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Level Design Kismet trigger for boss spawning?

There's an event in Kismet called 'Wave Started Event'. Not sure if you can use this to trigger at wave 11.

Right you can use that to count the wave starts and then use event counter to activate after so many amount of waves.

This would require me to actually have a Short, Normal, and long map versions though as I can't tell my map to recognize which wave length has been selected.

If there was a boss spawn event node it would solve all of these issues and I wonder if TW could make one.
 
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