Killing floor big update idea

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
I'm not saying that it should be natural. But when there is a level system there is pressure to level up. It's the pressure that makes people terrible and stresses me out. Look at TF2. That game is a mess. But there is no leveling system so there's no pressure to get any kind of score.
 

Spartan1388

FNG / Fresh Meat
Jul 17, 2013
468
0
0
What about keeping the current requirements, but change level 6 to level 10 and add level in between?
You will have to do what the same things as you have to do now in order to level up, but you will advance levels faster, and at level 6 you will be as strong as you are now and the same requirements will apply.

Personally i would like to have 5 bronze icons, five silver and the gold one. Plus, having more levels in between will give a sense of accomplishment.
 

DasB

FNG / Fresh Meat
Jul 4, 2013
320
0
0
Germany
Hello. Killing floor is more boring every day because there is update once a season. I suggest:

I don't think so. I really enjoy playing with good friends, having a nice conversation, insulting each other :D and playing some kf. You can even do some drinking floor, if you want some kind of a challenge :D

1. Make at least 1 more class [...]

IMHO there is no need for another class. An Archer would be basicly a sharpshooter and a minigun would be either a support or commando weapon.

2. Make more perk lvls: at least lvl 7 because after playing 200 hours we have all perks on max lvl

With adding higher levels it would be also necessary to make the game more difficult (faster movement, increasing hp of zeds etc.) because a (good) lvl 7 perked player would get bored even on hoe after a while. Right now it's balanced pretty good I think. Another thing is... If I join a Server with a testmap running, I'm usually the only person who really practices there. Almost everytime the other players are just spawning a s***load of fleshpounds and shooting the crap out of them, grinding their levels. If people try to level up in a "normal" gameplay it usually leads to firebugs setting everything in flames or a demolition which covers important targets in smoke quite "efficiently". So... adding another level is not a good Idea IMHO.

3. Give us Military Ranks: based on US Army Ranks [...]


I never played it much but that smells a little bit like CoD to me. (correct me if I'm wrong...) Rankig up by experience (survived waves / games) is not a bad idea. It would help to prevent level grinding.


4. Add new zombie who will be hard to kill as flashpound

Why? I think that having quad fleshpounds is quite fun enough :D


Enjoy the game! :)