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Beta Map KitaJima

Heres my feedback:
1.
68EE50862FFD008678BEBE2658107252D2DFFE41

When you get in this rock its not solid on the inside,therefore you can shoot through.

2.

FADE085517256A95F32BBC39A17D3C8F496FB3D4


567424B3D94242E030AB6C214B6A1E812994C22E

Inside this rock its solid(you cant shoot through),but a cheap way to advantage over enemy.

3.

301DB3C546DA65EABFB405A462CF131E84C83FAB

When you go prone and crawl in the rock this is what happens:

9BDF11B690F40870893D7EC45936C5738F61141C


4.

9CB46D86D35B03B8F6DEBED3C0A854F9261CE911
When you walk over to this cave wall,this happens:

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The good thing is that you cant shoot through(it doesnt allow you to),but still a cheap way of spotting enemies.

5.

7825D473C1E1D47E67FF0034AEFA8C40762AD364

When you walk over to this rock,this happens:
EAF4F9B24E6D17A6318BB1FEBF2DB269196F729F

It might look as if im on the outside,but im actually inside this rock.Its big enough to hide you.

6.

2B32BF1F6876479D253D251DB0744FE2AE2E483F

When you walk over this rock,this is what happens:

DC6CB5E4CA1420253A2C0384B1770E91D4ADB7E8

You can hide in there and can shoot through.

7.

BD08B35CE0469F14D64CFB986D2C190539615622

I dont know if its intentional,but you can walk over this.Here's a look from the inside:
874FBC0614F079ED830AE2D749F882EE40777607


But on the other end of this hut you cant walk in this secret room:
9E7682DDE5AD688D549690DAF439F1C77D021ED8
 
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Upvote 0
While the beach assault is pretty good, the rest of the map does not hold up aside the last cap. First things first is the map has more holes than swiss cheese http://imgur.com/a/tVW7A[url]http://imgur.com/a/tVW7A[/URL] http://imgur.com/a/LyNtj[url]http://imgur.com/a/LyNtj[/URL]
worse you can shoot through the rocks and no one can stop you from doing that.

Visually the oversized ground texture you're using looks horrid and does not blend well with the green grass. Im also not fond with the whole "yellow look" you got going here, like the sky is barely even blue nor the ocean fog for some reason. I suggest you take reference at Bad Company 2's Laguna Presa map http://imgur.com/a/vsQLS[url]http://imgur.com/a/vsQLS[/URL] it's similiar to your map but also much more pleasing to look at (aside from bloom)

As for the caps. the second stage has only one decently laid out (D) but it is unfortunately underused, soley for that the spawns are so far way that it is not worth defending it at any circumstances. F is an absolute corridoor meatgrinder that the only way you can capture it is to hope the grenades kills off defenders before they mortar you. There's no strategy or any fun to be had here. I strongly suggest to redesign it entirely. Something more open like a trench system that overlooks the open field. Anything really.
http://i.imgur.com/60AlaCX.jpg[url]http://i.imgur.com/60AlaCX.jpg[/URL] Attackers can get behind and start spawn killing too.

G is an unnecessary objective, both for the attackers and defenders. especially H is very close to it and only dumbs down the gameplay. The open field just becomes a massacre for the defenders and the trenches and huts only helps the allies. remove those and the players will make better use of the large open space and forested flanks they have.

http://i.imgur.com/DdgVIcA.jpg[url]http://i.imgur.com/DdgVIcA.jpg[/URL] i suggest to make H smaller as i believe this would make the fight much more intense and interesting with the combined long range sniping at front and close fighting at the flanks. and remove the grass at the trenches because as the defender you can't see anything but the attackers don't have this issue. http://i.imgur.com/DehoM9R.jpg[url]http://i.imgur.com/DehoM9R.jpg[/URL] http://i.imgur.com/YTgZEs6.jpg[url]http://i.imgur.com/YTgZEs6.jpg[/URL] http://i.imgur.com/mFuHv2u.jpg[url]http://i.imgur.com/mFuHv2u.jpg[/URL] You end up having little chance of making a proper defence because of this.

There is also a graphical error with helmet textures http://i.imgur.com/I6LSMAr.jpg[url]http://i.imgur.com/I6LSMAr.jpg[/URL]
 
Upvote 0
Any chance of getting this fixed? Now when Subbase and Mayako has been fixed there's actually a decent amount of great custom RS maps. Stream and KitaJima are both really popular maps (especially KitaJima) and I think they will be even more popular if you would make some adjustments. I gave some feedback on Stream as well if you wanna have a look at it: http://forums.tripwireinteractive.com/showthread.php?t=97300&page=4
 
Upvote 0