Killing Floor 2 with Unreal Engine 4

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Amun Ra

FNG / Fresh Meat
Nov 3, 2012
53
0
0
Santa Fe, New Mexico
Forget the idea of KF2. TWI can't even make Red Orchestra 2 right. I don't trust sequels from people who take popular modifications in the first place, turn them into full fledged games, and screw up years later with newer engines. TWI needs to get KF1 off the ground, well rounded and balanced before even considering the basis of a sequel, let alone the shoddy work they cant seem to get fixed with now on RO2 and Rising Storm. I can't even get into this games...

Someone also mentioned it would decide the player base which is already dwindling in numbers. It's too early for a KF2 game to show up. The playerbase needs to increase, we need more ways to add twist to KF1's gameplay. It still has the potential for more weapons DLC, and possibly newer additions to gameplay values. Just because something seems old now, doesn't mean something new will breath life into it again. If anything, it just gives a little jump, not much, like a defrib. TWI is concerned about profits right now. A sequel would waste precious resources, as they already invested so much in the RO2 series.
 
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Dafe

FNG / Fresh Meat
Mar 22, 2012
422
4
0
Forget the idea of KF2. TWI can't even make Red Orchestra 2 right. I don't trust sequels from people who take popular modifications in the first place, turn them into full fledged games, and screw up years later with newer engines. TWI needs to get KF1 off the ground, well rounded and balanced before even considering the basis of a sequel, let alone the shoddy work they cant seem to get fixed with now on RO2 and Rising Storm. I can't even get into this games...

Someone also mentioned it would decide the player base which is already dwindling in numbers. It's too early for a KF2 game to show up. The playerbase needs to increase, we need more ways to add twist to KF1's gameplay. It still has the potential for more weapons DLC, and possibly newer additions to gameplay values. Just because something seems old now, doesn't mean something new will breath life into it again. If anything, it just gives a little jump, not much, like a defrib. TWI is concerned about profits right now. A sequel would waste precious resources, as they already invested so much in the RO2 series.


I agree that it is a possibility. But it is also a possibility that Tripwire takes their time on a game that is already 4 years old, players will leave. I'm sure they have seen the fluxuation since the release already so it's not like this is a new subject that hasn't been touched on. Tripwire can keep on releasing DLC which pays the bills I'm sure, but if they really want to take KF to the next level, they need to get to work. Some people don't want to see anything else, but frankly I'm getting bored. The fact that the only mission is to survive, keeps KF "vanilla". Money and a good reliable staff will help push the envelope for KF2, and if I had won that jackpot last Saturday, best believe I'd invest in some Tripwire stock!
 

Escadin

FNG / Fresh Meat
Apr 19, 2013
1,561
24
0
I agree that working on KF1's problems would be more rewarding and less costly than a KF2.
They don't seem to care that much about it, though. The game is getting old and wasn't probably ment to even live that long. They got other franchises now and will most likely continue pumping out weapon skins and probably gimmick weapons as DLC if anything. Balance patches can't be sold as DLC and don't earn money. Not to mention that some problems can't be solved that easily I believe (e.a. stupid ZED A.I.).
On the other hand it's so awesome to see what could become of KF when you play several popular mods out there. Mods that bring simple but gravely needed balance to weapons like M4-203 or simply fix exploits for weapon reloading / dropping and the dual pistols bug.
They don't even need to make all the new weapons and perks or borrow them from modders. Plain bug and balance fixes would suffice to make the game much more worthy and keep the playerbase alive. They should sell the gimmick DLC ontop of that- not instead of it.
 
