KF Killing Floor now has steam trading cards

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retromenace

FNG / Fresh Meat
Dec 13, 2009
133
3
0
Salt Lake City
Nova is now my new favorite person, and not just for the Parappa signature.

But anyways Splat, another reason to make the cards worth something is because of the fact that you WANT cards to make enough money to bring back money to the developers.

Now you might ask "Retro, why would we want money to go to the developers?". Well, aside from the fact that barely any games ever profit so devs need money, consider the following.

If you were a video game Developer and you were asked to make trading cards, you know that the only benefit these would have to you would be the taxes from the trading cards being bought on the market. That is literally the only way the game devs benefit from the trading card system. They make a 10% tax on each sale.

So, if a card costs... let's go with the rough estimate of the current KF card average, $0.15, you would be making a penny and a half every time any card is ever sold forever. You'd also make the same tax off of rare cards, which cost far more, backgrounds, emotes, etc.

Now if we went with the unlimited card system where everything costs $0.03, the dev would instead only make 3/10 of a penny, instead of the early 3/2 of a penny.

Now aside from the fact that this means less money from the Dev, this would also have a direct effect on YOU TOO! You said you want to just buy every single card instead of farming for them so you could get all the items, right? Well... what dev would spend the time to make cards, backgrounds, emotes, and all of this other stuff when they'd make such a paltry profit off of the system? And that's ASSUMING people even buy them. If there's unlimited drops, people may just instead idle in the game for days on end to get all the items they want without paying. And if this happened... no dev would EVER make trading cards again cause they'd make no money.

Anyways, maybe I should end my economic rant, eh?
 

nd2spd

FNG / Fresh Meat
Aug 24, 2011
1,094
0
0
Vic Australia
www.facebook.com
Then nobody would trade them, because there'd be no point if you have them all.
Except, you know, getting the actual stuff that the badges give you, the only reason anyone bothers with the cards at all, pretty pictures.
Then trade for or buy more cards. Just like real life trading cards; you get a certain amount of cards per booster pack, and have to either trade for ones you want that you don't get or buy more and hope you get lucky.
Or we could just play for longer and get all the pretty picture unlocks, like achievements, without giving Valve piles of cash for doing nothing but restricting our pretty pictures.

I'm not sure I agree with Splatpope but I think you missed the point of what he was saying.
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
1,639
273
0
Australia
I see people selling tones of the badges rewards. They probably just want a higher steam level. If they add custom status for "online" and so on, that would be a sweet level reward. Anyone have the KF background yet?
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
What are these cards good for?

Good question. Because creating 1 DLC player model and call it premium is easier than creating 4. Because creating 4 weapon skins is easier then creating new one, or creating a new specimens. Because drawing 10 pictures is easier than everything listed above.
 

ShyMiningStar

FNG / Fresh Meat
Jul 5, 2010
61
16
0
Q: What r these cards good for?
A: This is just to get peoples money, what else?

They (TWI/Valve whoever just every businessman) creates the need/feeling in potential customers to own something they don't really need nor would want.

("Oh wait, this is a little newer, you get it a little sooner or exclusive"). They don't satisfy your needs they create them.

A businessman is not asked "Is this any useful?" or "Do people need this?" It's all about finding some people who will buy it. If I want something I go to a store and buy it, I don't need a call from a call-center agent who tries to trick me into something I don't need.
 
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bogospawn

FNG / Fresh Meat
Aug 29, 2010
292
79
0
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Planet Earth
This disscussion is pointless.

You want to pimp your Steam Profile? Then you can buy/trade cards and get cool backgrounds or emotes so you can show off. This is also the basic concept of games like TF2, Dota 2 and even KF with all its characters and weapon DLCs.

Seriously guys, its not like you're hurting any dolphins when buying/trading any of these cards...
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,313
110
63
Pennsylvania
I'm not sure I fully grasp how these cards are obtained... besides trade. This is basically the only Steam-based game I play so this is my first experience with these cards.

How did I come about having 2 fleshpound cards? What action prompted this acquisition for me?
 

retromenace

FNG / Fresh Meat
Dec 13, 2009
133
3
0
Salt Lake City
I'm not sure I fully grasp how these cards are obtained... besides trade. This is basically the only Steam-based game I play so this is my first experience with these cards.

