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Level Design Lazur f

Fine work as always. Seems you've done a great deal of work for an overhaul, the only think I can recognize from the normal Lazur as not having been significantly modified is the rail area.

The railarea didn't change. Did see no reason to change it.
Nor did the former railstorage are chang, but that ain't an objective
anymore. It's now more a space Allies need to cross.

There are a bunch of custom textures. Nestor got me 5 signs with Russian
industrial stuff. Bolt gave me some russian words which i turned into textures
and i made myself some industrial textures like doors.
 
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Hope to release a beta version before i leave to Croatia this Saturday.
Enduring six weeks of Dutch showers made me hunger for two weeks of sun.

Here is the layout with the six objectives. Have no clue how it plays
so they might test it on the After-Hourz meatgrinder this thursday.

Very simple layout picture but i ran ut of time.

overhead.jpg
 
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Wow, it is easy to get lost in this, I think I need some cheese...

It really is sharp looking, lots and lots of wonderful details. Just remarkable. Even the toilets appear to be working, they've been flushed...

Only initial concerns are maybe that the cap sizes are a little large, but I imagine that will play out with testing.

Great Job!!! :D
 
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