Knives/Spades/Melee Weapons for Everyone

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Nicholas

FNG / Fresh Meat
Sep 16, 2010
1,275
665
0
I have an idea, how about they make it so that whenever you press the melee button, you just drop your weapon and pull out a knife/dagger, except for with rifles, then you'd just use a bayonet (I would also like to see buttstock swinging), but smg's would be too weak, and I thinka semi auto pistol would actually jam if your hit someone with it.
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
76
0
Canada
Melee combat is one significant feature which we have not seen in detail (or at all) from TWI yet. I remember one of the devs saying how they developed a incredibly complex melee system with directional attacks and blocks, but that the system proved too complex and time consuming that they dropped it for a more simple melee system more akin, yet more complex, to RO.

Someone should really make a melee mod which includes brass-knuckles, knives, shovels, helmets, pistol-butts, or whatever else they used during Stalingrad for melee combat, this would be the best way to see a more detailed melee system.
 

Sycher

FNG / Fresh Meat
Jun 13, 2011
11
4
0
29
If TW makes it so buttstrikes actually do something to your opponent, I'll be satisfied.
 

Lucan946

FNG / Fresh Meat
Jun 12, 2009
636
84
0
You think so? Maybe I just don't have the technique down, but buttstriking has always left a lot to be desired, in my experience.
You have to be in the guy's face (literally), and nail him just right for a kill.

If the devs change all that in RO2, I'll be satisfied, but if not, the option would definitely be nice (if for nothing other than the cool factor.)

It's hard to get, but once you get it, you're unstoppable. Assuming you don't get shot. Which you will.
 

Citadell

FNG / Fresh Meat
Feb 6, 2010
24
12
0
How about tackleing? Like, if you see an enemy reloading his mosin nagant and you sprint right into him and tackle him down for the final stab with your bayonet or your well placed execution shot with your luger?

Or is this to much?
 

Sycher

FNG / Fresh Meat
Jun 13, 2011
11
4
0
29
Isn't the HoS Danzig rehash called Apartments?

I don't think "rehash" puts it quite right, the new map looks much better. But yes, it's called Apartments.

The Gen Viper server says that TaT will have at least one HoS server, so I imagine it won't be long after release that they have another Hell Hole up and running.
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
Pfft. How long until we see Major Viper's Apartments Hellhole?

Based on footage dating back even as early as GDC 2010, Apartments seems much improved over Danzig as a map. I mean, look at it--far more open spaces, longer ranges... much more rifle friendly. There's actually space for the Soviets to run, unlike in RO1 where Ivan often had no choice but to run into that doorway where three of his teammates had just gotten mown down because he had no alternative route other than that narrow chokepoint :(. I'm hopeful!

I have to disagree with Grobut on the usefulness of melee as well. I think that melee will continue to play a role, albeit not a tremendously important one, in RO2. However, it will have its uses! In Ostfront, wider, more open maps with many routes of attack meant that people snuck around one another and behind enemy lines, resulting in a surprising amount of melee kills even on maps like berezina, dom pavlova, leningrad, etc...

On the last two maps in particular, there were many situations when the distinctive bark of a Kar98, crack of a G41, or chug-chug-chug of an MP-40 would have given away my presence. A Russian intent on firing into the street below and oblivious to the death messages in the corner of his screen might overlook my silent knifing of his neighbor, but certainly not the loud report of an enemy weapon behind him.

In RO2, especially with delayed kill/death notifications now present, a rifle butt or bayonet looks to me like a much stealthier option if you're moving through an enemy-occupied building.

Consider another scenario--you're fighting in a crater-pocked field, you've just fired the last shot in your SVT, and so you shuffle back down from the lip of the shellhole, intending to reload. At that moment, a German dives right over you to take cover in the same crater. :eek: Too intent on your comrades' fire behind you, he doesn't notice you at first.

Assuming you have no pistol, do you reload, hoping he doesn't notice the sound or turn around while you are fumbling with a new clip, or do you bring your rifle butt squarely down across his helmet?

Finally, now that interruptible animations are very possibly being implemented in RO2, what if your MP40 runs dry in the middle of close-quarters combat and you begin to reload. In the midst of your struggling, a bolt-action armed enemy enters the room and misses with his first hipshot. In RO1, you would be stuck finishing your reload, waiting from him to shoot again or impale you. :( In RO2, however, you will be able to stop reloading, rush forward as he bolts, and have at least somewhat of a chance of catching him off guard.

Suffice to say that I eagerly anticipate the clubbing and stabbing soon to come in HoS. :D
 

LordKhaine

FNG / Fresh Meat
Dec 19, 2005
1,008
120
0
UK
As long as I can bash someone over the head with a pistol or rifle butt, or stab someone in the back with a bayonet... I'm happy ;)

I can't see too much justification for adding dedicated melee weapons though. Sure it would've been nice in RO1 when you could lose a gun and be defenceless... but since that isn't going to happen in RO2... what's the point?
 

WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
0
Because the shovel was standard issue! ;)

doh in urban combat why would i have a shovel with me or better yet why would i pull it off my back and try to hit someone with it that has a helmet. its not realistic in my eyes at all. :rolleyes: i also have a standard issue dagger/bayo.

also show me evidence that they trained the soldiers to use there shovels as weapons and ill say the shovel might be a decent idea.
 
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WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
0
I actually don't know what that is..

theres a server in ro one of the most popular servers. called
major gen-vipers danzig hell hole. something like that anyways. its put up by tat, viper is there head guy. but anyways enough with the background i think you'll get it now. :)
 

SiCaRiO

FNG / Fresh Meat
Jun 25, 2011
69
13
0
a correct, belivable melee system is my wet dream in any FPS. Im sad the team dropped that melee system they talk a few post ago, i mean blocking? is there any fps that has that? none I know at least.

I mean, IRL you have all this possibilities, you can push your oponentso he loose balance, try to dissarm him, charge at him with a knife,take his weapon away with a well placed butstock hit, charge at him and tackle him, drop your gun(drop, not switch weapons) and grab your knife in a moment of dessesperation and try to kill him before he chambers the next round.

from all the studios that make fps that i know, tripware are the ones that always make me go WOW with their features and details. It will be nice if we could see that old melee system in the future, a bit polished and easier to use, with small tweaks etc,etc

this is the system Im imagining, feel free to smack it down xD:

-normal melee (butstock, attached bayonet, punch with granade?)..- this type of melee will have 2 options, slash or a dry hit, and its based on hitzones, a slash on the arm will make the enmy loose his weapon,a slash on the legs, slower ,etc. a hit on the head, will make him dissy (turn speed reduces, like when you get blinded by a flash granade in cod) you can finish him or keep hiting him until he dies xD.

-blocking.-a dedicated key to block incoming attacks, if you manage to hit it in the right time, you can block a melee attack or at least deviate it to make it cost less damage or nulifie its effects. if you block at someone that is not attacking you, you grab him, or you get into this hand to hand combat where you both struggle, i dont know how exactly one of them will win, maybe you have to twist to one side and the other to the oposite, this is where maybe the stats may take a part, if you are an better (more xperienced soldier) you can have a sighly advantage . if the attacker wins, the other player falls (with or without weapon, dont know), and has a short time of incapasitation, where the attacker can kill him with a weapon or a knife. If the defender wins, the othe rplayer gets push back and has a short time of incapasitation, where the defender can kill him :p.

-melee weapon.- well....yea a melee weapon xD, lmb attack, rmb...mmm grag him to cut his troath? (only if you do it from behind), mmb can be a melee of the melee weapon, so if you get incapasitated by a push or a butstock, you can use it to kinda defend your self, not very effective but... w/e.

to note, if you hit the number of the weapon once, you keep your weapon, you then pull out the knife/shovel/spate/stick with nails. if you hit it twice, you drop your weapon, and pull the knife rite away, you save time but loss your main weapon, used in those desesperated moments where you both missed and he is charging at you xD.

so what do you thing?
 

Actin

FNG / Fresh Meat
May 19, 2009
1,453
250
0
Netherlands
theres a server in ro one of the most popular servers. called
major gen-vipers danzig hell hole. something like that anyways. its put up by tat, viper is there head guy. but anyways enough with the background i think you'll get it now. :)

Thanks for explaining;)
 

b737lvr

FNG / Fresh Meat
Jan 27, 2011
114
49
0
Oh man. On danzig hell hole I CONSTANTLY use melee. I have had TONS of situations on that server/map where me and the enemy are face to face, run out of ammo in our mags, and get into a melee fight.
 

Grabbed_by_the_Spetsnaz

FNG / Fresh Meat
May 29, 2011
770
170
0
New Zealand
doh in urban combat why would i have a shovel with me or better yet why would i pull it off my back and try to hit someone with it that has a helmet. its not realistic in my eyes at all. :rolleyes: i also have a standard issue dagger/bayo.

also show me evidence that they trained the soldiers to use there shovels as weapons and ill say the shovel might be a decent idea.


As I said before a shovel has so much more force going though them, they were easily ground so that the edges were razor sharp, specailest Spetznaz troops are trained to be able to use shovels in melded situations rather than knives, in fact the shovels were so lightweight and balanced that there could substitute as a throwing spade.

Also if you read All quiet on the western front there is a whole chapter in hand to hand combat where the narrator shows that if hit right the shovel could even decapitate some one, he also states that many soldiers preferred shovels than knives of bayonets and those would constantly become stuck in the enemies body and would require alot of energy to pull out again.