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Killing Floor 2 Winter Beta 1 Is Here

To opt into this beta on Steam, join the "preview" branch available in the Beta drop down list. Admins will need to use the following SteamCMD flag:
  • app_update 232130 -beta preview

To opt into this beta on EGS, the Beta will be accessible within KF2 owners’ game libraries as a separate install called “Killing Floor 2 Beta”. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. Progress for stats and inventory are shared between both versions on EGS so for users switching between Beta and Live be sure to sync your game data to use the latest timestamp to prevent any lost progress from participating in the Beta. The Beta on EGS also includes its own dedicated server within the install for your own personal hosting needs for this version.

Event
Christmas Crackdown
  • Happy holidays to all the mercs! We are happy to present the Christmas Crackdown seasonal update! Welcome to Elysium, a Limbo realm where souls of deceased Zeds won’t even let you rest in peace. Consider traveling to its different regions and discover the secret areas to fully clean this sacred place out of Zeds. Feel that you are not prepared enough? Don’t worry, the Horzine Research Group brings an anticipated gift for the well-behaved mercs: the HRG Vampire, a perfect tool to make a bloody fest with the wounds of those annoying Zeds. Have fun, be good, and enjoy the Crackdown!
  • Beta 1 Start 11/5/2020, Beta 2 Start 11/17/2020 (Dates are subject to change)

New Additions and Highlights
  • 1 New Community Map
    • Elysium
      elysiumswamp.png
      • Compatible with Survival, Weekly, and Endless Game Modes.
      • The killing doesn't stop even in the afterlife. Fight the souls of deceased Zeds in this Limbo realm and uncover its secrets.
  • 2 New Weapons
    • HRG Vampire for the Field Medic
      hrgvampire.png
      • An alteration of the Husk Cannon that absorbs the blood of the enemies in a short range, and then releases explosive blood balls that harm enemies and heal players, depending on the amount of blood absorbed.
      • Alt-fire shoots crystallized blood spikes with high speed and penetration.
      • This weapon is designed as an offensive option for Field Medics, and it performs better in close quarters.
      • Trader price is 1500 Dosh.
    • Frost Fang for the Support and Berserker (Not available for purchase during BETA)
      frostfang.png
      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
      • It is a lever-action shotgun with an integrated axe blade. It serves both as a range and a melee weapon.
      • It has the capacity of freezing Zeds with its shots and shatters them with the melee attacks.
Trader price is 1200 Dosh.
  • New Steam Achievements
    • Elysium related achievements
  • Time-limited Objectives, Tickets, and Cosmetics (Not available during BETA)
    • Seasonal objectives related to Elysium
    • Complete all seasonal objectives to earn the Tactical Elf-pack
    • Krampus Prize Tickets
    • Krampus Golden Prize Tickets
  • Zedconomy (Not available for purchase during BETA)
    • Frost Fang Weapon Bundle
    • Christmas 2020 Full Gear Bundle
    • Premium Christmas Ticket Bundles come in three sets of tiers:
      • Bronze - 5 Premium Seasonal Tickets
      • Silver - 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
      • Gold - 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
    • Ice Breaker Weapon Skin Bundle Pack
    • Winter Gear Cosmetic Bundle
    • Spectre MKII HRG Weapon Skin Bundle Pack

Beta 1 for this update contains a lot of exciting new features! As such, feedback is going to be incredibly important. Stay tuned for a link to a survey where you, the community, will be able to provide your feedback directly to us! Thank you!

Addressed Community Feedback
As mentioned in the 2019 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

Important Web Admin Note for Community Server Admins:
In light of some admins modifying the Web Admin’s kick and ban functionality in an abusive manner, we have taken the temporary step to disable the following functionality on the Web Admin tool to prevent this behavior:
  • Players tab: in the select "Controls" removed options related to ban or kick.
  • Session Bans tab: no IDs can be added now, only removed.
  • Banned Ids tab: no IDs can be added now, only removed.
  • IP Masks tab: no IPs can be added now, only removed.
  • Management Console tab: no commands related to "kick" or "kickban" can be used now.
Manual kick and ban commands can still be conducted within the game client and will be to access full servers via the following commands: Admins can enter a game at full capacity adding the parameter SpectatorOnly=1 when entering the game
Open <IP of the Server>?SpectatorOnly=1

We will be reassessing when to enable this functionality in the future as we evaluate solutions to handle this issue on the matchmaking end of the equation but for now we decided to implement this restriction in order to provide a better overall experience for the players to avoid experiencing automated kicks. Thank you for your patience and understanding.



