Kinda Hesitant Now...

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Hillstorm

FNG / Fresh Meat
Aug 3, 2011
370
75
0
I like RO2, nowhere near as much as RO1, but I like it, but I will not get RO3

How can you say you wouldn't buy RO3? They haven't even started beta testing it yet. All we have are a few leaked screenshots...

Lol.

Seriously people...
 
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Infernalis

FNG / Fresh Meat
Aug 3, 2011
12
0
0
RO2 is maybe more fast-paced and closer to CoD2 than the first one (it's still miles away from CoD though) the game is still good and for the low price, potential and modding it's well worth it. All the others big FPS cost more and lost all modding possiblities while their gameplay aren't necessary better (I took BF3 with a coupon but I'm not really excited to play it).
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
How can you say you wouldn't buy RO3? They haven't even started beta testing it yet. All we have are a few leaked screenshots...

Lol.

Seriously people...

I know, because unlike other people who mindlessly buy everything from every franchise, I know that nothing will change if people keep buying things.

Like the CoD series. They sell by the millions, and nothing has ever changed in all the cod games since MW.

Like the BF series, BC, BC2 are almost identical with BF3 seemingly to be so as well. Though I've heard it's much easier still.


You are right, I can't tell with a 100% certainty. But if they continue the path they've chosen with RO3, I will not buy it. Cause I will be cooperating in the validationof the way things are going with games, Which I simply do not like.
 
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Rahabib

FNG / Fresh Meat
Dec 14, 2010
43
46
0
...but this is only a console game.

I think we need a solid definition set of what a "console game" is. Its being thrown around with little regard, and used incorrectly in most instances.

a console game means that it was developed for a console. This game is not on a console.

Since there are slow paced and fast paced games on the PC developed for the PC, calling it a console game makes no sense. Its like calling a girl who doesn't like you a *****. Shes just not into you, and it doesn't make her a *****. In this instance, neither is RO2.

If you don't like the game play, say why you don't like the game play and leave it as that. Name calling, especially when its in correct, just makes you look petty and uneducated.

Same goes for "COD." Usually its one aspect that may seem familiar, and quite frankly, COD didn't corner the market on fast paced games. But people feel more inclined to use "COD" rather than "fast paced" or "accurate guns" or "small maps."

I also, I am not necessarily a fan boy of this game (hell I haven't even played it yet), but I have to roll my eyes whenever I see something as nonconstructive as this. State your opinion without the name calling please!
 

Filo90

FNG / Fresh Meat
Mar 4, 2011
713
148
0
rember that RO2 isn't only a game, but a base that could be modded indefinitely....;)
 

greenlemonade

FNG / Fresh Meat
Sep 20, 2010
793
189
0
Wait, so because the gameplay feels a bit faster (real life fighting feels fast too), it's suddenly "CoD"? This couldn't be further from the truth.

Because the controls are more streamlined and the solders run at a more realistic pace, its more "CoD"?
Don't freaking worry. I played CoD:WaW a LOT (and will never play a CoD title again), and after 30 hours with this beta, I can honestly say, this game is WORLDS away from CoD.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
Oh no! My solder can run faster than a 400 pound man with brittle bone disease and arthritis! The guns can actually hit targets and don't sway like the shooter is a drunk Parkinson's victim! SMGs are actually decent weapons!

The only explanation is that TWI has sold out and made a blatant Call of Duty clone that has no tactics and is nothing but running and gunning!

Honestly guys. Overreact more. This game is -far- more tactical than CoD could ever hope to be. You don't need to involve the Random Number God of bullet spread, gun sway, and cement shoes to have a careful, tactical shooter.
 
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BigMorgan

FNG / Fresh Meat
Jul 25, 2011
223
55
0
Chicago
thegamewardens.net
I think what is throwing people off in comparisons is that - so far, and with the slight exception of Fallen Fighters - all the maps have been very heavy on CQB.

Which is fine. In fact, I do believe Stalingrad was notorious for how very close-quartered the combat was.

Does this mean the game is not tactical? Hardly.

It just means you have to use a different set of tactics from those you'd use to assault a position in a wide-open field.

Not to mention the fact that the balance between tactical play and "run and gun" this game has hit upon is just too much fun! :D
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
5-10?

Managed to capture a point or two and rack up 20 or so kills. Most of my deaths came from charging into enemy structures with my mates and getting cut down by their MGs or rifles.

That's relevant how?
 

Stareht

FNG / Fresh Meat
Sep 1, 2011
105
34
0
just to know 5-10 maybe decent number of deaths but those rusher with 34 death in a round i cant see where is the tactic
 

BigMorgan

FNG / Fresh Meat
Jul 25, 2011
223
55
0
Chicago
thegamewardens.net
I think you've got a problem with causation Stareht.

Are people dying 30 times in a round because they're rushing too much?

Or because they're (nearly) the only person on their entire time actually trying to accomplish the objective?

With 16 (or 32) guns all pointed at you and the rest of your team roasting marshmallows you're going to die a lot. And what I see being the problem isn't the rushers, its the campers, waiting back somewhere far from the actual objective so that they can (proudly, I'm sure) go 6-1 k/d every round like anyone gives a ****.
 

Stareht

FNG / Fresh Meat
Sep 1, 2011
105
34
0
i agree that campers attackers and soloers are lame but the gameplay forces the player this way
 

BigMorgan

FNG / Fresh Meat
Jul 25, 2011
223
55
0
Chicago
thegamewardens.net
i agree that campers attackers and soloers are lame but the gameplay forces the player this way

How does the gameplay force people to sit back and look out a window the entire game? If anything people should realize these rounds are only lasting 5 minutes because they're not extending the lockdown timer by capturing points. :rolleyes:

I think the OP won't be sorry if he gets this game. Especially since we're just passing the first weekend of the beta, and literally everyone from the 11 year-old CoD kiddies that are playing on their brother's Steam account to the hardened RO:OST veterans are still getting the hang of the new features and maps in HOS.
 

Stareht

FNG / Fresh Meat
Sep 1, 2011
105
34
0
Show kills , reward for head and nutshot the symbole when u kill . perfect accuracy , walk through people , bandages ,are few of the features that encourage the player to go solo and do big score in the grind fest
 

Alois Himmel

FNG / Fresh Meat
Jan 29, 2010
44
59
0
West Virginia, USA
As a person who has played hundreds of hours of the first RO, I can tell you that you are right. RO1 was a game where there were many maps that lasted for an hour that were long and allowed the team to use tactics to their advantage. Every shot did count, because the march back to the front was time consuming and costly to and attack.

RO2 has shifted away from this model. So far from what I've played of the beta, RO2 has chosen to "intensify" the game play by making the maps close quarters maps. There is little strategy to be had, except shoving as many troops as possible into the cap zones. The game play is much more like BF2 then RO1, especially with the squad leader system. The only thing that is really like COD would be the leveling system and weapon upgrade system which they have not fully implemented yet, so we'll have to wait and see what it turns out like. The sticky cover system is OK, though personally I'm not a fan, but with a little work it will be good.

What is good about RO2 is that it looks pretty good. The weapons feel like they have power behind them. And the movement system is much smoother than any other game out at the moment.

The modding community is also rather strong, and personally I don't think this game will be resembling RO1 until it is modded heavily, and some custom maps are made that are big enough to allow for tactical maneuvering.

It is fun, you could buy it now. If you want the slower paced battles you're looking for buy RO1 it's only like 5-10 dollars. And wait for mods to come out for RO2, though you may be waiting a while.
 
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