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doomed316

FNG / Fresh Meat
Nov 26, 2011
16
0
0
it would be nice to see a killing floor 2 but tripwire has had about 4 to 5 years to make another killing floor. so far tripwire has been working on fixing up red orchestra 2 and working on another game. yes they could make another killing floor but they would have to make it in such a way that it is not a copy paste of the original killing floor with better graphics
 

Amun Ra

FNG / Fresh Meat
Nov 3, 2012
53
0
0
Santa Fe, New Mexico
@Dafe: Just to clarify KF's playerbase decreased the moment L4D2 came out. People obsessed with zombie games easily flock to the next trend like the ironical hipster evading the newest mainstream popularized culture they where fans to. KF's player base has much or less remained the same since L4D2's release. And L4D2's player base diminished the moment DayZ became the latest craze.

A sequel of KF and a graphics update, wont help as the playerbase will just migrate to something else the moment it's released. Like Contagion for example which will be around this fall. Plus, it would be a waste of resources and programming labor to start on a KF sequel just right after RO2 and the RS flop are finished. Besides, Tripwire never gave much of a care about KF to begin with, a lot of things left undone, relying on modding support to keep it alive, barely putting in new DLC (As if extra weapon's packs ever got off the ground, look, Gold substitutes and 1 community pack... just one community pack for $7.99 in the last 8 months..)

Please look at all the variables currently in play here. And see the reputation tripwire has been generating for the past 5 years... Trust me, it's real eye opener and it will make you reconsider your proposed idea of a sequel. People made points about next gen consoles being game changers because they where bored with the previous generation. But look at it now, people are raging again because they are turning into less about games, and more about generalized media machines. *Cough* Still isn't a PC!

Unless TWI can make a lot of money, in a short period of time with some idea. KF2 is really non-existant, as they would need something to make up for RO2 and RS development losses. (And no, neither of those games are a major success, infact, they could've had potiental, but missed it Because they wanted to please a crowd I never knew existed that also lost interest in it..) (Personally, if KF2 was ever a possibility, I'd like all my DLC transferred to it. As I invested a lot of time and money into this game. I own every player skin and even every promo to come out along with weapons. If KF2 does the whole thing over again. I'd be at a loss and there would be no benefit without the suggested compromise for being a such a long loyal customer.)

Yep.. Welcome to reality.
 
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|WC|Capt.525

Member
Oct 14, 2012
913
0
16
Hiding from Drop Bears; Aus
@Dafe: Just to clarify KF's playerbase decreased the moment L4D2 came out. People obsessed with zombie games easily flock to the next trend like the ironical hipster evading the newest mainstream popularized culture they where fans to. KF's player base has much or less remained the same since L4D2's release. And L4D2's player base diminished the moment DayZ became the latest craze.

A sequel of KF and a graphics update, wont help as the playerbase will just migrate to something else the moment it's released. Like Contagion for example which will be around this fall. Plus, it would be a waste of resources and programming labor to start on a KF sequel just right after RO2 and the RS flop are finished. Besides, Tripwire never gave much of a care about KF to begin with, a lot of things left undone, relying on modding support to keep it alive, barely putting in new DLC (As if extra weapon's packs ever got off the ground, look, Gold substitutes and 1 community pack... just one community pack for $7.99 in the last 8 months..)

Please look at all the variables currently in play here. And see the reputation tripwire has been generating for the past 5 years... Trust me, it's real eye opener and it will make you reconsider your proposed idea of a sequel. People made points about next gen consoles being game changers because they where bored with the previous generation. But look at it now, people are raging again because they are turning into less about games, and more about generalized media machines. *Cough* Still isn't a PC!

Unless TWI can make a lot of money, in a short period of time with some idea. KF2 is really non-existant, as they would need something to make up for RO2 and RS development losses. (And no, neither of those games are a major success, infact, they could've had potiental, but missed it Because they wanted to please a crowd I never knew existed that also lost interest in it..) (Personally, if KF2 was ever a possibility, I'd like all my DLC transferred to it. As I invested a lot of time and money into this game. I own every player skin and even every promo to come out along with weapons. If KF2 does the whole thing over again. I'd be at a loss and there would be no benefit without the suggested compromise for being a such a long loyal customer.)

Yep.. Welcome to reality.

