I've been writing about this issue over and over again BEFORE the game was released. Of course "competitive playerbase" told me I need to L2P and if I want realistic bullet travel time I can G..O, because "Death 100ms after getting to cover would ruin this game, because IRL you totally know you've been hit the same milisecond it happens!" - ok, not really, IRL people were known to run for a few meters before realising that they've just received a shot to the heart, so the whole "lag compensation would result in unrealistic gameplay" goes out of the window.
Unfortunately, Red Orchestra 2 isn't realistic, so there is no realism to ruin anyways... PTRD penetrating T34 turret front HEEEELLL YEEEEAAAAAAH.
Unfortunately, Red Orchestra 2 isn't realistic, so there is no realism to ruin anyways... PTRD penetrating T34 turret front HEEEELLL YEEEEAAAAAAH.