LAR vs. XBow

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LAR vs. XBow

  • Lever-Action Rifle

    Votes: 41 51.3%
  • Crossbow

    Votes: 39 48.8%

  • Total voters
    80

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
On Suicidal and HoE no one person should be dealing with a Fleshpound, anyway. At those difficulties it basically takes the entire team (barring tactics like kiting him as a Berserker)

2 support or one demo or one sharpshooter with M14 can deal with him in 5 or 6 seconds. You just dont "need" the entire team to do that.

And really, xbow is NOT doing 25% damage to a fleshpound per shot. It is only around 1/6. So support and demo cannot help the sharpshooter, and the sharpshooter cannot help support or demo (well and friebug? but firebug should not be shooting fps anyway... fp have extra resistance to fire).

IT JUST DONT WORK if you want the whole team to kill a fleshpound. Even if it goes down, many of the bullets were wasted.
 
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ChairmanMurder[Forge]

FNG / Fresh Meat
Apr 24, 2011
480
107
0
35
Sunny, Sunny California
I didn't phrase myself correctly.

What I meant to say is that the Fleshpound shouldn't be handled by any one perk, no matter the level. On top of that, the presence of the Fleshpound isn't just the obvious danger of a eight-foot mutant with blenders for hands that will wtfpwn you in one or two hits.

While the entire team is freaking out over the Fleshpound, the Sirens, Husks, and army of Crawlers that were hiding behind the FP will come up to you and have your face for breakfast.

Supports and Demo handle the FP. Commando and Firebug clean up the minor trash coming up behind. SS with crossbow for the Sirens and Husks. Medic and Berserker do whatever.

So in the end it's not a matter of "how many people are good enough to crossbow a FP to death on HoE", but rather, will that crossbowman be able to do his job while everyone else is dealing with the FP.
 

ph30nix

FNG / Fresh Meat
Dec 29, 2010
146
38
0
So in the end it's not a matter of "how many people are good enough to crossbow a FP to death on HoE", but rather, will that crossbowman be able to do his job while everyone else is dealing with the FP.

id personaly rather have the SS go for the FP get first shot and hopefully a second headshot during animation before Demo causes a smoke screen, then let the SS go to pick off any sirens/husks.
 

ChairmanMurder[Forge]

FNG / Fresh Meat
Apr 24, 2011
480
107
0
35
Sunny, Sunny California
Well, it's very circumstantial. Around blind corners or relatively close quarters, I'll ignore the FP and prioritize the high-risk trash coming up behind him. If I have a good view and see that there's no dangerous specimens, I might take the shot.

But only if I'm coordinating well with my team. I'll give them a heads up so they can get their AA12s and M32s reloaded.
 

sverek

Active member
May 20, 2009
435
234
43
People who can use M14 wisely, can take fp down in 5 seconds, without taking single hit.

Crossbow seems to be only reasonable vs scrake to take him down quickly.

But why bother getting Crossbow, when lar does the stunning job? Also LAR kills everything to head up to siren.

LAR + M14 still seem to be more reasonable to me. People who do good M14 are damn rare thing days though.
 

Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
LAR + M14 still seem to be more reasonable to me. People who do good M14 are damn rare thing days though.

If the iron sights weren't total garbage, I would probably use the M14 a lot. Squinting through those tiny sights gives me a headache, and the gun is huge enough to block most of the bottom screen. This isn't Quake 2, make the gun thinner or something.
 
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Uk1t4k3

FNG / Fresh Meat
Oct 21, 2009
454
88
0
Singapore
For most situations LAR is probably the best choice for a sidearm suitable for berserkers, medics and is a beast if you use sharpshooter. It's cheap and you can stockpile many of them on the floor.

Crossbow on the other hand is expensive and is only affordable when using sharpshooter perk. Surely you wouldn't want to waste the bolts on weak specimens like crawlers and clot for a HoE game eh?

Overall LAR deserve more respect than crossbow for both effectiveness, efficiency and economically aspects.
 

Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
If you need to use iron sights (even they fix it), you cant kill fleshpounds....

I do a fluid mix of irons and hipshooting with any weapon. I mainly do this with AK, and it is not always for long range snapshooting. It is hard to explain, but works well for me. If a weapon has bad irons, I don't even bother using it. I have killed FP's with an M14, I just don't like it, because of the irons. I have also killed an FP using the irons on it as well. I have been playing PC games for close to 20 years, shooters for around 18. I've gotten pretty good at shooting stuff in the head by now. Only weapon I rarely use irons on is the shotguns.