Claims RS is a flop, RS hasn't even been released yet... GG logic...
 

Zombie Overlord

FNG / Fresh Meat
Jul 15, 2012
713
0
0
San Diego, California, USA
Personally I heard TWI got something big planned for Killing Floor this summer, they haven't benn very forthcoming with information so who knows what it will be. Will it be a slideshow event(very likely)? Or something even more? At this moment one cannot instantly discredit the possibilty of an upgraded Killing Floor(KF2) in the upcoming years, because once Rising Storm is out...What's next?
 

|WC|Capt.525

Member
Oct 14, 2012
913
0
16
Hiding from Drop Bears; Aus
Personally I heard TWI got something big planned for Killing Floor this summer, they haven't benn very forthcoming with information so who knows what it will be. Will it be a slideshow event(very likely)? Or something even more? At this moment one cannot instantly discredit the possibilty of an upgraded Killing Floor(KF2) in the upcoming years, because once Rising Storm is out...What's next?

^this
 

Amun Ra

FNG / Fresh Meat
Nov 3, 2012
53
0
0
Santa Fe, New Mexico
Beta =/= Release.
Beta=Beta :IS2:

Oh you.. I've seen many fully released games that still have many Public/Private beta traits. Like Memory leaks, graphical issues, AI problems. RO2 was technically released in a beta state despite it being a "Full" or "Gold" release. In all respects, they should stop naming these betas and just call them Release Candidates as they are not testing features or game stability, but how many people will actually play something no matter the state it's currently in.

Although this is pretty stupid as is. Games in Full or Gold status should be 92% bug free and be compatible on a wide range of systems. If TWI cannot cope with such a condition, then they are better releasing their games as "Early access" as people love gambling in those these days. No really, I'm sick of stuff that gets "Full" release status and is just as stable as a driftwood shack on an earthquake prone location and shakes itself apart.

And much of the RO2 Franchise so far, is only 87% Bug free, and has poor implementation of features. Popular, no, cult classic, maybe. Flop? Getting there. And RS follows in the same bloodline and engine, considering it uses the same engine as RO2, telling me it's not going to be a flop, telling me it's in testing. What makes you think this doesn't have a 100% chance of turning out the same RO2 did?..
 

kym

FNG / Fresh Meat
Jun 23, 2012
130
0
0
But as you know 97% of statistics on the internet are completely made up. Lots of games are not bug free, hell, try naming one that is. In my opinion that's somewhat of a grey area as there's no definite line between what's considered acceptable regarding bugs and what's not. I haven't played RO2 so I can't comment on that particular issue but it's just something you should keep in mind. Was minecraft beta bug free? No. Has it been bug free since release? No. Is anyone complaining there? No again.

On topic: I don't think the community would benefit from a second KF as the odds are it turns out like L4D2 and I haven't found a single person that actually likes the second part (among my friends). Except for the RAM issue (which is pretty much irrelevant for vanilla) I see no benefit. Graphics are fine, the things that bug me don't justify another game. Improve the AI a bit, improve the hitboxes a lot, some cosmetic/interface related changes like implementing the trader mutator and such. Nothing worth investing the time and money for a new game for.
 

Dafe

FNG / Fresh Meat
Mar 22, 2012
422
4
0
@Dafe: Just to clarify KF's playerbase decreased the moment L4D2 came out. People obsessed with zombie games easily flock to the next trend like the ironical hipster evading the newest mainstream popularized culture they where fans to. KF's player base has much or less remained the same since L4D2's release. And L4D2's player base diminished the moment DayZ became the latest craze.

A sequel of KF and a graphics update, wont help as the playerbase will just migrate to something else the moment it's released. Like Contagion for example which will be around this fall. Plus, it would be a waste of resources and programming labor to start on a KF sequel just right after RO2 and the RS flop are finished. Besides, Tripwire never gave much of a care about KF to begin with, a lot of things left undone, relying on modding support to keep it alive, barely putting in new DLC (As if extra weapon's packs ever got off the ground, look, Gold substitutes and 1 community pack... just one community pack for $7.99 in the last 8 months..)

