killing floor is dieng

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REALDEMO

FNG / Fresh Meat
May 27, 2009
37
0
0
The game needs rebalance (support rules), new maps & game mods, return old blur effect, missions on maps to avoid camping. KF must be more hardcore game. Spawning with weapons at lvl.5 = kill gameplay.
 
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Avager

FNG / Fresh Meat
Jun 1, 2009
59
0
0
I don't see a shortage in servers, but a new form for play would be nice eventually. Deathmatch with the slow and sluggish KF guys would be interesting, though I'm sure there could be other and more creative solutions.

Maybe a mode called Retrieval, where you have a nice and long map which leads from point A to point B where you have to pick up something, then head all the way back from point B to point A without getting killed by the more advanced enemy types. The Unreal engine also supports vehicles, right? I'm not saying that it would fit in with KF as-is, just that it could eventually be an option for more variation if there were maps which required co-op revolving around a vehicle.

I'm not complaining though, I think KF is a lot of fun under the right circumstances and it doesn't need half-baked additions right now, it doesn't really have the groundwork for two teams of players shooting at eachother either, though some form of competetive co-op probably isn't too farfetched. For now, there's still plenty of community maps to wear out, though.:)



To sum up that post,
We just need Objective Gamemode and everyone will be happy :))
 

Avager

FNG / Fresh Meat
Jun 1, 2009
59
0
0
Zombie master kind of gameplay pls.



Yeah ! That too.
If You (devs) will do that, I can guarantee that you will get way more players !
Just look at Zombie Master (source), the mod is officialy dead (none is working at it anymore) but many people are keep playing it, creating more and more custom maps for it.
IF they will notice similar game with more options to do in it.... guess what ? More customers :)
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
I love KF as it is, but I'd also like to see more modes. The 'zombie master' mode sounds like tons of fun, for instance. It'd solve two problems: the general lack of surprises and variety in the gameplay, and the lack of extra game modes. Plus some sort of story/objective mode would be good too.

That said, I don't see myself getting bored of the standard mode anytime soon.:)
 

Sgt Jigglebelly

FNG / Fresh Meat
May 15, 2009
203
3
0
Set up a filter... all those empty servers with no anti cheats and passwords don't count.

wth not? just because you can't play in them doesn't mean others can't

passworded servers that somebody is bothering to run means guaranteed players in that server at some point
 

Anzu

FNG / Fresh Meat
May 15, 2009
64
1
0
www.zomgclan.com
Your are probably right.


  1. When a game first comes out everyone goes crazy over it and will play for a while, so thats why it looked so packed.
  2. After a little while, those people get sick of the game and stop playing a ton, so only the people who love it remain, and everyone who ones it plays every now and again
  3. Also, the game is repetitive, but thats a good zombie game for you. I know how often my friend complains about the limited weapons and similar waves. I like that though :p
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
I was kinda worried because we didn't have a "game is dying" thread yet.
as ya all know every selfrespecting game forum must have at least one offcourse.

thanks for creating this one, we are saved now ;)

QFT :D

Although i will agree that the progression of foes has started to get a little predictable. Like no surprise lone Fleshpound in (assuming Long-10 wave game) waves 3-6. Nope, they begin in wave 7 everytime. Its too easy for everyone to just prepare themselves come wave 7 for Fleshpounds while save in the knowledge they don't have to bother with an insanely powerful foe in the rounds before it.
 

Kabelis

FNG / Fresh Meat
May 29, 2009
91
0
0
QFT :D

Although i will agree that the progression of foes has started to get a little predictable. Like no surprise lone Fleshpound in (assuming Long-10 wave game) waves 3-6. Nope, they begin in wave 7 everytime. Its too easy for everyone to just prepare themselves come wave 7 for Fleshpounds while save in the knowledge they don't have to bother with an insanely powerful foe in the rounds before it.

Yeah, it sort of gets on your consciousness, since after a while you pretty much know which monsters will come at which time.

So really, it wouldn't be TOO hard for the developers to randomize and diversify the waves (while maintaining similar difficulty level) instead of using the default wave progression.

I seriously believe it is the simpliest way to refresh the game.
Stuff like 'zombie master mode' is obviously a lot more complicated and should be left for the future
 

Sheezwack

FNG / Fresh Meat
May 15, 2009
164
1
0
I have inside information that a patch will be released next week or sometime after that.
 
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Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
I have inside information that a patch will be released next week or sometime after that.

Yeah. I have inside information that a patch will be release tomorrow or sometime after that.

See how easy it is to be right when you word your predictions that way?

Anyways, yeah, this game is totally dieng
 

Griever

FNG / Fresh Meat
Jun 16, 2009
419
2
0
Finland
I agree.. This game is still the best game i have right now, beats l4d easily.. damn right

So yeah, it needs objectives, story gameplay and some kind of missions during the waves so it gets more interesting and again, prevents the camp.
 

Raj

FNG / Fresh Meat
Mar 27, 2009
304
2
0
I agree.. This game is still the best game i have right now, beats l4d easily.. damn right

So yeah, it needs objectives, story gameplay and some kind of missions during the waves so it gets more interesting and again, prevents the camp.

Story maps -- there's KF-Hive (custom map), but it's not out yet i think (atleast not on any servers).

It was awesome in the kf mod, people used to play it again and again.

Too bad we can't play it.
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
I have inside information that a patch will be released next week or sometime after that.

Wow, that's vague. Yeah, I'm pretty sure a patch will be released at some unknown point in the future too.

In fact, I know one will be released in the next hour or some time after that.
 

Punkster

FNG / Fresh Meat
Jun 11, 2009
31
0
0
i've actually gone back to left 4 dead today, playing expert difficulty. will i get banned from this forum now lol?!

i may try suicidal difficulty soon on KF, once i get bored of L4D again. only been playing on hard difficulty recently, which is starting to feel a bit easy as well now.