Leading an attack?

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Kashash

FNG / Fresh Meat
Jan 27, 2008
503
637
0
Playing on a bigger infantry maps when you have to be more careful with your life, you try to stick with your comrades as attacking alone usually gives you less chance of surviving. And I noticed sometimes it's difficult to let someone that you follow know, quickly and cleary, that I'm ready for his command so he knows that he has some cover behind him and can rely on you, maybe a voice command like "I'm covering you"? It always that little additional voice command was missing in RO to me. But I was also thinking about having a system where you can create a firing squad of a group of ppl that are willing to cooperate each other. This would be only available with squad leaders where you can just click on him and join a group so the leader has a certain amount of his subortinates and he would be certain that the people that are behind him actually follow him not that just are some folks that run behind him coincidentally. You would then have a much greater strenght on the frontline with such a leadership and thus bigger firepower.

Giving a leader an ability to help his comrades for better targets spotting especially to MG gunners. While it's impossible to show your comrade where's the enemy position with your hand, as game model animation wouldn't allow it, also the width of the screen in the game is not as wide as your eye so can't spot things on your right/left like in real. Maybe there would be a way that on the screen it would pop up a little ring that would be pointed by your leader that is next to you and spotting targets with his binoculars. Not anything like flashy or color that would make a game arcadish but maybe something like a dot that would be vaguely visible and still would give only approximate and possible place of enemy assembling (hearing BTW that there will be veteran-experienced players implemented in game so maybe experience would even affect the accuracy of spotting those targets by a leader?). This would give a game another dimension rather than just like another cod style running and shooting from room to room action... Playing RO ost I always wanted some kind of system where you can actually help your MG gunner or your little firing squad of few rifemen that would actually accepted to be led by you and thus creating effective and accurate suppresing fire at some spot that enemy supposedly is assembling in the E.G. wood. I mean during ww2, most of the shooting from soldiers if not in crazy disorganized city combat, was in 90% shooting blindly at a certain spot, they almost never were shooting directly at a soldier. Playing maps like Berezina where as a squad leader you see so many enemy targets with you binoculars but your comrades just keep running forward just to get shot over and over again. I mean absolutely pointless!

Another idea I was thinking of adding a stress level to the game. It's basically would be like your stamina, when the longer you're in danger zone the more it raises up. Very often players in RO being under artyllery fire they still safe as they sitting in a good spot between rocks or something so it won't kills them but in real life in the middle of artyllery fire would definately affect you in some way, basically you would start to scream and try to get out from there. When your stress level is up then it would affect your recoil, decrease time in reloading ammo, sometimes maybe dropping an ammo on a ground beacuse you're shaking so much... Cause when in RO all it does just makes your screen little bit blurred for a second, I don't think in real you would be quite fit to continue fighting after such an experience anyway... Even tanks driving around you while you sitting in a foxhole would make you shiver no matter how strong you are so this would also raise your stress level. It would be cool if this even affected your voice so beacuse you'd be in terrible state instead of normal speaking you would be screaming like a madman, to give that horror experience which was a war.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
589
65
0
I like your voice command idea Kashash, and the one for handing off visual spots to other players that are within line of sight and voice command range.

I think many of us believe that military games should promote team play and the use of tactics because they work, but that the realization of this is something that players must experience first-hand in-game. Even if HOS ramps up the immersive experience well above that of RO, we know there will still be authentic tactics that won't work in the game, because it is a game.

Perhaps giving experienced players some leadership abilities that are tangible in-game (like your target direction idea above), or things like controlling ammunition resupply, or allowing potential areas for team respawns to be chosen by the expereinced/leader player(s) [reinforcements], along with the artillery spotting duties, and dispensing of things like medical care would help reinforce some sense of command status/structure. (?)
 

