Killing Floor 2 with Unreal Engine 4

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Zombie Overlord

FNG / Fresh Meat
Jul 15, 2012
713
0
0
San Diego, California, USA
The thing with KF though is that is not the kind of game that gets a true sequel. It simply doesn't have the story or even the lore to make a sequel in what it means to be a sequel. KF can have an addition, but its mechanics better stay the same and the name should not be labelled as a sequel.

If there is anything to learn about 'sequels' look at what happened to the Coffee Stain Studios reputation from the release of Sanctum 2. Don't label a game as a sequel if the game is different enough to be its own standalone game.

Killing Floor doesn't "need" a sequel so much as as an engine update. If they buff out the problems of Killing Floor itself with a new engine and tweaking the gameplay mechanics, mission accomplished. Sequel achieved.
 

osmodeus

FNG / Fresh Meat
Jun 15, 2012
495
0
0
Killing Floor doesn't "need" a sequel so much as as an engine update. If they buff out the problems of Killing Floor itself with a new engine and tweaking the gameplay mechanics, mission accomplished. Sequel achieved.

pretty much like most MP centric shooters

ie counter strike -> cs:s -> cs:go

i had issues with shadows visible under floors and gun sticking through walls and doors in CS:s, cs:go fixes those engine based flaws.

killing floor has a few engine based issues, the flashlight and lighting illuminate vertices not pixels, meaning the general model resolution of the stage dictates the effectiveness of flashlights. common solution is people crank the gamma and ignore flashlights entirely.

physics system is bad. grenades do not behave realistically especially if a hitbox from a friendly player or a specimen partially obscures a throw. the grenade just falls straight at your feet. when grenades bounce i'm pretty sure it shouldn't bounce like a tennis ball. might roll around a little to disperse inertia. also ragdolls are fun

the stalker and patriarch cloaking can actually use refraction instead of transparent textures. the commando perk could scale the strength of the refraction. a high level commando would see an obvious shimmering shape, low level to non commando would barely see any distortion at all

particle effects could get a serious upgrade to be less obnoxious

specimen AI could get a major buff. and with that all new monster personalities could be implemented giving the seasoned vets a new challenge to master

on top of all that the update to the engine means better mod support as UDK is very popular and much more flexible. the game potentially improves in every way. this post doesn't even discuss the potential for new aspects to exist in KF2. just how the game can be remade better
 

number1ontheweb

FNG / Fresh Meat
Sep 30, 2013
1
0
0
I've only just started playing KF, you can tell it's old but the gameplay is great fun. There is demand for a KF2.

As for the UT4 engnine, they would need to re-build the entire game as much has changed. For starters UT3 uses simple and easy UT scripts, where as UT4 is C++ only which is one of the most advanced and unforgiving programming languages so you make a mistake and it's not always so easy to identify the problem.

If you look at Daylight coming to the PS4, that should be a pritty good solo zombie game. I've been looking at making my own free to play zombie game on UT4, but it will no doubt take a lot of time even if I use most of what's already there in one of the samples.
 

Dafe

FNG / Fresh Meat
Mar 22, 2012
422
4
0
The thing with KF though is that is not the kind of game that gets a true sequel. It simply doesn't have the story or even the lore to make a sequel in what it means to be a sequel. KF can have an addition, but its mechanics better stay the same and the name should not be labelled as a sequel.

If there is anything to learn about 'sequels' look at what happened to the Coffee Stain Studios reputation from the release of Sanctum 2. Don't label a game as a sequel if the game is different enough to be its own standalone game.


Any game is valid of a sequel, it is just the minds behind it. Without being too much of a narcissistic dick, I could easily say that I could HEAVILY influence and assist with storyline, gameplay, ect. Like Doug Glatt was born to fight, I was born to create!
 

Dafe

FNG / Fresh Meat
Mar 22, 2012
422
4
0
If they make another KF and the engine is not updated, I will NOT buy it. After 800 plus hours, I want a different experience, including gameplay, graphics, sound, ect. DLC is boring as crap, even though I condone the creators because at least they care enough to provide us with this. It would be a waste of money to create another Killing Floor that basically says, here's 15 new levels, 12 new weapons, but the same goddamn experience as the last game! Fxck that!
 

