killing floor is dieng

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Raj

FNG / Fresh Meat
Mar 27, 2009
304
2
0
I feel that the game is dying.
I see less and less servers and players everyday, especially since update #3, perhaps from the decision to disable perks for 6+ servers.
I guess many people including me find playing with 5 other players boring

I agree, totally boring.
I used to play KF mod which had no player limit and guess what? Nobody played on 6-player servers.

perhaps you have never seen what it's actually like when a game dies entirely. KF is nowhere close to that.

It's already less popular than UT2004, which is a 5-year old game.
 

Nix

FNG / Fresh Meat
Dec 14, 2008
3
0
0
I agree with Welsh here, this game is in the process of eliminating the non-serious players from those who still want to play.

Personally I will play more when I see some good Mods.


It isn't a good thing to have lots of players leaving only to have 'serious' people left.

Enjoy your stagnating game if you think the above is a good thing.
 

Xlightscreen

FNG / Fresh Meat
Jun 29, 2009
29
0
0
Walla Walla, WA
www.stormnexus.net
If anything this game needs a re haul on how its modding community is supported. We literally have little to no information on what does what, or what coding is still left from the port, they also need to add some flexibility when it comes to server to client side support I cant even import some custom music to my sever D:
 

Utarefson

FNG / Fresh Meat
May 5, 2009
62
0
0
Germany
Well, i still see some new people running around with lvl 0 perks now and then, and i convinced a l4d fan to buy kf, feel free to do the same everyone
 

HodlPu

FNG / Fresh Meat
May 17, 2009
148
2
0
I just added a few people to the KF community :)
They used to go to my house and play it, then I finally told them to buy it
themselves :)
 

chewmyheadoff

FNG / Fresh Meat
May 21, 2009
436
0
0
UK
bunnyhead.tk
I'd actually kill myself if KF suddenly died off, well not literally. I'v spent over a month developing my shaun of the dead map, gawd it better be worth it.
 

omarfw

FNG / Fresh Meat
Jun 13, 2009
2,502
85
0
Here Be Dragons
www.last.fm
i'd like to see an rpg mod added to kf. similar to the one from ut2004. though with powerups suitable to KF. plus, it wouldn't matter if this wasn't whitelisted since it'd have it's OWN system.

and yes this is possible. ut2004 has COUNTLESS rpg invasion and onslaught servers.
 

omarfw

FNG / Fresh Meat
Jun 13, 2009
2,502
85
0
Here Be Dragons
www.last.fm
lol well prophunt is not very feasible since there are too little amount of props in KF and if you took the same concept from garrys mod and applied it to KF, then the props could kill the players just by running into them.

I say make a largescale gamemode changer mut that is original. not just copying some other games mut. unless it's along the lines of the ut2004 rpg system cuz that mut is golden.

hell, why not have an invasion mode in KF where you all have to defend a small hill or bunker or something while having waves of specimens come at your from all sides?

and before you say "well you could just do that as a map" but that would be boring and difficult. why not add in an engineer tool that allows you to make auto turrets and mountable turrets along with med devices and ammo dispensers. also, you could maybe choose between that and another tool that lets you build barricades (not instantly of course)

how can you NOT see invasion servers popping up if this were made? it'd be tight!
 
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Kogitsune

FNG / Fresh Meat
Jun 12, 2009
180
1
0
ut2004 rpg system cuz that mut is golden

This would be awesome. I remember years ago playing the mod with the RPG enabled because it was too hard for me at the time otherwise :). Nostalgia right there.
 

JustFilth

FNG / Fresh Meat
May 15, 2009
332
10
0
UK
www.leveldesigner.co.uk
my thoughts on this are simple, I beleive KF was released at a time when there was a gap in the online gaming market and with a very good price making it very appealing. Now the big games like ARMA2 are being released it is obviuos that the player base for games like KF will take an hit.

For myself i feel it will be a good thing in some respects as now hopefully all the door blockers and so on will move on and take up there other past time of team killing and veichle hijacking :p

The game IMHO is not dieing but settling in.

Cheers JustFilth.
 

chewmyheadoff

FNG / Fresh Meat
May 21, 2009
436
0
0
UK
bunnyhead.tk
It doesn't look like this game has many fans. I'v searched for some kf fansites, and the ones I visited don't seem to have been updated since the game came out. It doesn't look like killing floor is dying, it looks like it was never even born.
 

Raj

FNG / Fresh Meat
Mar 27, 2009
304
2
0
It doesn't look like this game has many fans. I'v searched for some kf fansites, and the ones I visited don't seem to have been updated since the game came out. It doesn't look like killing floor is dying, it looks like it was never even born.

technically, the birth took about a whole day.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Why are people so obsessed with how a game is performing? If you enjoy it, enjoy it. If you don't, bugger off. Let TWI worry about how well it's doing, it's their money not yours.

I see this behavior on virtually every gaming forum I visit, where people sit around and debate how well a game is doing versus others....as if it really matters when you sit down to play. The only games where that is of any concern are MMOs.....and those can be successful even with as few as 1,000 players.

Besides, I've seen dev houses release killer games....and fold three months later for reasons unrelated to how well their game did.

It's not Killing Floor that dies....it's you.