By default, TBH, RO1, and RO2 have somewhat `very` bad netcode optimization/ lag compensation resulting in very slow bullets in hi ping server (150-250ms)
To become playable MP oriented game, this is crucial stuff, fix this please tripwire, this probably should have been the no.1 priority;;
I mean it's that important...really for mp game like this..
I know latency issue is common among all the FPS games, yet in my experience, some of recent EA's FPS titiles have relatively better netcode, ping optimization while RO1, RO2 had one of the bads.
I remember later days of RO1 I had only a few server choices but servers in foreign region which I had to endure somewhat big latency slow bullet issues, and that almost made the game unplayable.
Bullets hit the ground 3 meters away from me about 3 quarter second later in hi pinged server, it was awful.
so, I and other ppl playing from countries where there's not that many core gamers around would greatly appreciate it.