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
If they make another KF and the engine is not updated, I will NOT buy it. After 800 plus hours, I want a different experience, including gameplay, graphics, sound, ect. DLC is boring as crap, even though I condone the creators because at least they care enough to provide us with this. It would be a waste of money to create another Killing Floor that basically says, here's 15 new levels, 12 new weapons, but the same goddamn experience as the last game! Fxck that!

Do remember, this is TW. I can tell you have massive respect for them and they wont let us down on this. It will be on the UT3/4 engine as it'll match or be better then the engine used by RO 2. We'll just have to wait and see as I heard in a preview thing they did that they are working on something still, not the OUYA Killing Floor.
 

Dafe

FNG / Fresh Meat
Mar 22, 2012
422
4
0
Do remember, this is TW. I can tell you have massive respect for them and they wont let us down on this. It will be on the UT3/4 engine as it'll match or be better then the engine used by RO 2. We'll just have to wait and see as I heard in a preview thing they did that they are working on something still, not the OUYA Killing Floor.


Coming from you Flux, I actually felt a little tingle reading your post ;) In a way, I KNOW there will be something in the future. I'm trying not to be impatient, but I'd hate to see a game like this just end up exactly where it is a year from now. I know the TW team is hard at work (not just on KF) and a lot of players like this game exactly the way it is (sorta).

*Just had an off the wall thought, for real................ What if KF somehow went coin-op? I know it sounds ridiculous, but it would also would be a cool way to get the word out even more. Anyways, I'm going back to my Dave Cave, try to put this restless mind to bed lol
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,815
234
0
There are so many technical issues with current KF engine, that I don't even try to list them all. Just the fact that KF-Steamland brings powerful PCs to their knees in terms of framerate is enough, not to mention hit detection and general instability of the game.

But even more than new engine, we need a proper aesthetic/climatic reebot. When KF was released, it lacked content, but it was consistent in terms of dark, gritty horror setting and true survival, overwhelming gameplay with realistic arsenal of weapons.

Now, 4 years later we got terminator chickens firing plasma balls at the christmas elves in a steampunk carnival maps. The original KF experience as a tactical survival horror fps is gone. It's something that players that bought KF on some event sale will never know, as they started KF by shooting giant nutcrackers with sawblade crossbow with chtistmas carol tune playing in the background. And it's a real pity.

KF2 could be a fresh start, back to the roots, without all the silliness. And I sincerely hope that it will be made.
 

Dafe

FNG / Fresh Meat
Mar 22, 2012
422
4
0
There are so many technical issues with current KF engine, that I don't even try to list them all. Just the fact that KF-Steamland brings powerful PCs to their knees in terms of framerate is enough, not to mention hit detection and general instability of the game.

But even more than new engine, we need a proper aesthetic/climatic reebot. When KF was released, it lacked content, but it was consistent in terms of dark, gritty horror setting and true survival, overwhelming gameplay with realistic arsenal of weapons.

Now, 4 years later we got terminator chickens firing plasma balls at the christmas elves in a steampunk carnival maps. The original KF experience as a tactical survival horror fps is gone. It's something that players that bought KF on some event sale will never know, as they started KF by shooting giant nutcrackers with sawblade crossbow with chtistmas carol tune playing in the background. And it's a real pity.

KF2 could be a fresh start, back to the roots, without all the silliness. And I sincerely hope that it will be made.


I have no problems with Steamland. I built my PC almost 2 years ago and it can play Crysis 2 on the highest settings with very minimal lag if any. KF moves faster than real life on my PC lol.

Yes, one of the main things that attracted me to this game was its gritty, dead bodies in a bath tub like horror. Comical stuff has always existed in FPS games and it only looks weird in KF because it is graphically cartoon and not more realistic, but it wouldn't be so cartoon if the graphics were like BF4 (not buying that game). I will be honest, I do like the Terminator Chicken (ZCT BABY!). I understand at one point things started seriously changing. I love the new music and all, but I miss the Slamming Guitar tracks that would actually drive me to play this game harder.

