RS KitaJima

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LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
The best japanese defensive tactic on this map is to actually defend instead of counter attacking like most people do on other RS maps. Find choke points and wait for them to come. There's so much cover that it's likely they won't see you. You can sit and let the allies walk past, kill them while they are looking in the other direction, then move and do it again. Booby trap everything. Lie under a bush and kill them sneakily. It's great fun.

If you want a straight ahead shoot 'em up, wait for the bridge.
 

titsmcgee852

FNG / Fresh Meat
Feb 27, 2013
696
0
0
D is incredibly tough to take, but I like that you can venture up on to the rock platform above, really cool. As are the tunnels and the nambu hmg set up in one of them.
 

Don Draper

Grizzled Veteran
Sep 6, 2011
831
432
63
Melbourne Australia
defend whatever you like, I want to give the player a choice and not hold their hand throughout the map like a theme park ride.

if you're on a slope the MG will have trouble deploying, it should be fine on a flat surface

Problem is Defenders are not mind readers. They might choose C and get done on D. That problem dosnt exist for the Allies, they can just switch targets to another objective, not so easy as defenders. Of course they will eventually have to take the one the japs are on, but dosnt that just leave it being confusing? ie: japs sit on D, rest get taken with no opposition.....what was the point of the other objectives then?

Most surfaces are not flat, and when you want a good view out of the grass to defend.... it is usually on the down hill slope. I found it difficult to set up the LMG.
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
83
In Unreal
Just to spice things up a bit really, different outcomes and gives players decisions (if they'd like to be organized). Sure some people like a theme park experience where there's only 1 objective after another and they don't have to think or organize, but I'm still stuck on nostalgia from some of the old RO and DH maps.
 

[40-1]MORD

FNG / Fresh Meat
Jul 21, 2011
713
52
0
London
www.40-1.net
Some thoughts about cap zone F. I decided to defend this cap and took position behind a rock close the first bridge. I didn't let get through a single American, I killed around 20 of them in a few minutes. Did I defend the passage? No coz they managed to gather in bigger number on their side where I couldn't get them. Maybe it could be adjusted? For example cap zone could be moved a bit toward an exit of the passage on axis side. I think it would be more logic and realistic.
 

®omano

Grizzled Veteran
May 14, 2009
4,196
218
63
France
www.hellsoldiers.tk
Can you please lower the volume of the planes at the start of round? The planes are great but each time with friends we say each others "carefull the planes volume is too high"

I don't know what other think but I think you can lower it a lot.
 

Sgt.NightFire

FNG / Fresh Meat
Mar 26, 2006
717
123
0
I actually never have really noticed them being too loud, and don't forget, when these old bad buys would do a strafe, they are loud! its not a simple Cessna!
 

®omano

Grizzled Veteran
May 14, 2009
4,196
218
63
France
www.hellsoldiers.tk
My friends with 7.1 audio don't feel that at all, but us 2.0 (stereo) people feel that too loud, problem is not that in reality that will make your ear bleed, problem is that we all, or almost all play with headset, and this is a problem when that hurt your ears. That's my feeling.
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
83
In Unreal
Update 8


  • Changed lighting
  • Adjusted spawn protection for U.S on the beach to stop Japanese camping after the objectives were capped.
  • Added temporary U.S spawn on beach to allow more time for Japanese to retreat.
  • Adjusted Japanese spawns for final objective to make it less campy.
  • Adjusted cap zones for F and D
  • Expanded the terrain for F and D to allow more flanking routes.
  • Expanded terrain at J.
  • Made the ingame map appear more professional.
  • Lowered plane sounds a bit.
Client
http://www.mediafire.com/download/9dj2qyj4lk5f2h9/KitaJimav8%20Client.rar

Server
http://www.mediafire.com/download/uc84pchvlq7xh84/KitaJimav8server.rar
 
Last edited:

LionbI4

FNG / Fresh Meat
Apr 26, 2006
273
12
0
Gameplay > Visuals.
Please post image of the map as a scheme with objectives (and its territory).
 

BlueMind

FNG / Fresh Meat
Mar 21, 2006
145
0
0
I played this map few days ago and .... how to say .... WOW :eek: :eek: :) :D

Your map is really... really wonderful ! The most beautiful jungle I saw on Unreal Engine yet :p
With this map... You're close to CryEngine3... very good job !

What to say more than few screens :)
WARNING: surround screens (10-13Mb each)

http://home.vhpstudio.ch/RS-KitaJima_01.png
http://home.vhpstudio.ch/RS-KitaJima_02.png
http://home.vhpstudio.ch/RS-KitaJima_03.png (my favorite)
http://home.vhpstudio.ch/RS-KitaJima_04.png
http://home.vhpstudio.ch/RS-KitaJima_05.png
http://home.vhpstudio.ch/RS-KitaJima_10.png

Damn... I forgot something...
THANK YOU :D