'm sure the game and servers will improve soon enough :)

PS. As most people I go for the lowest ping but I usualy play on servers with 64 slots and they're always full.
 
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Synesthesia

FNG / Fresh Meat
Sep 12, 2011
92
76
0
damn man, that wind could give the theory of general relativity a run for its money, making my bullet slower and all!

I just want to underline what has been said countless times. The dying behind cover is an irritating event, but it is not as common as the act of, lets say, SHOOTING. So that.
 
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Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
0
Pretend its a bow and arrow
Still too fast. Maybe this kind of bow and arrow...
Nerf+Big+Bad+Bow+01.JPG
 
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Machete234

FNG / Fresh Meat
Nov 17, 2010
457
142
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On the other hand there is not taht much bullet drop
But believe me aiming in skyrim works pretty much the same as in RO2 :D
 

Synesthesia

FNG / Fresh Meat
Sep 12, 2011
92
76
0
guys, mekhazzio gave me an idea for a perfect solution. We change the mdls. of the WWII guns for contemporary nerf weapons, and now we could lead perfectly, understand why chest wounds wont make enemies stop moving (they just wanted to keep playing) and so on!
 

Tak

FNG / Fresh Meat
Jan 10, 2006
1,855
96
0
East Coast, USA
understand why chest wounds wont make enemies stop moving

/headmaster stare

Hey now lets keep it on topic. There have been several cases of people taking fatal bullets and continuing on for a few steps, or getting hit and not realizing it and bleeding out as a result. The kinetic energy of a bullet isn't enough to physically stop a person in their tracks outside of Hollywood.

The current system, flaws with stamina and bandaging aside, is actually pretty good at representing the unpredictable nature of gunshot wounds. Head and heart = dead, everywhere else you might bleed out, you might be fine, you might pass out from shock on the spot. You never know until you get shot.

/headmaster stare


Ok now that that's done, can we please have a nerf gun mutator? Oh man that would be amazing!
 
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Machete234

FNG / Fresh Meat
Nov 17, 2010
457
142
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guys, mekhazzio gave me an idea for a perfect solution. We change the mdls. of the WWII guns for contemporary nerf weapons, and now we could lead perfectly, understand why chest wounds wont make enemies stop moving (they just wanted to keep playing) and so on!
We should make a star wars weapon mod where the lasers fly at exactly the right speed. :D
 

Echo Black

FNG / Fresh Meat
Jul 14, 2011
294
340
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The kinetic energy of a bullet isn't enough to physically stop a person in their tracks outside of Hollywood.

Hydrostatic shock, however, is. You're not gonna fly into a wall if someone fires a rifle round at your torso, but you won't fight back either. There is controversy as to the exact physiological effects of being shot, but little doubt about the fact your tissues essentially "lock up" for a while.

---
 
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Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
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The HP/wounding model is a different topic entirely, and the networking is preventing it from working like it ought to anyway. It's not that torso shots aren't lethal - they certainly are - the problem is that you can't reliably land a hit on anyone's torso unless they're standing perfectly still. If bullets actually went where they were supposed to, we'd be getting the results that are expected.
 
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Tak

FNG / Fresh Meat
Jan 10, 2006
1,855
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East Coast, USA
Hydrostatic shock, however, is. You're not gonna fly into a wall if someone fires a rifle round at your torso, but you won't fight back either. There is controversy as to the exact physiological effects of being shot, but little doubt about the fact your tissues essentially "lock up" for a while.

---

A) military grade ammunition was at the time all steel-core, I believe. That greatly changes the survivability of the rounds, as they tend to do less damage including through hydaulic pressure transfer. The phenomenon has a greater impact in hollow point or other purpose designed expanding rounds. Even then, death is most likely to come from the impact (example, heart shot) or blood loss.

B) the next few lines in my post were the important ones: getting shot has unpredictable results barring a basically having the heart destroyed. Most of the time in game my targets fall over dead on the spot from a torso shot. Sometimes they stop and bleed out immediately. Sometimes the make it a few steps before the bleed out hits if they don't bandage, but again that last instance is a separate topic. The idea of bullet=instant death if that is what you are advocating is just flat wrong (though the current game representation of wounding is at times suspect, but again that's a separate issue from leading for ping).

So where are we at on the nerf gun mutie?! :D
 

Don Draper

Grizzled Veteran
Sep 6, 2011
828
432
63
Melbourne Australia
Am i right in assuming leading for ping does not apply to BOTS?

Becasue with the SVT i have been hitting FRITZ at over 100mtrs i done it last night about 3 times....and i consider 100mtr shot not that easy with a semi auto... and all where fritz.... this was on a mixed server about 50/50humans to bots.

So the times i aimed for Human players i could not hit so easily...but i wouldnt know because i did not hit them....which makes it hard to know if what i am saying is corect.
 
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Synesthesia

FNG / Fresh Meat
Sep 12, 2011
92
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ok, i decided to play a game after a while, putting aside all my sores from this game, but i just couldnt make it. Networking is completely broken, no matter how you look at it. I dont want to lead 3 meters ahead of some guy running RIGHT IN FRONT OF ME. It does not, work. I dont care dying behind cover 2 or 3, or 10 times a match if i have to do stupid ping leadings for Every Single eFfing Shot i make.

The big selling point of this game was the amazing gunplay. And it is there, but the netcode wont let it be.

Today i uninstall, i will never preorder again. And i am seriously doubting buying twi products again. I think this game can be absolutely great, it definitely has the bones to, but ridiculously low standards and either laziness or incommunication keep pulling it back.

Lets hope the bump to the thread gets some dev attention, and we can at least get a comment, as to what the position on the development team is on this very big issue. There have been more than a few very articulate responses and questions in the thread, and silence is all we got.

Goodbye!
 

Floyd

Grizzled Veteran
Feb 19, 2006
4,313
725
113
Waterproof
www.ro50pc.net
Well, I guess its a trade off.

Were it like what you want, I'd leave.

After the CoD2 and 3 debacle, I don't by EA games anymore. If you want to talk about non-communication (or down right intentional misleading communictaion), thats the publisher to go to.

Hope you find a game and publisher that meets your requirements....

Good luck.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
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56
Newton, NJ
3 Meters??? In an extreme case for me if I play on say, a Russian server from the US East Coast and the target is running across in front of me at some distance I might have to aim maybe a foot (~1/3 meter) and sometimes I hit and sometimes I miss as to be expected.

As Floyd said, if the game was the way you wanted it I would not want to play. Good Luck to you and I would refer you to the links above about the dev response to this.