Don't expect all the silliness to dissapear, but when the engine is updated as well as a lot of other components, we will be happy with what is brought to us. Keep the faith!
 

ArcheKruz

FNG / Fresh Meat
Jan 2, 2013
479
1
0
There are so many technical issues with current KF engine, that I don't even try to list them all. Just the fact that KF-Steamland brings powerful PCs to their knees in terms of framerate is enough, not to mention hit detection and general instability of the game.

But even more than new engine, we need a proper aesthetic/climatic reebot. When KF was released, it lacked content, but it was consistent in terms of dark, gritty horror setting and true survival, overwhelming gameplay with realistic arsenal of weapons.

Now, 4 years later we got terminator chickens firing plasma balls at the christmas elves in a steampunk carnival maps. The original KF experience as a tactical survival horror fps is gone. It's something that players that bought KF on some event sale will never know, as they started KF by shooting giant nutcrackers with sawblade crossbow with chtistmas carol tune playing in the background. And it's a real pity.

KF2 could be a fresh start, back to the roots, without all the silliness. And I sincerely hope that it will be made.

What kind of Killing Floor were you playing? There always was a sense of silliness and british action film cheese in the game. With games like Contagion and No More Room in Hell quickly filling that nitty gritty hardcore survival horror niche, I think that Killing Floor having a bit of silliness does a lot important thematically to make it stand out as its own experience.

Besides, you could always make your own mod that changes the theme of the game to be straight up gritty survival with none of the silliness or cheese.
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,101
56
0
Canada
What kind of Killing Floor were you playing? There always was a sense of silliness and british action film cheese in the game.

It was all that, but it was also firmly planted in reality. For a while, all the characters were people you'd expect to find fighting in the setting we had, the weapons were all things you would believe rag-tag bands of survivors could cobble together, and we didn't have maps where you fought Santa's minions in space.
 

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
Coming from you Flux, I actually felt a little tingle reading your post ;) In a way, I KNOW there will be something in the future. I'm trying not to be impatient, but I'd hate to see a game like this just end up exactly where it is a year from now. I know the TW team is hard at work (not just on KF) and a lot of players like this game exactly the way it is (sorta).

*Just had an off the wall thought, for real................ What if KF somehow went coin-op? I know it sounds ridiculous, but it would also would be a cool way to get the word out even more. Anyways, I'm going back to my Dave Cave, try to put this restless mind to bed lol

To be honest, I respect TW more then any other company game then I have played before. They are all about the players more then money but sometimes they have to think profit, which is obvious that needs to be done once in awhile. I don't think this game will die off for quite some time (few years atleast depending on TW future projects for example, KF 2 may kill it :p ) as some of us are really keeping it alive to assist TW. TW have their events which are like 3-4 per year. Most games struggle to do one per year. Modders play a major role in this too. if you look at the workshop, it's all silliness and pointless mods but before that, there was a handful of us that put a lot of effort into giving KF a bit more of an edge then it already has.

Some major examples are WPC, Benjamin, Marco, Murphy, Ferenos and a few others. If you look at what they have done, it's now on pretty much every server. The chance of their stuff being on a server is like 80% chance, whitelisted or not. I would love to see a Killing Floor 2, don't get me wrong but I would really prefer them to get the chance to sit back a little and really plan it out. I think Killing Floor will be the biggest thing they'll ever counter until KF 2 is made, which then will be the biggest.