I play just about every shooter I have ever done on the hardest skill level. I beat STALKER with the starting handgun, Metro 2033 with the revolver, Quake 2 with the regular shotgun, you get the idea. With the xbow, I can usually get 3 bolts on a pound, and sometimes 4. 1 when I see it and alert the team, 1 when he rages, 1 as soon as I can after that, and the last while he is charging. Even if I don't get the last, my teammates are ready to turn it into hamburger with AA12's. My bolts in his head do a huge chunk of damage, so you can't say it doesn't help.
 
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Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
Crossbow on the other hand is expensive and is only affordable when using sharpshooter perk. Surely you wouldn't want to waste the bolts on weak specimens like crawlers and clot for a HoE game eh?

That's why I carry a handcannon. Sirens and husks also die fairly easily to handcannon headshots, so I generally don't waste bolts unless a siren is behind several gorefasts or something.
 
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ph30nix

FNG / Fresh Meat
Dec 29, 2010
146
38
0
to be perfectly honest LAR vs Xbox is a bad comparison. as a SS common load out with those weapons is

LAR + M14 or
Handcannon + Xbow

and while both have their Str and Weaknesses they are both perfectly effective on any difficulty

Off perk would be a better comparison and in that situation id have to say the LAR is the better choice because it is useful for any perk due to its low price, low ammo cost and good damage both headshot and body.

Higher difficulties the Xbox is unfortunaly just to expensive to bother trying to get for most perks a Medic or Beserker could use some spare cash on it of course but Beserker needs to make sure Scrakes are covered First but if he can get one a Bow is insanely useful for him and will let him take out Sirens and Husks past lines of Trash without exposing himself.

Medic is a similar situation but being in the back of the pack he could make due with just an LAR and have room for another back up weapon. Im sure Xbox would be nice in some situations but Price/ammo Cost would quickly make it wear out its welcome.
 

Uk1t4k3

FNG / Fresh Meat
Oct 21, 2009
454
88
0
Singapore
Depending on situations most SS will go for crossbow + handcannon if the SS decided to take on the FP leaving the entire squad to deal with other specimens.

M14+LAR combo is still great but to effectively kill a FP (Hell on Earth) without getting hurt is really tough and therefore it's for the highly experienced players.

So it's really up the people to choose what weapons so they use and if they are capable of bringing the true essence of it.

In conclusion there is no such thing as useless weapon in KF but really up to you on how you can use it to bring out it's effectiveness.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
I do a fluid mix of irons and hipshooting with any weapon. I mainly do this with AK, and it is not always for long range snapshooting. It is hard to explain, but works well for me. If a weapon has bad irons, I don't even bother using it. I have killed FP's with an M14, I just don't like it, because of the irons. I have also killed an FP using the irons on it as well. I have been playing PC games for close to 20 years, shooters for around 18. I've gotten pretty good at shooting stuff in the head by now. Only weapon I rarely use irons on is the shotguns.

I play just about every shooter I have ever done on the hardest skill level. I beat STALKER with the starting handgun, Metro 2033 with the revolver, Quake 2 with the regular shotgun, you get the idea. With the xbow, I can usually get 3 bolts on a pound, and sometimes 4. 1 when I see it and alert the team, 1 when he rages, 1 as soon as I can after that, and the last while he is charging. Even if I don't get the last, my teammates are ready to turn it into hamburger with AA12's. My bolts in his head do a huge chunk of damage, so you can't say it doesn't help.

Last time I check 3 xbow head shot only do ~55% damage to the fp. And one alt-fire of hunting shotgun do... ~25%...

Well... it does help, but not even close to be effective. Conisdering M14 dont even need teamates to help even at close range, and M32 do around 1/5 damage to the fp per shot, and huntty do around 1/4 per alt-fire. And the main thing is, you NEED to hit the head with xbow. Demo or support only need to aim for upper body to do even more damage then you. Also... you use 3 out of 36 bolts on one zed, while you also need them for sirens, husks and scrakes which appear much much much more then fps. M32 and hunting shotgun both do really good AoE damage, they kill much more trash together while doing heavy damage to the fleshpound. If xbow is used on bigs, normally the bolt can only hit your target because of their height.
 
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Fish111

FNG / Fresh Meat
Jan 25, 2011
102
19
0
I find the bow pretty useless on HoE, save maybe for off perks like zerkers.

The ammo costs more than the bow does, you need incredible distances between you and the FP to kill them effectively.

But, that being said, lever actions are so stupidly cheap you could buy 5 of em and leave them laying everywhere, whenever you want one just drop the bow.
 

Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
Last time I check 3 xbow head shot only do ~55% damage to the fp. And one alt-fire of hunting shotgun do... ~25%...

