Killing Floor 2 Winter Beta 2 Is Here

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To opt into this beta on Steam, join the "preview" branch available in the Beta drop down list. Admins will need to use the following SteamCMD flag:
  • app_update 232130 -beta preview

To opt into this beta on EGS, the Beta will be accessible within KF2 owners’ game libraries as a separate install called “Killing Floor 2 Beta”. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. Progress for stats and inventory are shared between both versions on EGS so for users switching between Beta and Live be sure to sync your game data to use the latest timestamp to prevent any lost progress from participating in the Beta. The Beta on EGS also includes its own dedicated server within the install for your own personal hosting needs for this version.

Event
Christmas Crackdown
  • Happy holidays to all the mercs! We are happy to present the Christmas Crackdown seasonal update! Welcome to Elysium, a Limbo realm where souls of deceased Zeds won’t even let you rest in peace. Consider traveling to its different regions and discover the secret areas to fully clean this sacred place out of Zeds. Feel that you are not prepared enough? Don’t worry, the Horzine Research Group brings an anticipated gift for the well-behaved mercs: the HRG Vampire, a perfect tool to make a bloody fest with the wounds of those annoying Zeds. Have fun, be good, and enjoy the Crackdown!
  • Beta 2 Start 11/17/2020. Beta 2 End on the final release.

Addressed Community Feedback
As mentioned in the 2019 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

Balance
  • Weapons
    • Frost Fang
      • Trader price increased from 1200 to 1300 Dosh
      • Ammo dosh price increased from 36 to 39
      • Stumble rate of shoots reduced by 50%
      • Freeze rate of shoots reduced by 35%
    • HRG Vampire
      • Alt-fire secondary ammo cost reduced from 25 to 20
      • Blood ball explosion damage increased from 15-150 to 20-200
      • Blood ball healing amount increased from 10-50 to 12-60
      • Ammo dosh price reduced from 70 to 60
  • Perks
    • Gunslinger
      • Steady Perk Skill
        • Damage bonus increased from 5% to 7.5%

Designer Notes :

The Frost Fang was overperforming, so we made some adjustments to slightly restrict its power. Even so, with these changes we tried not to affect the good feeling and satisfaction that this weapon currently has. Before, it could freeze big Zeds with only one shot and now two shots will be needed. The price was also increased, to a more fair value regarding the gameplay possibilities the Frost Fang offer.

The HRG Vampire, on the other hand, was in a point slightly too weak than what we intended, so we made some adjustments to boost its performance. We increased the damage and healing capacity of the blood ball explosions and reduced the price per magazine. We also reduced the secondary ammo cost of alt-fire, letting to stock 5 instead of 4 projectiles at maximum. Finally, we tuned the trail FX of the alt-fire projectiles to improve their visibility.

We also tuned the new damage bonus of the Gunslinger's Steady perk skill, to make it more noticeable, but without giving the perk an unfair damage bonus that may cause the Gunslinger to overperform other perks by much.


Bug Fixes
Also mentioned in the 2019 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Top Community Issues:
  • Fixed an issue with all Christmas cosmetics being available in the gear menu.
  • Fixed an issue where the UI would disappear during skip trader forcing the player to reboot the title.

Perks:
  • Fixed an issue with the Madman skill not increasing the Frost Fang’s shooting speed during Zed time.
  • Fixed the description of the Inferno Skill to reflect its in game effect.

Maps:
  • Elysium
    • Fixed an issue with Zeds spawning in different zones of the map due to blocked spawn areas.
    • Fixed an issue where the boss spawns outside of the main area.
    • Fixed a pathing issue with the gate in Elysium where Zeds would not follow players.
    • Fixed multiple instances of Zeds not pathing towards players in the main area as new terrain is raised.
    • Fixed multiple instances of Bosses not pathing towards players in the main area as new terrain is raised.
    • Fixed multiple areas in the main area where Zeds were unable to get to the players.
    • Fixed multiple LODs of the towers in the main area.
    • Fixed an issue where all of the grass in the main area is hanging in the air above the ground.
    • Fixed multiple spots in the maint area where players could get to unintended places with the Shotgun Impulse jump.
    • Fixed a number of collision issues in the Desert area with the various ground clutter items.
    • Fixed a number of collision issues in the Forest area with the various ground clutter items.
    • Fixed multiple spots in the Forest area where players could get to unintended places with the Shotgun Impulse jump.
    • Fixed multiple spots where weapons could be dropped out of the reach of players in the Forest area.
    • Fixed an issue where the cardboard boxes in the Forest area would glow when shot.
    • Fixed a number of collision issues in the Swamp area with the various ground clutter items.
    • Fixed an issue where large Zeds were unable to path at the tower in the Swamp area.
    • Fixed an issue where shooting the water used blood effects instead of water effects.
    • Fixed an issue where players could see through the map if crouching in the water and jumping.
    • Fixed a number of collision issues in the Castle area with various structural pieces.
    • Fixed multiple spots in the Castle area where players could get to unintended places with the Shotgun Impulse jump.
    • Fixed multiple LODs issues in the Virtual area.
    • Fixed an issue where the hanging lamps moved erratically when hit with rounds from a shotgun.
    • Fixed an issue with the collision on the stairs in the Loremaster Sanctum where weapons and dosh passed through them.
  • Hellmark Station
    • Fixed an exploitable spot in Hellmark Station where Zeds could not attack players.
    • Fixed an issue where part of the Stand Your Ground does not count though it was marked as part of the area behind the cashier’s counter.
    • Fixed multiple areas where dropped weapons would fall through the floor.
    • Fixed multiple areas where dropped weapons would hang in mid-air.
    • Fixed an issue where players were able to see through Zed spawn points out of the map.
    • Fixed an issue where the hanging lamps moved erratically when hit with rounds from a shotgun.
  • Fixed an issue on Desolation in Vs. where players were able to fall out of the map while playing Zeds.
  • Fixed an exploitable spot in Outpost where Zeds could not attack players.
  • Fixed an exploitable spot in Santas Workshop where Zeds could not attack players.