Please look at all the variables currently in play here. And see the reputation tripwire has been generating for the past 5 years... Trust me, it's real eye opener and it will make you reconsider your proposed idea of a sequel. People made points about next gen consoles being game changers because they where bored with the previous generation. But look at it now, people are raging again because they are turning into less about games, and more about generalized media machines. *Cough* Still isn't a PC!

Unless TWI can make a lot of money, in a short period of time with some idea. KF2 is really non-existant, as they would need something to make up for RO2 and RS development losses. (And no, neither of those games are a major success, infact, they could've had potiental, but missed it Because they wanted to please a crowd I never knew existed that also lost interest in it..) (Personally, if KF2 was ever a possibility, I'd like all my DLC transferred to it. As I invested a lot of time and money into this game. I own every player skin and even every promo to come out along with weapons. If KF2 does the whole thing over again. I'd be at a loss and there would be no benefit without the suggested compromise for being a such a long loyal customer.)

Yep.. Welcome to reality.


I don't 100% agree that once L4D2 came out, players switched. I had both games at the time, and even though L4D2 was fun and new, KF was an entirely new FPS experience that I wanted to know and be part of more and more. It was an instant addiction when I first played KF. I've played many FPS games and none of them felt as driving as KF has been.

KF will always attract new customers, it's just that cool of a game. All I want to see is this "art" come alive with our newer technology. It's to the point where this type of game should be revamped without question!
 

Escadin

FNG / Fresh Meat
Apr 19, 2013
1,561
24
0
But as you know 97% of statistics on the internet are completely made up. Lots of games are not bug free, hell, try naming one that is. In my opinion that's somewhat of a grey area as there's no definite line between what's considered acceptable regarding bugs and what's not. I haven't played RO2 so I can't comment on that particular issue but it's just something you should keep in mind. Was minecraft beta bug free? No. Has it been bug free since release? No. Is anyone complaining there? No again.

It's not about how bug free a game his but how playable it was released and how fast / effective patches and fixes are released after that.
There are many great games and games which actually had an equal potential. None of them was or even is totally bug free, the key difference is in how gravely those bugs are. Even if the bugs are devastating in a way that the game is generally unplayable, suffers performance or compability issues, has balanceing issues that make whole gameplay aspects obsolete or just graphical or collusion bugs that will drive everyone crazy eventually, the game can still be saved if it's developers don't abandon the community.
That makes communication between devs and playbase another cruical aspect.
A good example is Chivalry: medieval warfare. The release version was generally considered to be even worse than the previous beta version (bug wise). Yet, the hype about it survived because after 1~2 months the devs learned to communicate with their customers. They adopted balancing solutions, focused on the most critical bugs and assured everyone that there's still progress.
However the hype died eventually because a half year later the performance issues have not been solved (or even touched). The game is extremely hardware consuming and therefore only able to keep player with highend hardware and hardliner, which in turn made the community a rough place for newbies. Having about 5 big sales during that period can't stop this trend either.
The amount of actual bugs in a game is merely a minor indicator on how successful it will be.

KF may have less cruicial and devastating bugs and issues but it certainly feels abandoned compared to chiv. No surprise- it has been released ages ago, but this also explains why there's no huge player base. If Tripwire ever were to re-open this franchise they would definetly have to work on that and they don't even need a KF2 to start with.
No seriously. Adopting most of the balance and bug fix solutions the modding community already brought up would be enough to revive the game and justify a few more gimmick DLCs. Whether to work on more content and possible a sequel can only be decided by the communities reaction. Either way they still had the $$$ from a few more DLCs for relatively low effort and the community had another year to live.
 
