Kriegstadt: Taking the Final Objective

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Hamburgerphil

FNG / Fresh Meat
Apr 29, 2006
176
5
0
Ontario, Canada
The problem with the russian tankers using coaxial machine guns is that they simply are not accurate enough in stock RO for 100+ yards of range. Luckily, I contacted Hobo about this problem and apparently it is fixed. Coaxial machine guns are now accurate enough to Kill people from far away. (instead of peppering the window frame around them.)
 

Hamburgerphil

FNG / Fresh Meat
Apr 29, 2006
176
5
0
Ontario, Canada
Any chance of you making some for other custom/stock maps? That would be good for maps like Gorlitz/Berezina which a lot of people don't know tactics for.

Well, I'll start with Kriegstadt, just because I enjoy playing that map so much. I might do another on maps that I particularly enjoy, if such a map comes up.
 

Boogerhead

FNG / Fresh Meat
May 16, 2006
509
2
0
Axis reinforcements are being lowered from 500 to 485 for Beta 3. If anyone thinks it should drop even further please say so.

If I'm doing the math right, that'd be just a 3-percent drop in reinforcements. That doesn't seem to jibe well with the _few_ times I've been able to play the map, but I hope folks with more experience might have more insight.
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
However, it is also close to a full spawn wave of 15 players, which can sometimes make all the difference. I've seen the Axis hit 0-2% but still stick it out at the end of the map, while such a drop would have brought about a reinforcements loss. Beta 1 was 475 which made it seem the reinforcements ran out too quickly, which is why the amount was upped to 500 for Beta 2. I'm still open to feedback on this issue because Beta 3 is coming along but not as quickly as I would like, but at the same time a number of changes -- however small -- are being made to the map which could mess with the way reinforcements are handled.