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Killing Floor Patch 1056 - Halloween Event Rollback

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
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    The Halloween Zeds have returned home for another year. And they have taken the Halloween (And Potato) achievements with them. Here is the changelog for this update.

    Weapons
    • Fixed bug that prevented dual pistols from being purchased when weight is almost maxed
    • Fixed inability to pick-up second set of duals
    • Modified Handcannon weight
    • Favorited weapons are now shared between wave and objective modes
    • Made Demo's initial pipe bombs sell for 0

    Other
    • Fixed Steam overlay not appearing after clicking on DLC content more than once
    • Spectators no longer acquire achievements for completing maps
    • Departed - Fixed trader not working correctly
    • FrightYard - Fixed exploit locations and other collision refinements
    • Fixed for trigger lights when playing on DirectX

    Balance (From previous patch)
    • Modified the Medic Perk weapon discounts to be more in line with the other perks, and adjusted the Medic Weapon prices accordingly
    • Tweaked the Medic Perk discount text
    • Balanced the Demo weapon pricing
      • M4203 is now cheaper and M32 is now more expensive
     
    Its happening.
    FINALLY.png


    ^finally.png

    Also what did you guys actually do to medic guns? You made them affordable off perk so it would seem that you decreased the base price (by lods). But you say you changed the perk description of medic to match? It still says 87% reduction, which isn't even close to true as the new weapon prices on perk would indicate.
     
    Upvote 0
    Its happening.
    FINALLY.png


    ^finally.png

    Also what did you guys actually do to medic guns? You made them affordable off perk so it would seem that you decreased the base price (by lods). But you say you changed the perk description of medic to match? It still says 87% reduction, which isn't even close to true as the new weapon prices on perk would indicate.

    Fo real? I am VERY happy :)
     
    Upvote 0
    Upvote 0
    "Fixed inability to pick-up second set of duals"
    So does the dualie exploit.... work just as well again? >_>

    "Modified Handcannon weight"
    HC was balanced perfectly fine at 4 blocks. MK23 should have been moved up to 3 so 44 would see more light of day. You will literally never run out of ammo and no longer be a SHARP shooter, more of a spamming cowboy.

    Xbox + HC + MK23 and Musket + LAR + HC + MK23 + Machete is too good.
    (among other very good sets)

    Sharpshooter was already very overpowered, why the buffs? If anything, firebug should be tweaked a little bit. No one wants to play him in waves 7+ because of the panic dancing with scrakes and fleshpounds.

    Besides this, I must say I really do enjoy all of the other tweaks and balancing you've done in the past two updates.
     
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