Playing on a bigger infantry maps when you have to be more careful with your life, you try to stick with your comrades as attacking alone usually gives you less chance of surviving. And I noticed sometimes it's difficult to let someone that you follow know, quickly and cleary, that I'm ready for his command so he knows that he has some cover behind him and can rely on you, maybe a voice command like "I'm covering you"? It always that little additional voice command was missing in RO to me. But I was also thinking about having a system where you can create a firing squad of a group of ppl that are willing to cooperate each other. This would be only available with squad leaders where you can just click on him and join a group so the leader has a certain amount of his subortinates and he would be certain that the people that are behind him actually follow him not that just are some folks that run behind him coincidentally. You would then have a much greater strenght on the frontline with such a leadership and thus bigger firepower.
Giving a leader an ability to help his comrades for better targets spotting especially to MG gunners. While it's impossible to show your comrade where's the enemy position with your hand, as game model animation wouldn't allow it, also the width of the screen in the game is not as wide as your eye so can't spot things on your right/left like in real. Maybe there would be a way that on the screen it would pop up a little ring that would be pointed by your leader that is next to you and spotting targets with his binoculars. Not anything like flashy or color that would make a game arcadish but maybe something like a dot that would be vaguely visible and still would give only approximate and possible place of enemy assembling (hearing BTW that there will be veteran-experienced players implemented in game so maybe experience would even affect the accuracy of spotting those targets by a leader?). This would give a game another dimension rather than just like another cod style running and shooting from room to room action... Playing RO ost I always wanted some kind of system where you can actually help your MG gunner or your little firing squad of few rifemen that would actually accepted to be led by you and thus creating effective and accurate suppresing fire at some spot that enemy supposedly is assembling in the E.G. wood. I mean during ww2, most of the shooting from soldiers if not in crazy disorganized city combat, was in 90% shooting blindly at a certain spot, they almost never were shooting directly at a soldier. Playing maps like Berezina where as a squad leader you see so many enemy targets with you binoculars but your comrades just keep running forward just to get shot over and over again. I mean absolutely pointless!
Another idea I was thinking of adding a stress level to the game. It's basically would be like your stamina, when the longer you're in danger zone the more it raises up. Very often players in RO being under artyllery fire they still safe as they sitting in a good spot between rocks or something so it won't kills them but in real life in the middle of artyllery fire would definately affect you in some way, basically you would start to scream and try to get out from there. When your stress level is up then it would affect your recoil, decrease time in reloading ammo, sometimes maybe dropping an ammo on a ground beacuse you're shaking so much... Cause when in RO all it does just makes your screen little bit blurred for a second, I don't think in real you would be quite fit to continue fighting after such an experience anyway... Even tanks driving around you while you sitting in a foxhole would make you shiver no matter how strong you are so this would also raise your stress level. It would be cool if this even affected your voice so beacuse you'd be in terrible state instead of normal speaking you would be screaming like a madman, to give that horror experience which was a war.
Giving a leader an ability to help his comrades for better targets spotting especially to MG gunners. While it's impossible to show your comrade where's the enemy position with your hand, as game model animation wouldn't allow it, also the width of the screen in the game is not as wide as your eye so can't spot things on your right/left like in real. Maybe there would be a way that on the screen it would pop up a little ring that would be pointed by your leader that is next to you and spotting targets with his binoculars. Not anything like flashy or color that would make a game arcadish but maybe something like a dot that would be vaguely visible and still would give only approximate and possible place of enemy assembling (hearing BTW that there will be veteran-experienced players implemented in game so maybe experience would even affect the accuracy of spotting those targets by a leader?). This would give a game another dimension rather than just like another cod style running and shooting from room to room action... Playing RO ost I always wanted some kind of system where you can actually help your MG gunner or your little firing squad of few rifemen that would actually accepted to be led by you and thus creating effective and accurate suppresing fire at some spot that enemy supposedly is assembling in the E.G. wood. I mean during ww2, most of the shooting from soldiers if not in crazy disorganized city combat, was in 90% shooting blindly at a certain spot, they almost never were shooting directly at a soldier. Playing maps like Berezina where as a squad leader you see so many enemy targets with you binoculars but your comrades just keep running forward just to get shot over and over again. I mean absolutely pointless!
Another idea I was thinking of adding a stress level to the game. It's basically would be like your stamina, when the longer you're in danger zone the more it raises up. Very often players in RO being under artyllery fire they still safe as they sitting in a good spot between rocks or something so it won't kills them but in real life in the middle of artyllery fire would definately affect you in some way, basically you would start to scream and try to get out from there. When your stress level is up then it would affect your recoil, decrease time in reloading ammo, sometimes maybe dropping an ammo on a ground beacuse you're shaking so much... Cause when in RO all it does just makes your screen little bit blurred for a second, I don't think in real you would be quite fit to continue fighting after such an experience anyway... Even tanks driving around you while you sitting in a foxhole would make you shiver no matter how strong you are so this would also raise your stress level. It would be cool if this even affected your voice so beacuse you'd be in terrible state instead of normal speaking you would be screaming like a madman, to give that horror experience which was a war.