Lastest verion of Unreal 3 engine

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
13,273
4,048
113
Keep in mind that is a tech demo, and you can't run a game looking like that, except maybe on the highest of high end rigs only.
 
  • Like
Reactions: nike_angus

Bob Joel

FNG / Fresh Meat
Nov 21, 2005
82
9
0
In their own words, the trailer "calls attention to Unreal Engine 3 features that help developers create gorgeous environments". They have been updating the UDK engine builds regularly - the impressive things here, like dynamic sunlight and shadow cascades, were introduced months ago. (They are also really slow.)

http://utforums.epicgames.com/showthread.php?t=752023
 
Last edited:

LemoN

FNG / Fresh Meat
Feb 26, 2006
6,293
2,346
0
33
Prussotroll's Bridge
Keep in mind that is a tech demo, and you can't run a game looking like that, except maybe on the highest of high end rigs only.

Just take a look at some of the suggestions on the forum, implement them and when you then finally release the game in a couple of years we sure can!
 
Last edited:
  • Like
Reactions: Ralfst3r

213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
saw a few of those effects used to great effect in medal of honor. bad game btw, don't buy it if tempted.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
Keep in mind that is a tech demo, and you can't run a game looking like that, except maybe on the highest of high end rigs only.


Aye, no game's going to look like that for the forseeable future, game cutscenes maybe, as thouse can be pre-rendered, but not the actual games.

Also, at some point you just have to pick an engine build and stick with it, or you will end up like Duke Nukem Forever and never release the bloody thing (till the company dies and someone else gets a hold of the IP), and as cool as some of this tech looks in a tech demo, that doesen't mean it's ready for real time rendering in a game, new tech is rarely polished and wholly effecient tech.
 

[TW]Wilsonam

VP, Tripwire Int.
Oct 17, 2005
4,061
2,618
113
62
Roswell, GA
www.tripwireinteractive.com
We are indeed on the September 2010 build of UE3. And one of the guys was trying out that map on his dev rig - I think he was running in the "seconds per frame" mode as a result! It is a tech demo only - with everything including the kitchen sink thrown in. Still very pretty though!