Kashash

FNG / Fresh Meat
Jan 27, 2008
503
637
0
Thank you FlyXwire I'm glad you like this idea, sorry for my a bit too long post to read :D
 

Ender

FNG / Fresh Meat
Jan 30, 2006
442
64
0
Illinois
I like the overlay that Insurgency has for the commander. You can select objectives and say attack or defend. On of the other options is to do that same for a location. Well its not a realistic as some pointing and saying "over there" it works better then even using in game voice or vent. An other think i thought of is it would be nice if a squad member could point something out as well not just the commander or squad leader.
For the stress level, I don't want the game to tell me i'm streessed by lowering my control. I don't need something pushed on me to get my hart going. The blur and flinching in DH is enough, anything more and i don't feel like I'm in control
 

SturmSS

FNG / Fresh Meat
Aug 31, 2007
93
2
0
Excellent post and ideas! (yes I read them all!)

I like the idea that you've suggested about promoting squad formations (or atleast team work). Although it was more emphasised in RO I still dont find it enough, because in a lot of stages you just find yourself having to look out for numero uno! But I think one of the problems is that a) there is not enough people in the maps (or allowed in the maps) for it to seem like a full scale battle (you know, many a time I find myself alone or atleast with one other comrade) also like you suggested, I'm not usually relying on someone else because I dont know if someone else is behind/around me or even if they are going to help me or cover me for that matter - so your suggestion about having some sort of voice system would be great! (The voice system would also need to be fixed up more as talked about before)

Also with the squads, I think it would be awesome if you would spawn in subsections of your spawn, ie. a team of 30 (a big team I know!) broken up into groups of 5 men or 10 men, so 3 groups (or 6) spread out across the spawn (assuming its big) in groups which promotes them sticking together - and to add some historical correctness in I believe it was about 10 German rifleman to every 1 machinegunner? So to have classes put with classes would be great - again promoting the teamwork.
So for context for this idea; take Kaukasus for example, as the Germans you can have quite a large area of spawning once you capture the side/back route and the mortars. It is always annoying to spawn in the same spot amongst all your teammates. Another problem is that with spawning its kind of like, you spawn and then you're on your own. There isnt any time to get in any teams or groups (but then again thats not promoted)


Again with that stress idea - excellent! It would be great if those factors you mentioned, artillery, suppressing fire and tanks (etc) and you being victim to it having a larger effect on you. RO did quite a good job at the time I found when artillery was hitting and you were being shot at. I certainly took cover as quick as I could and just kept my head down until it stopped (artillery). But many players dont, if they were all like me I'm sure it would be a tad more realistic :p So this stress idea is great - like if you were to get back up and run, I think you should be disadvantaged, fumbling and clumsy. Similar if you're shooting and reloading - in those sort of situations you dont really have the opportunity or the nerves of steel to execute those sort of moves!

Great ideas
 

Kashash

FNG / Fresh Meat
Jan 27, 2008
503
637
0
Yes yes! And also I thought it could be something that officer from first squad of 10 people could directly communicate to an officer from the second squad, therefore leader could order his squad to advance while ask leader from squad 2 to givem covering fire.
If there's no other squad around, then leader would have a possibility to split his own squad into 2 groups so 1 is approaching while other is giving covering fire from behind.

Again with that stress idea - excellent! It would be great if those factors you mentioned, artillery, suppressing fire and tanks (etc) and you being victim to it having a larger effect on you. RO did quite a good job at the time I found when artillery was hitting and you were being shot at. I certainly took cover as quick as I could and just kept my head down until it stopped (artillery). But many players dont, if they were all like me I'm sure it would be a tad more realistic :p So this stress idea is great - like if you were to get back up and run, I think you should be disadvantaged, fumbling and clumsy. Similar if you're shooting and reloading - in those sort of situations you dont really have the opportunity or the nerves of steel to execute those sort of moves!

Great ideas

Exactly - imagine situation where the whole squad is under artillery fire or a tank pinning them down or even an MG - with this feature even though if nobody would get killed, it would surely affect the morale of a squad thus affecting its fighting spirits, if stress level of an officer would be raised up then giving orders to his soldiers would be temporarily locked until he'll awake from his broken state.
 
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