Well... it does help, but not even close to be effective. Conisdering M14 dont even need teamates to help even at close range, and M32 do around 1/5 damage to the fp per shot, and huntty do around 1/4 per alt-fire. And the main thing is, you NEED to hit the head with xbow. Demo or support only need to aim for upper body to do even more damage then you. Also... you use 3 out of 36 bolts on one zed, while you also need them for sirens, husks and scrakes which appear much much much more then fps. M32 and hunting shotgun both do really good AoE damage, they kill much more trash together while doing heavy damage to the fleshpound. If xbow is used on bigs, normally the bolt can only hit your target because of their height.

Like I said, I've been playing shooters for 18 years, hitting stuff in the head isn't a problem. I already stated I use the handcannon on husks and sirens, and even wave 10 with 1 bow I have rarely come close to running out of ammo. This setup works well for me, if you like the M14, use that. I don't, simply because the iron sights suck. It has nothing to do with skill, I am very good at this game. It is weapon preference.

I have always felt that KF gives you way too much ammo anyways. It doesn't feel scary or stressful when you have a backpack full of ammo. I usually only use 4 or 5 AK mags per wave for the first 5 waves on HoE as commando.

Also, I look at it this way, if the xbow only did ~%55 dmg to that pound, that means HALF it's health is gone by the time it reaches my team. I have watched my friend hit one as a commando, with him on the bow, and 3 hs is more like a little over 2/3 total health, according to its hitbar.
 
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outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
Like I said, I've been playing shooters for 18 years, hitting stuff in the head isn't a problem. I already stated I use the handcannon on husks and sirens, and even wave 10 with 1 bow I have rarely come close to running out of ammo. This setup works well for me, if you like the M14, use that. I don't, simply because the iron sights suck. It has nothing to do with skill, I am very good at this game. It is weapon preference.

I have always felt that KF gives you way too much ammo anyways. It doesn't feel scary or stressful when you have a backpack full of ammo. I usually only use 4 or 5 AK mags per wave for the first 5 waves on HoE as commando.

Also, I look at it this way, if the xbow only did ~%55 dmg to that pound, that means HALF it's health is gone by the time it reaches my team. I have watched my friend hit one as a commando, with him on the bow, and 3 hs is more like a little over 2/3 total health, according to its hitbar.


No matter how good you are, hitting the body MUST be much easier than hitting the head. (Or you haven't miss a head up till now? But even that's the case, you still cant do a thing when two pound shows up or the pound spawn too close.)

And it seems you really never miss any head. 5 mag of ak as commando only gives you 185 shots:cool: And you finishes a wave with it. Sirens and husks takes 6? ak head shots to kill. It seems you not only never miss any heads, but also having a perfect team while no body will shoot your target, so you never waste bullets, and you dont need to gun down any head;ess gorefasts and bloats. I really hope I can become that good in FPS someday.

Lastly, we are now comparing different weapons against fleshpounds. Spiking more than half of total health before it reaches the team of cos "sounds" good. But other weapon required less distance and or do it much faster. Weapon preference or skill with each weapons affects what weapon you use. But it cant make you do more damage per shot. It cant make you shoot faster than the weapon could. Sometimes I even use LAR + handcannon combo. That makes the game 10 times harder. And I win some games with it. Again, "I can win with this combo" is not equal to "it is a good (or effective) combo".
 
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Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
And it seems you really never miss any head. 5 mag of ak as commando only gives you 185 shots:cool: And you finishes a wave with it. Sirens and husks takes 6? ak head shots to kill. It seems you not only never miss any heads, but also having a perfect team while no body will shoot your target, so you never waste bullets, and you dont need to gun down any head;ess gorefasts and bloats. I really hope I can become that good in FPS someday.

Well, like I said, I have been playing forever. And yes, I rarely miss. 185 bullets is a lot, for the AK, considering most garbage will die in one headshot even on HoE. I don't shoot headless gores unless they are right in my face. I don't shoot headless bloats either. I really don't care if someone shoots a headless body, its dead either way. I also use the 9mm some, to spare rifle rounds. Of course the 5-6 mags used are only if no one on my team dies. I don't try to be first on my team, but I usually am as commando.

I have been stingy with ammo for as long as I can remember in games. I play STALKER and rarely carry more than 3 rifle mags and maybe 30 rounds for my pistol. Back when I played CS source, I could usually get 4-5 people with one pistol mag.

If you want to play with me in the next couple of days, send me a PM and you can add me on steam, and we will play together. I am not exaggerating about how I play commando. I'm leaving on sunday though, getting back on the Appalachian Trail, I probably won't be doing any gaming for a good while.
 
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SkyPiercers

FNG / Fresh Meat
Jan 23, 2011
25
1
0
America
I gotta say I like the LAR better. At long ranges, I can 9 times out of 10 get a headshot, unlike the crossbow, which some how always leaves me surrounded by clots.