Who would win?
Fleshpound.
Unless Tank gets a Crossbow.
Well if we take this arguement way too seriously...
...looking at it from a real fight perspective, say a boxing point of view, there is 1 major thing in the Fleshies favour.
The Fleshie has extremely powerful muscles going right through its body, the Tank only has powerful muscles in its upper body.
Any fighter will tell you the power in a punch comes from leaning in with your body and pushing with your legs through the punch. Since the Fleshie has powerful legs and arms it could hit very very hard... despite lack of real knowledge of techinique.
The Tank on the other hand only has muscles in its upper body, and virtually none in its legs comparitively (Which is why it pretty much walks on its hands like a gorilla). Since the tank can't really lean properly into its punch it acutally loses alot of power, despite its extremely powerful muscles.
Obviously a Gorilla can hit pretty damned hard, so a Tank would be certainly still an immense hit, but I'd reckon the Fleshpound could easily withstand it (Hell it can take a grenade full on in the face without so much as flinching) and deal far more damage with its mace like hands.![]()
Let's do some math on this matter
Tank: 3000 - 8000 HP (depending on difficulty)
Fleshpound: 750 - 5906 HP (depending on difficulty and player count)
Anyone could supply damage info?
Offtopic; I finally decided to get both L4D and L4D2.... because they're on sale.:IS2:
Yeah, my friend bought the 4-pack and gifted me L4D2, but I can't really see myself playing it too much. The demo was so bad that it's hard to be interested in the full game.
Which makes it painfully ironic that you can play as a tank in L4D but not as a fp in KF. :|The tank is not very sentient meaning who wouldnt pull off advanced tactics to help him win. He would charge at him, screaming and bolstering like a savage ape, and would only throw things at the fleshpound if he gets impatient and cant get his hands on him fast enough. Hes a mutation through a virus Which left him in a savage state which left him with no sentience, meaning he wouldnt pull off hit and run tactics like an intelligent player would in the game.
Basically it would boil down to the initial range of the engagement.Any fighter will tell you the power in a punch comes from leaning in with your body and pushing with your legs through the punch....
I think you're mistaking. The closest thing I know of is that if the player controlling the tank doesn't engage the survivors fast enough, he loses control of the tank and it's given to another player on the Infected team. And even if did die by not doing damage, that's just a gameplay mechanic, not an actual aspect of the tank. =PUnrealistically, the Fleshie would win by not doing anything.
The tank "dies" if it doesn't make any hits AFAIK.
That's only because of the "Downed" status in L4D. Playing on Expert (the Suicidal equivalent), the Tank can take a survivor down in one hit, then ignore him to go after the other three while he bleeds-out.@vealck
Tank needs about a minute to kill a survivor.
Fleshpound needs about ten seconds to wipe out 6 survivors and make tea.
The trick is to play on harder difficulties than Normal. ;P Taken from the Left 4 Dead wiki under the difficulty explanations: "The Tank has 8000 health points, instantly incapacitates Survivors in one hit and deals 150 damage when pounding."lololol.
Honestly, with the Tank it cannot get you with a one-hit kill unless it launches you off some cliff or into water while the Fleshpound has that ability to kill someone in one hit.
Well if we take this arguement way too seriously...
If we do factor in realism, Tank will have to suffer cardiac arrest every time he tries to swing a fist. Heck, if he flexes he would crush all his internal organs too.
Realistically, a failed supersoldier designed for combat would fare better than an accident. With heavy blenders for fists it can deal blunt force trauma and lacerating wounds that could cause the tank to bleed out; if it lost the fight.
Not to mention that the tank could be brought down with M16s and M3s, the killing floor equivilent would be Bullpups and Shotguns.
If in fact the tank got in the first hit, it would only enrage the fleshpound and cause it to critically hit the tank. Also realistically the tank would not be able to move much inside cramped spaces, where the fleshpound would easily dominate it. The tank would be akin to a rhino when it's charging, unable to deviate from its course once it's built up enough speed. However the FP continually alters its path to get to it's target the quickest.
What was wrong with the demo? Too much of a KF fanboy to enjoy it?
I like the xbow comment early xD
so.... what if a FP had a molly? seeing as the FP is much faster all he would have to do is throw molly and run like crazy!!! hmmmm..........
Ummm how would a FP even hold a molly with those "gauntlets"?![]()
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Maybe Versus will be fun.
The trick is to play on harder difficulties than Normal. ;P