Weapons:
  • HRG Vampire
    • Fixed an issue where the audio for the consuming sound would trigger late for party members.
    • Fixed an issue with the reload animation where parts of the muzzle were not visible.
  • Frost Fang
    • Fixed instances with the 1p reload animation that would lead to the hands being positioned on the weapon in an unnatural way.
    • Fixed instances with the 3p reload and weapon swap animations where they would break upon use.
    • Fixed an issue where the shells that were ejected versus those being loaded were different colors.
    • Fixed an issue where the ejected shell did not appear after firing the weapon.
    • Fixed an issue where the HRG Kaboomstick was ejecting four shells instead of two.
  • Fixed an issue with the Boomstick where two additional shells were shown during the reload animation.
  • Fixed an issue with the Caulk n’ Burn where the pilot flame would float in midair while playing on higher FoV settings.
  • Fixed an issue where the HRG Kaboomstick was ejecting four shells instead of two.


Cosmetics:
  • Fixed an issue where the Tactical Elf Backpack would hang in midair off of DJ Scully.
  • Fixed an issue where multiple skins would override the Reaper Outfit and overlap with it.

Audio:
  • Fixed an issue where DAR would not play any of it’s last man standing audio lines.

UI:
  • Fixed an issue with teammate nicknames becoming unreadable to disappearing when the Friendly HUD scale is reduced.
  • Fixed an issue where sometimes when trying to exit the Trader menu the UI would not disappear leaving the play stuck in the Trader menu.

Localization
  • Fixed the declination of the words in the "Ammo Backpack Door repair" strings in Russian.
  • Fixed the declination of the words in the "Button Layout" in the Controls menu in Russian.
  • Fixed the declination of the words in the "Basic Training" in the main menu in Russian.
  • Fixed the declination of the words in the new Steam achievements in Russian.
  • Fixed an issue where part of the sentence for the new Steam Achievement was missing in Russian.


As always, thank you for your continued support!
 
Addressed Community Feedback
As mentioned in the 2019 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at:
Delete this from all comments because this is a joke... pfff


Thank you for nothing, (n)

Until release they do not change this you will lose thousands of players, from the already few players 👏
 
Until release they do not change this you will lose thousands of players, from the already few players 👏
We know it is not an ideal change, and it is intended to be temporary as we work on a better full measure to address the reasoning behind this change, but we are expecting this change to last at least until the next major update.
 
No new changes are required, simply replace it the discontinued webadmin features

Read my beta 1 message, and all of these related steam messages written by the other server owners


In principle, these are community feedbacks, because i didn't see any feedback anywhere where you was asked to cancel the kick webadmin features

No need for side-talk
 
i didn't see any feedback anywhere where you was asked to cancel the kick webadmin features
We strongly disagree, and you may not have been seeing the bigger picture that we were here. The reasoning behind this change became the one of the top pieces of feedback/talking points of the PC community. We are working on other changes, but decided we needed to act now to make sure we provide a better play environment for the majority of players.
 
If new features are being worked on and when you’re done and better you can replace them, put the old features back in the meantime
or
i will shut down 10 servers, and lose hundreds of players on a weekly basis
and I will not be the sole server owner if he continues to do so in the final release
 
I think the fix to backpack for DJ Skully should be for all back items regardless all back items flout when not wearing his normal outfit. is it just me or has the hans backpack bigger on DJ Skully when he's wearing horzine armor. has anyon else noticed that as well?
 
Balance

  • Weapons
    • Frost Fang
You guys also need to fix Frost Fang for Survivalist. The insanely long delay after shooting makes it completely useless during Zed Time.
You literally feel no difference shooting in Zed time using Madman (And since you don't move or melee attack any faster, no option to go bashing), and LockDown makes 0 use with just 1 shot.
 
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I think because of the Thanksgiving holiday in the US (as well as covid and probably staff having to work from home) it probably got delayed a week or a week and a half. It's only Dec 2. I'm betting we'll see the beta end within 2 weeks.