General
  • Slung ammo visual indicator
    • A new visual indication feature is implemented in the game HUD for the weapons that use an underslung grenade launcher.
    • When the slung is not loaded, the background color of the HUD box turns orange, and the icon of the ammo is changed for a “no loaded ammo” icon.
    • Weapons affected:
      • HMTech-501 Grenade Rifle
      • HRG Teslauncher
      • M16 M203 Assault Rifle
      • HRG Incendiary Rifle
  • Better Controller Aim
    • Some adjustment options are added in the Control Options Menu, for the gamepad sticks: a deadzone slider that controls the size of the deadzone and an acceleration jump slider that controls the amount of turn speed the player gets when the left stick reaches the left or right limit.
    • The deadzone was updated to have a circular shape instead of the previous square shape.
  • Gear Menu Flow improvement
    • The Accessory Tab of the Gear Menu has been splitted into three distinct fields that players can populate with items independently.
  • In-game discounts
    • Now, a “discounted indication mark” displays on the items that have discounts in the in-game shop.
Balance
  • Weapons
    • Fire Axe
      • Light attack damage increased from 80 to 90
      • Heavy attack damage increased from 125 to 135
      • Stun rate of heavy attacks increased by 33%
      • Stumble rate of bash increased by 33%
      • Added additional force to Zed ragdolls on death to increase the impulse on their bodies
    • Seal Squeal
      • Weapon weight reduced from 8 to 7
      • Spare ammo capacity increased from 25 to 30
      • Fire rate increased by 50%
      • Altfire rate increased by 33%
      • Implemented reload interrupt when using the Altfire
    • Rhinos
      • Reduced shrapnel spread from environmental impacts by 50%
      • Increased shrapnel spread from Zed impacts by 50%
      • Bullet impact damage increased from 70 to 75
      • Elite Half reload rate fixed to match with the Elite Empty reload (was slower than intended)
    • HRG Buckshots
      • Projectile spread reduced by 20%
      • Vertical recoil reduced by 30%
  • Perks
    • Gunslinger
      • Steady Perk Skill
        • Added 5% bonus damage with perk weapons when shooting using iron sight.
    • Survivalist
      • Faster Weapon Switch (new Perk Bonus)
        • Weapon switch speed is incremented by 35% for all weapons.
        • It does not scale with perk level.

Designer Notes :

We made some adjustments in the reload of the underslung in the previous update and it was welcomed, but we thought there was still lack of feedback about the secondary ammo load state of these weapons.
So we added a visual indicator to make it easier to recognize when the slung is loaded or not with just a quick view, but avoiding being too invasive.

We added new configuration options regarding the aiming with a controller, and improved the controller stick deadzones. With these changes we hope to improve the aiming experience with a controller for console players and for pc players who use a controller. Now everyone will be able to play with the sensibility they prefer.

About the Gear Menu improvement, we created 3 different accessory tabs to make it easier to change individual accessories without removing all of them. Now players will have more control of what cosmetics they want to equip or unequip.

We added the in-game discount indicator to make it easier for the users to identify the sales and to notice when a new discount arrives to the in-game shop.

The Fire Axe damage was boosted because it was underperforming compared to similar weapons, we hope that now its major drawback, the slow attack ratio, is compensated with higher damage output. We also boosted the stun capacity of heavy attacks to make it more consistent and relevant, as a unique feature that differentiates the weapon for other berserker options. With the stumble rate increment to the bash attack we try to give more utility to this action regarding its low damage.

With the Seal Squeal adjustments we aimed to make it faster and easier to control. First the capacity of interrupting the reload with the alt-fire, detonating the projectiles and cancelling the reload, a functionality requested by many players. Then, the fire rate adjustments, that improve the alternating actions of “shoot” and “detonate”.
Also, to improve the general balance of the weapon, the weight is reduced by 1, and the spare ammo capacity increased by 1 mag.

