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2D Art Killing Floor Arcade (Possibly being ported to the 3s an Indie Game) mockups.

Ophidion

Member
Aug 22, 2011
12
0
A buddy of mine and me have been working on a 360 (And possibly PC online version) of KF. He wanted me to create a mockup.

For those of you who have played indie games on the 360 such as Dead Pixels, Zombie Estate, or any 8-bit zombie shooter you'll know the style. It's the exact same style, with KF elements. The game will be released for 240 - 400MS points. Art was done by me, programming done by Rick. There are glitches such as the Sharpshooter having too many grenades because Rick mixed up the KF.Sharpshooterlvl2 with the KF.Supportspecialistlvl6.

The layout needs obvious work, but other than that mostly what needs to be done is a ton of coding, the online client, and art. The Scrake, Crawler, Stalker (Invisible), Husk (+Husk animations), and Patriarch need to be finished. The Fleshpound art looks horrid, so that will be redone. The Clot and Gorefast are finished as you can see. Physics need to be programmed in, and Rick still needs to finish coding the attack animations. I have all the weapons done except for the Melee weapons. There are 1 or 2 beta versions lying around. Knife, Machete and Chainsaw I think.

Our version will extent the level count to 15 if all goes well, including 17 new weapons. More pictures will be added in such as the menu layout and whatnot. This is strictly concept art and should not be considered to look anything like the final product.

Regardless, I have a big doubt in my mind that this game will get launched anytime this year, especially not for PC. And I find that if the PC version does get released, we won't be releasing a beta for a long while.

Expect more screenies soon. The layout of the game is very, very rough.

kfmilitarybasev2.png
 
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