How did I come about having 2 fleshpound cards? What action prompted this acquisition for me?

There's an FAQ on the steam site so I'd highly advise you to read that. But, in short, random cards are acquired at random simply by playing the game.

In your case, you played the game enough that the game decided to give you a card drop. It random chose a card and put it in your inventory. No specific action prompts card drops, or makes specific cards drop, you just have to play the game and get lucky.
 

Splatpope

FNG / Fresh Meat
Jan 1, 2012
1,300
250
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Belgium
Geez, where the heck did I say I wanted unlimited drops ? I'd rather suggest the same system as for items in TF2, so that you wouldnt get all the cards just by idling for some hours, and as far as I know, the trading system in TF2 is well alive.

The only difference is that the variety of cards is way lesser than in any real life trading cards game or even than in the TF2 item system. Moreover, you need to buy cards compatible games in order to gain a mere couple handful more possible card drops : the comparison with booster packs is invalid because those contain sensibly larger amounts of cards for a far lower price than a fully fledged video games (even if, obviously, some indie games are worth way less than packs from popular trading cards games).
There is also another obvious flaw in that reasoning in the way that booster packs offer a big amount of certain cards, whereas purchasing more games may yield you a very partial amount of the cards you'd ever need.

I mean come on, in order to even participate in a realistic trading metagame, you'd need to spend hundreds of dollars/euros/whatever your currency is in order to have a card pool that really justifies a need for trade.


Also, please, the argument about profit for the developpers is not sensible at all : the profit they're going to make from the cards is clearly negligible. Moreover, saying that no devs would ever make cards anymore because of a lack of profit implies that it costs a substantial amount of money to make them, which certainly not the case, aspecially when it comes to the Killing Floor cards, as demonstrated by this thread showing cards made singlehandedly by a lone fan for something that certainly amounts to maximum 10 hours of work, which is nothing in terms of graphical artist salary.

To conclude, I'd also like to point out that all comparisons with real life offer and demand systems should be handled with care, as we are dealing with a product with absolutely no production costs, sold at arbitrary prices by people of low economical awareness and inside a market designed to be explosive with more than one single acquisition scheme (which are random free obtention or overpriced acquisition on a third party source).

As n2spd said, you're probably missing my point and what the hell, if I said Nova and retromenace were butthurt, it's because of the atrociously mean tone of their replies, implying dishonest behavior from my person based on virtually no knowledge of my character. As a matter of fact, I welcomed the trading cards system with a warm heart because it would have given me an incentive to play some of my games which I was neglecting, would it be because of boredom or because I had finished it twenty thousand times already. But then I discovered that it was pointless to play for more than a couple hours due to the 5 cards limitation, ergo my statement.
 
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Lavama

FNG / Fresh Meat
Jul 14, 2012
22
0
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If there was a way to renew our card drops, even if it's half of what we start with rounded down (Sam 3 = 2 Cards, KF = 2 Cards, Team Fortress = 4 cards, etc. etc.), I'd be on it like hotcakes. I'd care more for Serious Sam cards (And the foil badges so I can display that I'm Mental for Foils. Ha. I love that series.) than any others, but, honestly, they're all good. Should be fun.

This is actually a lot better than games like Magic where half the cards one could own are, what, not even the price of a TF2 card, and yet the expensive ones that you like (Even the lowest tiered one (Worst) can run $10 or something.) can run you up a check for THREE cards. I'd prefer to spend $10 for the chance to get a badge, and expensive cards to sell that I KNOW will sell and get more games than Magic cards that you can trade for more magic cards that you might not even sell.

Just my .02 cents. Now I've gotta sell something to get my Steam Wallet back to .00...
 

Shaowstrike

FNG / Fresh Meat
Oct 28, 2012
25
0
0
Whoa, whats with the Stalker picture, its the only non-stock image of her.

Apparently the Stalker's tits would be too enticing to the children, that's why they had to redraw her covering herself up. Notice that the Siren's grandma tits are not that appealing and therefore not covered up.
 

noob3

FNG / Fresh Meat
Sep 19, 2012
286
0
0
I don't suppose anyone knows how many levels there are for the badges on kf? so I know whether it's worth getting more to craft more.