I can't recall the thread, but one of the devs (maybe Yoshiro) said there were no plans for KF2/updating KF to UE3 as of yet, as UE 2.5 works fine and there's no real reason for a KF2 when there's nothing to really be gained by it - what would you change for KF2 that they could not do with KF1?
*shrug*
As said, New Engine, Unreal 3?
Also, there's really a lot you can do with Killing Floor..
More monsters/zombies than ever, and since it's the unreal engine; why not include vehicles, larger maps, more co-op play, new weapons..
Oh the reason also I say vehicles is that.. I played zombie driver, and it was awesome
Also, physX maybe?..
You could also look another way and include more gamemodes, maybe some PvPvC (player vs player vs computer), new classes, more specific roles for classes, each class, each having an ability..
I think what's nice about kf1 is all monsters die after a headshot (or some time after), new stuff in updates great, co-op play with friends ~ always fun, a unique gameplay, only the best makes it
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