Lag compensation

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Filo90

FNG / Fresh Meat
Mar 4, 2011
713
148
0
I hear some people here in the forum talking about lag compensation and about the fact TWI does not implement it........but what it actually does and why they do not use this?:confused::confused:
 

Justd1e

FNG / Fresh Meat
Jan 23, 2011
55
81
0
they say it has a lot of problems but apparently leading a 100 meter shot in ro by about three meters is fine and not being able to hit anything that moves with a bolt at close range is fine too. Not to mention the leading that you have to do with scoped weapons. ow boy....
 

Inuki

FNG / Fresh Meat
Jul 11, 2011
204
105
0
The MAG networking code is the best networking code around. It made Europe to Aamerica multiplayer gameplay very smooth.

All games should move to the networking code that they used. End of.
 

SunKing

FNG / Fresh Meat
Aug 7, 2006
243
76
0
Sacramento
Here's an easy example of "lag compensation code" which came to COD in MW2.

On your client when you shoot at a guy and hit him, your shots will register. Even if the victim didn't see you on his fov he still gets hit.

That's the reason for the millions of wtf moments in COD games when a person says " I was behind that wall and **** got shot, BS! ".... lag compensation code.

Keep it on the consoles please..
 

pii_smith

FNG / Fresh Meat
Mar 25, 2011
118
28
0
Here's an easy example of "lag compensation code" which came to COD in MW2.

On your client when you shoot at a guy and hit him, your shots will register. Even if the victim didn't see you on his fov he still gets hit.

That's the reason for the millions of wtf moments in COD games when a person says " I was behind that wall and **** got shot, BS! ".... lag compensation code.

Keep it on the consoles please..

Umm MW2 is the worst possible example as it does not even have dedicated servers. A lot of things which cause lag can go wrong if you are playing on a listen server.
 

Varsity

FNG / Fresh Meat
Nov 21, 2005
217
1
0
England
www.steamreview.org
The four stages of lag compensation:

  1. This game is great!
  2. WTF I was hit behind cover!
  3. WTF I have laggy hitboxes!
  4. Oh right, I get it now. This game is great!
Edit: BTW, to the best of my knowledge lag compensation was introduced in Half-Life 1. On the PC.
 
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MrHello

FNG / Fresh Meat
Sep 2, 2011
537
122
0
Wait... seriously? They don't?

Major performance issues.

missing features.

NO LAG COMPENSATION...


Why did I trust TWI and buy this game -_- argh.
 

Varsity

FNG / Fresh Meat
Nov 21, 2005
217
1
0
England
www.steamreview.org
BTW, it should be pointed out that RO2 does make an attempt to lag compensate. It draws players where it guesses they will be when your shot registers, based on what they were doing when you last heard from the server. (See this post by Ramm-Jaeger.)

This system gives incorrect results should your target change direction, start/stop or duck/stand/prone while your command is travelling of course. It also results, on laggy player's computers, in you popping around cover and revealing your position when you *actually* stopped in time. But that doesn't bother anyone, right?
 
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u-s-e-r

FNG / Fresh Meat
Nov 24, 2010
1,329
340
0
Lag compensation in some games is rage-inducing when you get shot behind cover due to it.
 

Synesthesia

FNG / Fresh Meat
Sep 12, 2011
92
76
0
please add lag compensation, whenever i play on a 150+ latency server (and the majority of the servers i can see are around that), my bullets are NOTICEABLE slower. Leading is a nightmare, and cqc is just unspeakable (not to mention i get around 7fps in close encounters)

Please, please please fix this. I am just unable to play competitively if my bullets are slower. Im sorry i wasnt born in US or EU, just please compensate a bit for my lag.
 

|ChaoS|

FNG / Fresh Meat
Sep 14, 2011
86
46
0
Not sure....

BUT it would be nice to see that you killed someone right away, not 5-10 seconds later.
 

palco

FNG / Fresh Meat
Sep 17, 2011
123
72
0
By default, TBH, RO1, and RO2 have somewhat `very` bad netcode optimization/ lag compensation resulting in very slow bullets in hi ping server (150-250ms)

To become playable MP oriented game, this is crucial stuff, fix this please tripwire, this probably should have been the no.1 priority;;

I mean it's that important...really for mp game like this..:p

I know latency issue is common among all the FPS games, yet in my experience, some of recent EA's FPS titiles have relatively better netcode, ping optimization while RO1, RO2 had one of the bads.


I remember later days of RO1 I had only a few server choices but servers in foreign region which I had to endure somewhat big latency slow bullet issues, and that almost made the game unplayable.
Bullets hit the ground 3 meters away from me about 3 quarter second later in hi pinged server, it was awful.

so, I and other ppl playing from countries where there's not that many core gamers around would greatly appreciate it.
 
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