I know, the model needs some work. Just wanted to see what people think of this little something I'm working on, as well as maybe get some inspiration to actually continue making this, or if I should just stop. Sadly, I'm working from both an image of the L96, and an airsoft version I have. It's almost like the airsoft version is more based on the .338 AI AWSM than the 7.62 AI AW. Bit of a pain, but I'm trying to go for more of the 7.62 variant.
The scope is pretty much done, except for scope rings obviously. However, I'm trying to decide on the Picatinny Rails... if I should be doing semi-realistic (slotting added, but not to mil-spec to reduce some bit of the poly count), or just leave it low-detail like right now.
Leaving the pistol grip and thumb hole stock out for the moment just because I get frustrated real easy trying to get realistic looking organic flow to the more ergonomic parts of weapons... but maybe the next part of the model I work on could have this... daunting bit of the model actually done in some fashion. At least when I redo the barrel, I know THAT will be easier!
By the way, anyone have a good way to export the KF arms for Maya? I've noticed the 3DSMax thread, but nothing on Maya really.