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Level Design Lazur f

Played it on the weekend... The server was not completely full and there were a couple of bots so the circumstances were not ideal. I think it is an enhancement compared to the original version. The first two objectives were captured pretty easily,but then the Russians got lost in the corridors and never managed to cap the warehouse area.

I played on both sides. The warehouse area was pretty easily accessible for Germans, but a little hard for Russians due to the complex corridors. I hope this will change when people learn the map. ;)
 
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I did not have a chance to play this version on a full 50 server.
This version was released to some servers as a testversion so
i could do needed tweaks once i returned from vacation.
Tweaks in gameplay, more areas and more details.

So whats needed is suggestions, fps info and whatever one have
to contribute to a better map.

The info i have now is that it's like any other map i released it
depends to the team wether you make it or not. Some say the
first objectives are easy to grab while other say we where pinned
down at the railarea. Then other people tell we made it to the last
objective:). To me this sounds like it's almost ready cause any scenario
is possible.

So how was overall performance/fps ?
 
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Played it today for the first time on a full 50 server. I had my doubts
about the Russian team but anyway it needs balancetweaks and other gameplay tweaks for sure.

I don't see real problems with the first two objectives. The Axis spawn might be pushed backward.
My worries are with the 3th and 4th objective. They seems hard to find for the Russians.

These need tweaks. There are also enough cosmetical issues to solve.
So back to the work i would say.

Suggestions are welcome as always.
 
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