The Rhinos adjustments goals are to improve the gameplay experience regarding the shrapnel generation by making them more predictable when shooting to the environment, and also easier to land against backline Zeds when shooting directly to the frontline of a group. The bullet damage was slightly boosted to avoid punishing too much if the shrapnels doesn’t hit the enemies and only the main bullet does, even so, a more than valid strategy still is to shoot the ground in front of an enemy to damage it with shrapnels.

We think that the HRG Buckshots were in a good spot in terms of balance, but we made some slight tunes to improve the shooting experience. The vertical recoil is reduced and the spread is also reduced to mitigate some inconveniences that some players were having with them.

The Gunslinger’s Steady Perk skill was not offering as much as its counterpart, Quickdraw. With the inclusion of a small damage bonus when aiming with iron sights we hope to improve the performance of this skill while following the idea of rewarding shooting from iron sight, unlike Quickdraw that rewards shooting from the hips.

Finally, with the new Survivalist Bonus Perk we want to reinforce the use of different weapons, making it easier to switch between them during the game.


Bug Fixes
Also mentioned in the 2019 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Top Community Issues:
  • Addressed an issue that was causing excessive logging which would disconnect all players from servers once it exceeded a set log size.
  • Applied a fix to address Seasonal Objectives progress carrying over from previous events.
  • Fixed an issue where invites would be applied to the first page of friends regardless which page you were currently on.

Perks:
  • Fixed an issue with the Berserker level 5 skill “Skirmisher” where it was only applying the movement speed bonus while wielding a melee weapon instead of all Berserker weapons as intended.
  • Fixed an issue with the Support level 15 skill “Tight Choke” applying to the HRG Kaboomstick which is not intended.

Maps:
  • Hellmark Station:
    • Moved a number of ground and wall objects to bring them flush with the surface wall and floor surfaces.
    • Removed a head height invisible blocking volume.
    • Added textures to the bottom of multiple vertical wall pieces.
    • Moved a number of objects within the level to address various amounts of clipping.
    • Fixed an issue where some shadows would appear low res and stretched.

Weapons:
  • Fixed an issue with the Mine Reconstructor where the mines were unable to be detonated if completely out of ammo and sprinting.
  • Fixed an issue with the HRG Teslauncher where the screen shake caused by the recoil would stop after firing multiple rounds.
  • Fixed an issue with the HMTech-501 where the screen shake caused by the recoil would stop after firing multiple rounds.
  • Fixed an issue with the HRG Arc Generator where the arc animation was inaccurately showing arcs to party members.
  • Fixed an issue with the FN FAL ACOG where the magazine would clip into the weapon during the standard reload animation.
  • Fixed an issue with the HRG Kaboomstick using the Doomstick’s reload animation.
Cosmetics:
  • Fixed an issue with various Mrs. Foster skins applying over the top of the Reaper Outfit.
  • Fixed an issue with various Rae Higgins skins applying over the top of the Reaper Outfit.

Localization
  • Fixed multiple instances of the wrong declination being used in Russian.
  • Fixed multiple instances of Russian text exceeding the text boxes.
  • Fixed multiple instances of Russian text using incorrect word wrapping.
General:
  • Fixed an issue where friend invites would cause a crash after extended play sessions when sent.
  • Updated the copyright date and credits.


As always, thank you for your continued support!
 
I work for Tripwire and run this stuff.
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K the first yelling comment about a perk, so u want 100% fast switch between weps so all happy ?. What we need its a spirit of xmas ambient on map, which isn't in this one. Apart that crawlers here can kill u fast cos the bad mist and the final boss when red "water" if it's that, or even a red fog.
 