Also just to put a little teaser while i'm on this sort of speech, I am planning a huge arsed mod that will change KF gameplay loads. One word: Realism. I've seen a lot of chat and if anyone is interested, PM/steam me and i'll send you a link about my rough documentation on it ;) I would need people in time but like I said, only here to tease ;)
 

Dafe

FNG / Fresh Meat
Mar 22, 2012
422
4
0
To be honest, I respect TW more then any other company game then I have played before. They are all about the players more then money but sometimes they have to think profit, which is obvious that needs to be done once in awhile. I don't think this game will die off for quite some time (few years atleast depending on TW future projects for example, KF 2 may kill it :p ) as some of us are really keeping it alive to assist TW. TW have their events which are like 3-4 per year. Most games struggle to do one per year. Modders play a major role in this too. if you look at the workshop, it's all silliness and pointless mods but before that, there was a handful of us that put a lot of effort into giving KF a bit more of an edge then it already has.

Some major examples are WPC, Benjamin, Marco, Murphy, Ferenos and a few others. If you look at what they have done, it's now on pretty much every server. The chance of their stuff being on a server is like 80% chance, whitelisted or not. I would love to see a Killing Floor 2, don't get me wrong but I would really prefer them to get the chance to sit back a little and really plan it out. I think Killing Floor will be the biggest thing they'll ever counter until KF 2 is made, which then will be the biggest.

Also just to put a little teaser while i'm on this sort of speech, I am planning a huge arsed mod that will change KF gameplay loads. One word: Realism. I've seen a lot of chat and if anyone is interested, PM/steam me and i'll send you a link about my rough documentation on it ;) I would need people in time but like I said, only here to tease ;)



sweet, I need to catch up on things. I've been filming a sketch for a chance to be on tv so I've been quite busy.
 

Spartan1388

FNG / Fresh Meat
Jul 17, 2013
466
0
0
Realism?

Hardcore realism?

Count me in.

I do have some modding experience, and i might be able to help a little bit.
 

Vi-Pe

Member
Mar 26, 2011
570
10
18
Finland
I think Killing Floor 2 is a fantastic idea! New engine would create so many new possibilities, better AI, better graphics, better game mechanics and loads of other stuff! And better graphics would get new people to buy the game, but it alone isnt enough, new gamemodes(Normal, Versus, Endless, Story/Objective).

New gamemodes would increase the the games age and it would get even more people to play it. But ofcourse you cant change the base of the series, if you change the base it's not even the same game series anymore. But, if there would be more people tripwire would get more money to develop games and the modding community would be larger, everything would be better. Ofcourse there is that change there will be bugs, but thats why there is alpha tests and beta tests.

Characters/perks would also be more tf2 like, you could buy them different things (every character/pers has its own voice). You could also be able to modify your weapon in trader (in order to pay some zed killing money for them ;) ). I hope you understand my point and I think some of these suggestions is pretty good.

I hope that this will be a real thing soon and I hope tripwire listens their fans (as much as I've heard). And hater/veterans who don't wan't to things to change, I'm sorry but old game like Killing Floor (which is one of my fauvorite games) can't live forever as wealthy as it stands now, things have to change but you must say how them have to change other wise things won't proceed at all, I hope that you veterans/haters won't hate me for this post too much but I hope you understand. Thank you!
 
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Don Draper

Grizzled Veteran
Sep 6, 2011
828
432
63
Melbourne Australia
I dont care what engine. as long as it has new game play elements.

I really enjoy this game alot.

But one more dimension i would like is a more team bonding rating system and the ability to be a asshole.

A rep for giving away money, dropping weapons, healing, trying to help teammates, more so for helping newer players as a more experienced player. (seperate from the perk leveling)
And a negative rep for players who dont do that... cause there is always that guy who is the ex-con in these post apoclyptuic scenarios who is only out for them selves. )but that is OK too, if you want to play that way, some might be proud to be the hard nut. )

I suppose what i am saying is some RPG elements with the global stats, even a thanking system, when you thank a certain player he gets postive rep in the global stats.

Maybe even a friendly fire system of sorts too, nothing too extreme, Pistols can kill fellow players maybe. So early on you have to watch your fire a bit, and killing a fellow player gets you a bad rep and injuring players reduces your medic experience or something.

Maybe diffrent damage, heal, and resitance bonus for keeping certain reps, maybe pick pocketing even, and if they are caught your weapons suddenly become unfriendly with them.

Just makes the game more brutal, especially between players in game.