Well I'm going to personally remedy the problem by playing on specific servers, sort of like how I play on the 29th one now.
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My main point again is that a pure K/D ratio as a score doesn't give any valid information of how well someone plays in a game with re-spawns. Killing more than you get killed is important, but when there is a constant stream of enemies, there needs to be a quantitative amount added to the equation.
I would also like to add that Kills are teamwork, if your not killing anyone or saving the guy next to you your not helping out your team very much
Nonsense.
Just because people are respawning and time has to be spent doing so doesn't mean a kill ratio tells us nothing about how a player is performing. When you consider that every other player has to adhere to the same process, you can easily see who is pulling their weight and who isn't.
If anything, a game mode without respawns would suffer more from having a traditional kill/death ratio, because ENTIRE ROUNDS could be spent without making any kills. And players could often be forced to wait it out for a variety of reasons completely independent of their own abilities (teamkills, stray rounds/grenades, accidental suicides, etc).
If you want kills/hour save it for Countdown. Or some other mode that doesn't give players the opportunity to make a consistent ratio.
I'd rather just have a teamwork score, or even better have no score at all. The only score you get is TeamA won and TeamB lost at the end of the round. Getting "kills" wasn't on the minds of soldiers fighting for their countries and lives and it shouldn't be on the minds of those recreating those experiences.
Same question goes to LJFHutch. Don't tell me the sniping behavior in bc2 you mentioned, gets you more kills as if you run around. Maybe a better K/D because you die less often but overall you will get more kills if you run around. Well, I guess you play on hardcore or generally suck
Yeah but that's the attitude of the people. Who says they wouldn't do the same if there wouldn't be K/D on the scoreboard? It's just that sniping is so famous and awesome, that a lot of people like to sit miles away being an awesome sniperIf you're losing it doesn't really matter how good you are you're going to take a whole lot of deaths trying to cap a flag almost on your own, and yeah that was HC. Usually you don't get a good KD unless you snipe, even back in the early days of BC2 where I'd take 1st place on the scoreboard more often than not, I usually didn't get a K/D above 2:1 while the snipers usually got 5:1 easily (that wasn't HC). Of course not everyone can get an average KD but it didn't stop people from staying back out of the fight and trying it.
<In yet another K/D thread> my thoughts...
Keep the stock scoreboard simple and effective. Use a format that encourages players to play the game TW invisions. At the same time, provide access to a real time data stream (or delayed) that server operators can use to hash out a miriad of stats on their websites concerning the players on their servers.
Steam will already be handling universal awards and scoring. Bragging rights over other details can be coded to the server operators preference and posted on their website. If the server operator wants fans of K/D ratios, he'll have the K/D scores on his website and K/D interested players on his server, etc. etc.
Win/win.