Last One Alive: Through the Fire and the Flames?

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timur

FNG / Fresh Meat
Sounds a bit better than "Drop multiple grenades and hose the hell out of him till he drops. If another FP is due later in the wave, I'd kite with the pistol and look for weapons. Once the next FP shows, hose him until he drops." even though I still don't see how hosing pounds is any good at all.
If anything, you should try to ignore them until you have something that can kill them.

on suicidal, as a firebug, what qualifies as 'something good to kill him?'

A shotgun, a bullpup, ect all seem more likely to enrage a pound then kill it, especially if its a firebug pulling the trigger.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
on suicidal, as a firebug, what qualifies as 'something good to kill him?'
Everything medics can use to bring them down too.
A crossbow, beepbombs, m32/scar/aa12/m14...

A lever action rifle also doesn't put you at all too terrible odds if you can hit the head enough times in succession.

If you have enough room to kite, the LAR might just be the best autospawning weapon you can get for pounds.
It deals a tad more damage per shot than the m14.
For scrakes and husks, the axe is all you need. Not sure about the machete.

Shotgun and bullpup are better than nothing I guess but yeah, not really reliable for pounds or even scrakes.
Everything tinier than husks should be no obstacle as long as you still have your flamer and room to kite.
 
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Zeron

FNG / Fresh Meat
Jun 30, 2010
489
113
0
Somewhere Over The Rainbow...
on suicidal, as a firebug, what qualifies as 'something good to kill him?'

A shotgun, a bullpup, ect all seem more likely to enrage a pound then kill it, especially if its a firebug pulling the trigger.
There really is nothing good you can kill a FP with as a firebug, considering the only side weapons you can carry are either the katana or Dual HCs/9mms.
 

timur

FNG / Fresh Meat
There really is nothing good you can kill a FP with as a firebug, considering the only side weapons you can carry are either the katana or Dual HCs/9mms.

yeah, and I would suggest grenades, but for firebugs, they are incendiary.

But if you knew for a fact your team would die but you would survive, and for some reason you had to be firebug, what weapons would you buy?
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
But if you knew for a fact your team would die but you would survive, and for some reason you had to be firebug, what weapons would you buy?

No one can really play like that. Players have to buy the best weapons for their perk and trust the rest of the team. Otherwise everyone would be buying an xbow plus their preference.

If I knew for a fact my team would die, I'd switch to sharpie so I could carry the wave if I had to. That's why I like playing with people I can trust. I can play other perks.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
But if you knew for a fact your team would die but you would survive, and for some reason you had to be firebug, what weapons would you buy?
If I knew for a fact that my team yould die, I'd switch to sharpshooter or berserker.
Versatility isn't really a firebug thing.
One might argue that this is how all perks should be or that the firebug needs to be made more versatile.
 

smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
[...wall of text still saying it's an exploit...]

Sorry dude but it's done. You're now just arguing to save face and in doing so are losing it rapidly. You are no longer ignorant so not accepting the facts now demonstrates stupidity. I recommend you show some dignity and grace and admit you were wrong. I would respect that.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
Sorry dude but it's done. You're now just arguing to save face and in doing so are losing it rapidly. You are no longer ignorant so not accepting the facts now demonstrates stupidity. I recommend you show some dignity and grace and admit you were wrong. I would respect that.

Hate to disappoint you (actually, I don't), but I am not wrong. Attaching the ammo to the weapon rather than the player was a bad choice and creates the exploit of having effectively infinite ammo during a wave. It probably can't be easily fixed now or TWI may not care about it enough to fix. Or they may not see anything wrong with it. But that still doesn't change the fact that a significant limit can easily be removed.

If you don't see how storing effectively infinite ammo for a wave isn't an exploit then I can't help you.
 
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Compass

FNG / Fresh Meat
Aug 30, 2010
383
101
0
Hate to disappoint you (actually, I don't), but I am not wrong. Attaching the ammo to the weapon rather than the player

New Guy: I need a bloody shooter!
Me: Oh, here, new guy, you can't reach the trader in 10 seconds on the other side of the map because you joined so late in the buy cycle, but that's okay, have my back-up AK-47. Oh, sorry, I keep all 10 of those magazines because they're player-bound. You can keep the gun, though. Maybe you'll reach one of those 3 ammo boxes around the map to get a single magazine and hold out with the 30 bullets for all of Wave 7. Good luck!
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
Hate to disappoint you (actually, I don't), but I am not wrong. Attaching the ammo to the weapon rather than the player was a bad choice and creates the exploit of having effectively infinite ammo during a wave. It probably can't be easily fixed now or TWI may not care about it enough to fix. Or they may not see anything wrong with it. But that still doesn't change the fact that a significant limit can easily be removed.

If you don't see how storing effectively infinite ammo for a wave isn't an exploit then I can't help you.

I know I'm not originally a contributor to this thread, but...

When will you ever stop being so aggressively defensive of your own opinion?

