You look at L4D or TF2, and there are literally hundreds of mods pertaining to skin, sound, modeling and then some.
In KF, a game where modding is supported and encouraged, all I've yet to see are maps.
Why? Is it that difficult, if Neigh impossible to skin characters/weapons? To model them differently? Moreso, is it possible to take a model and skin from a mod for another game (Aforementioned TF2 and L4D) and implement it (with some coding) into this one? If so, it could save a lot of time, if only it could be implemented.
Though I doubt that is the case, considering I can only imagine we would be running around with all the weapons from counterstrike and rainbow six, as well as CoD by this time. Regardless though, why?
In KF, a game where modding is supported and encouraged, all I've yet to see are maps.
Why? Is it that difficult, if Neigh impossible to skin characters/weapons? To model them differently? Moreso, is it possible to take a model and skin from a mod for another game (Aforementioned TF2 and L4D) and implement it (with some coding) into this one? If so, it could save a lot of time, if only it could be implemented.
Though I doubt that is the case, considering I can only imagine we would be running around with all the weapons from counterstrike and rainbow six, as well as CoD by this time. Regardless though, why?