Killing Floor Editor - Things that don't work, or at least don't seem to work

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guts118

FNG / Fresh Meat
May 18, 2009
8
0
0
Hi,

I've been playing around with the Killing Floor editor and have noticed a few things I though I'd mention.

Firstly the impersonator browser does not appear when selected from the menu. This would be a really cool feature if it could be implemented, however I do not yet know how to rig a models facial structure.

The only other thing I have noticed so far is that the basic 'pawn' and 'unreal pawn' actors cannot be added to maps. Not that I necessarily need to add these actors, but I just thought I'd mention it.

But on the whole the editor is very impressive, it seems to be much more stable than the old UT2004 editor (that has been patched to v3369).

keep up the good work
cheers
guts
 

UncleDrax

FNG / Fresh Meat
Oct 13, 2005
1,494
60
0
Florida, USA
www.endoftheworldfor.us
'Pawn' and 'UnrealPawn' are abstract classes.. as far as the Editor is concerned, this means you cannot place them in game.. rather you have to place a (concrete {aka: not abstract}) and 'placeable' subclasses of them; which on a quick look there appear to be none that are placeable.

Why do the show up in the class browser in the editor then? Simple.. you can still create things in the editor that spawn those classes that are concrete but not placeable.

Code:
Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- [i][b]UnrealGame.UnrealPawn[/i][/b]
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- [b][i]KFChar.ZombieBloat[/i][/b]
                        |   
                        +-- KFChar.BrainDeadBloat

For example, you could do something that spawn()s a KFChar.ZombieBloat.. but you're not able to spawn a KFMod.KFMonster, because it's declared abstract.
 
Last edited:

guts118

FNG / Fresh Meat
May 18, 2009
8
0
0
im a n00b

im a n00b

ah right, nice one man. I should have know that. It was just that I thought that I could add 'Pawn' and 'UnrealPawn' when i used to mod ut2004.

my bad.

cheers