@ Mekhazzio, LOL! ok! i was wondering why. they may also be unaware that you can get shot through many walls in this game. i still get a big laugh when a guy ducks behind a wall to avoid me and i just shoot him through it! 
You say this like you think it's an impossibility. This phenomenon of "dying around a corner" is an inherent side effect of every networking model that includes client prediction. The only way you can design to avoid it is to use target-side hit detection. It's impossible to die around a corner with that method. It's also next to impossible to hit anything since it double-dips latency, which is just one of many reasons why nobody uses that method.
I had deleted my footage from a couple days ago to take more footage, but it only took a few minutes to set up a test case to demo the phenomenon, so enjoy:RO2: "dying around a corner" - YouTube
Also, that Ramm post earlier in the thread is largely about hit display effects, which are the blood sprays and the meaty/helmet sounds. Only his last two paragraphs discuss the hit resolution itself, where he claims, a year prior to release, that the issue will be solved via entity prediction. After the fact, that is clearly not the solving the problem. In fact, the game as released doesn't seem to have any entity prediction running at all, or everyone who runs up to a corner and stops there would run out past the corner and then warp backwards behind it as the movement caught up to the prediction. So, no, it doesn't solve the problem, and it can't, unless you want to break gameplay in ways that are visually blatant.
"Tickrate issues" and "bullets having no effect" is exactly, entirely about latency compensation. You're talking about the same issues that myself and all the others in this thread are.
I really can't make a response at this point without sounding like a complete asshole, so I'm going to just let other people drag this along for the hundredth time.
Compensation is not and never will be the solution. It just trades one set of problems for another.
In RO2 you would have to shoot before he comes around the corner which is a lot harder to anticipate.Before I see this:
CSS / The 'shot behind a wall' effect [HD] - YouTube
every time I play RO2, I thankfully lead for my ping.
With a rifle you will hit with a 100% chance when the target comes towards you but Im not sure if all bullets with a full auto weapon are regisered.Very true thing mentioned here. My problem is mostly that I aim and fire at somebody coming straight at me, even with a good ping (40ms) I often seem to miss. But the target hasn't moved to the left or right just forward towards me.
But that's only half of the recipe. RO2 is, to its credit, a very high-precision game in its ballistics. Bullets are pinpoint-sized objects and player hitboxes are tight and take into account different body locations. It takes only a little error to make a big difference in the outcome of a shot...and the networking introduces rather a lot of error.
one of the reasons this is a much bigger issue with RO2 over RO1 is the drastically faster running speeds, and similarly long sprinting...
This is the reason I stopped playing RO2.
I just remembered the game existed and came to the forum to check if anything had changed, unfortunately, as you are still discussing this, it means I'll just keep waiting for Diablo...
say it isn't so! might as well just hang myself now.This is the reason I stopped playing RO2.
I just remembered the game existed and came to the forum to check if anything had changed, unfortunately, as you are still discussing this, it means I'll just keep waiting for Diablo...
The reason for that is because you have nothing constructive to counter with, because he is right and you are not.I really can't make a response at this point without sounding like a complete asshole, so I'm going to just let other people drag this along for the hundredth time.
Also, repeating the same statement over and over again will not somehow magically make it right.Compensation is not and never will be the solution. It just trades one set of problems for another.
The reason for that is because you have nothing constructive to counter with, because he is right and you are not.
Also, repeating the same statement over and over again will not somehow magically make it right.
I dunno who you are, but please, read up on Ping Compensation.
I don't have anything constructive to say here because I already said it in one of the various other threads dealing with the same issues.
what? can you explain that in more detail to me, please? esp. the trading refinement part? seems like such a broad, vague statement. what are you willing to give up there?I would gladly trade some refinement in cover taking (with covers that can be shot through anyway) for more crisp shooting mechanics any day.
what? can you explain that in more detail to me, please? esp. the trading refinement part? seems like such a broad, vague statement. what are you willing to give up there?
In RO2 you would have to shoot before he comes around the corner which is a lot harder to anticipate.
And the cs version will always feel more natural
With a rifle you will hit with a 100% chance when the target comes towards you but Im not sure if all bullets with a full auto weapon are regisered.