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|WC|Capt.525

Member
Oct 14, 2012
913
0
16
Hiding from Drop Bears; Aus
KF may have less cruicial and devastating bugs and issues but it certainly feels abandoned compared to chiv. No surprise- it has been released ages ago, but this also explains why there's no huge player base. If Tripwire ever were to re-open this franchise they would definetly have to work on that and they don't even need a KF2 to start with.
No seriously. Adopting most of the balance and bug fix solutions the modding community already brought up would be enough to revive the game and justify a few more gimmick DLCs. Whether to work on more content and possible a sequel can only be decided by the communities reaction. Either way they still had the $$$ from a few more DLCs for relatively low effort and the community had another year to live.

No, you're right, the free updates that this game receives each year DOES mean that it is abandoned. And I would say that the player base is pretty big if it is always in the top 100 played games of steam, especially considering its age. I don't know what you mean by reviving the playerbase either; I neve have an issue finding a game on any difficulty, but maybe things are different in other countries, I don't know.
But saying that this game is dead/dying is a long stretch in my eyes. It is like any game, old players leave eventually, and are replaced by new players; some people play the game for 50 hours, others go on to have thousands. When this game drops out of the top 100, then you can have reason to worry. :)
 

Escadin

FNG / Fresh Meat
Apr 19, 2013
1,561
24
0
I didn't say it's dead- I said it feels dead compared to chiv which still has a ~5 times bigger playerbase. That is even though my whole clan and many other people quit it because it has serious performance and compability issues much unlike KF. 80% of the people I know may not be much campared to 10k-12k but it shows a tendency.

We can't expect more than a few updates every year (actually not even those) for a game as old as KF but 2k player per day is not enough for a sequel with RO2 and RS in it's background- if those games are as much of a flop as people in this thread claim them to be. The game will die though, as soon as those updates stop coming or a comparable release replaces it.
 
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Zombie Overlord

FNG / Fresh Meat
Jul 15, 2012
713
0
0
San Diego, California, USA
I didn't say it's dead- I said it feels dead compared to chiv which still has a ~5 times bigger playerbase. That is even though my whole clan and many other people quit it because it has serious performance and compability issues much unlike KF. 80% of the people I know may not be much campared to 10k-12k but it shows a tendency.

We can't expect more than a few updates every year (actually not even those) for a game as old as KF but 2k player per day is not enough for a sequel with RO2 and RS in it's background- if those games are as much of a flop as people in this thread claim them to be. The game will die though, as soon as those updates stop coming or a comparable release replaces it.

I suspect Killing Floor 2 is one of those games that people would like if they released it. Lots of Resident Evil games are now being ported to the PC for the first time in millenia, you got the Left 4 Dead series, now the Walking Dead series. Seriously the combined total of zombie games on Steam now mean that a sequel has serious potential now.
 

Dafe

FNG / Fresh Meat
Mar 22, 2012
422
4
0
I suspect Killing Floor 2 is one of those games that people would like if they released it. Lots of Resident Evil games are now being ported to the PC for the first time in millenia, you got the Left 4 Dead series, now the Walking Dead series. Seriously the combined total of zombie games on Steam now mean that a sequel has serious potential now.


Great Point!
 

Arblarg

FNG / Fresh Meat
May 24, 2012
1,394
6
0
Illinois, U.S.
I suspect Killing Floor 2 is one of those games that people would like if they released it. Lots of Resident Evil games are now being ported to the PC for the first time in millenia, you got the Left 4 Dead series, now the Walking Dead series. Seriously the combined total of zombie games on Steam now mean that a sequel has serious potential now.
The thing with KF though is that is not the kind of game that gets a true sequel. It simply doesn't have the story or even the lore to make a sequel in what it means to be a sequel. KF can have an addition, but its mechanics better stay the same and the name should not be labelled as a sequel.

If there is anything to learn about 'sequels' look at what happened to the Coffee Stain Studios reputation from the release of Sanctum 2. Don't label a game as a sequel if the game is different enough to be its own standalone game.