If someone voices their own opinion, you feel the need to bash their brains out with your opinion. If someone has an opinion that opposes yours, it's a game-breaking exploit or a bug. You always describe your opinion as "superior", like some sort of holy answer to the problem at hand. And if someone disagrees, you "can't help them". Looks like we can't help you.

It's getting a little tiresome. :IS2:
 

Compass

FNG / Fresh Meat
Aug 30, 2010
383
101
0
[TW]Xienen said:
Compass said:
Is stockpiling weapons (IE, buying weapons and dropping them on the ground for use when your weapon runs out of ammo) considered an exploit?

Thanks for your answer.

No, it is not, it's an available feature of the game. Although some players would definitely consider that an exploit, we do not believe that is a majority view on the subject.

Thanks for Playing KF,
Dayle Flowers
Senior Programmer
Tripwire Interactive, LLC.

It's not that they don't care, it's just that they don't agree with your line of thought.

Q.E.D.

--------


Firebug is a squishy class. Level 1 - 5 survivability is top-notch, decreasing with Scrakes and FPs. Husks are minor annoyances and can be 9mm or HCed. Scrakes require at least a Katana to handle in most cases. FPs require high-DPS weaponry or high damage output. With the Katana as a backup, you can carry a pair of pipes for FPs.
 
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nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
IWhen will you ever stop being so aggressively defensive of your own opinion?

Dude, what is your problem? His reply was specifically directed at me so I replied.


If someone voices their own opinion, you feel the need to bash their brains out with your opinion.

Sorry. Nope. The reply was directed at me. I would think the "quote" at the top would have given that away, but I guess not.


If someone has an opinion that opposes yours, it's a game-breaking exploit or a bug.

Over-generalize much?


You always describe your opinion as "superior", like some sort of holy answer to the problem at hand.

I don't think I have ever described my opinion as superior. Got a cite?


And if someone disagrees, you "can't help them". Looks like we can't help you.

I've made my position clear. Infinite ammo is an exploit. That part of the thread had long died. Then smilin decided to bring it up once again and replied specifically to me with a rather pointed reply. I replied to his message.


It's getting a little tiresome. :IS2:

If you don't like my replies or threads, don't read them. Personally, I disagree with you 80% of the time. I just choose not to read most of your messages and reply to only a very few that I do read. It isn't difficult.

Besides, you of all people calling my replies aggressive is the definition of the pot calling the kettle black.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
New Guy: I need a bloody shooter!
Me: Oh, here, new guy, you can't reach the trader in 10 seconds on the other side of the map because you joined so late in the buy cycle, but that's okay, have my back-up AK-47. Oh, sorry, I keep all 10 of those magazines because they're player-bound. You can keep the gun, though. Maybe you'll reach one of those 3 ammo boxes around the map to get a single magazine and hold out with the 30 bullets for all of Wave 7. Good luck!

Whaaa. So someone logs into the game and can't make it to the trader and they actually have to struggle for a single wave. Oh the horror.

BTW, those 3 ammo boxes will provide the player with 3 mags for the ak-47 and 6 mags for the 9mm and a possible grenades as well. If you read my guide http://forums.tripwireinteractive.com/showthread.php?t=42173 this is the exact reason why I recommend maxing sharpie first; So the player always has a powerful weapon when logging into the game.

BTW as well, if some player is logging into the game and has any other perk than commando, that ak is just about useless especially on wave 7. Even with commando on wave 7, a single ak with no armor is a small step above useless.

God forbid that we make a player scratch out survival for a single wave.
 

smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
When you find yourself in a hole the first thing to do is stop digging it deeper. You can sort out how to get out later.

You seem to own a shovel store.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
When you find yourself in a hole the first thing to do is stop digging it deeper. You can sort out how to get out later.

You seem to own a shovel store.

I'm perfectly content to acknowledge that you have your own opinion. Why are you so determined to change mine?

We disagree. Let it go.
 

Compass

FNG / Fresh Meat
Aug 30, 2010
383
101
0
Whaaa. So someone logs into the game and can't make it to the trader and they actually have to struggle for a single wave. Oh the horror.

BTW, those 3 ammo boxes will provide the player with 3 mags for the ak-47 and 6 mags for the 9mm and a possible grenades as well. If you read my guide http://forums.tripwireinteractive.com/showthread.php?t=42173 this is the exact reason why I recommend maxing sharpie first; So the player always has a powerful weapon when logging into the game.

BTW as well, if some player is logging into the game and has any other perk than commando, that ak is just about useless especially on wave 7. Even with commando on wave 7, a single ak with no armor is a small step above useless.

God forbid that we make a player scratch out survival for a single wave.

I'd like to see you survive on Wave 7 with a 9mm and an AK and Level 4 Sharpshooter. I'll be over there in the corner. Impress me. You make it seem as if EVERYONE has Level 6 Sharpshooter. Not everyone has Level 6 Sharpshooter, or wants to use it. Or perhaps you should demonstrate how well you'll do without the AK? Scratch out a living, for me, will you?

Also, claiming the AK-47 is worthless as a non-Commando is pretty ballsy. Especially when you get at least 8 magazines for it.
 
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