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K the first yelling comment about a perk, so u want 100% fast switch between weps so all happy ?.
Weapon switching is not enough, Survivalist needs more movement speed (comes from SS or GS). It needs less recoil - AR and GS weapons, more magazine size, higher damage, and regen (for melee weapons or vampire). There are people who talked about this on other posts
 
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Important Web Admin Note for Community Server Admins:
In light of some admins modifying the Web Admin’s kick and ban functionality in an abusive manner, we have taken the temporary step to disable the following functionality on the Web Admin tool to prevent this behavior:
  • Players tab: in the select "Controls" removed options related to ban or kick.
  • Session Bans tab: no IDs can be added now, only removed.
  • Banned Ids tab: no IDs can be added now, only removed.
  • IP Masks tab: no IPs can be added now, only removed.
  • Management Console tab: no commands related to "kick" or "kickban" can be used now.

It's a joke! 😡

I run 10 kf2 servers for our community
  • 4 takeover server
  • 4 public
  • 1 private
  • 1 mod
and 3 kf1 servers since 2009
If the player community reports that there is a troll on one of the servers, how do admins do act without these features? 🤬

They are doing more and more idiotic things with this game 👏
they only ruin it even more game which is already dying
I’d rather shut down all the servers and lose thousands of players from the still few players
Think about this all the way through before releasing the final version because server owners will not tolerate this 👎
 
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Got all minus the bugged loremaster which won't open door (did all in 32 mins of game once downloaded the beta 1) and.... the xmas map its.... crap really, poor textures, wrong elysium concept on a map etc. Apart of lots of bugs like trader no menu stuff, invisible mobs on castle stage, fps enraged 5 times in a row when no hitting them, trash mobs when in red fog in boss time can hide and keeps hitting u and u cant see them at all etc).

Weapon switching is not enough, Survivalist needs more movement speed (comes from SS or GS). It needs less recoil - AR and GS weapons, more magazine size, higher damage, and regen (for melee weapons or vampire). There are people who talked about this on other posts

More MS% ? Lol ? When boss i set zerker or surv, run more fast than boss even Abo (using melee wep) and having secured the weight don't pass from 11 in surv case. All this if well settle the skills.
 
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Got all minus the bugged loremaster which won't open door (did all in 32 mins of game once downloaded the beta 1) and.... the xmas map its.... crap really, poor textures, wrong elysium concept on a map etc. Apart of lots of bugs like trader no menu stuff, invisible mobs on castle stage, fps enraged 5 times in a row when no hitting them, trash mobs when in red fog in boss time can hide and keeps hitting u and u cant see them at all etc).



More MS% ? Lol ? When boss i set zerker or surv, run more fast than boss even Abo (using melee wep) and having secured the weight don't pass from 11 in surv case. All this if well settle the skills.
Survivalist needs to move faster without that skill. GS, SS, Medic do that and he can't.
I'm not a fan of a suvivalist zerk and even if I wanted to play with a melee weapon I would just play a zerk instead for obvious reasons
 
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Well... No surprises then. It's really your by-the-books update I suspected. I'm not against more modest updates per say, but as I pointed out many times : that one feels lackluster in both content and creativity.

Like, the smallest example but for real... Are we gonna get backpacks for EVERY events?!

Even the tweaks feel insulting. A flat, 35% swap speed boost is all you changed for the Survivalist? Really?! We've been begging you for years to have a real, proper rework on the perk, and that's all we're getting? That's a step in the right direction, but we need more than a step at that point. Similarly, a 5% damage boost is ridiculous. I'll let the stats-addicts do the math for me, but I'd be surprised if it changed anything to the perk's meta.

And of course, also as suspected...The new map has nothing to do with Christmas or even Winter.

That may be your worst update yet Tripwire. I probably sound like an entitled dick right now, but for real... What's the point of these updates? To feed the remaining players? To bring them back every three months to try out the new guns, complete every objectives and move on? Because at that point, I'm pretty much playing a whole afternoon then stop touching the game until the next one, rinse and repeat.

What I'm trying to say is that willing to support the game is mighty fine. Really, that's very respectable considering how the industry looks nowadays. But I'd rather have updates twice a year that REALLY bring something, change the meta or balance things out. Either that, or have you call it quits and focus 100% on newer, better things.

Hell, after five years... a sequel doesn't seem out of question, does it?

That or another game, idk.

But for real, one COMMUNITY map and one gun (considering the other is DLC) is piss-poor.
 
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Well, i have just played 1 game of winter crackdown and honestly i thought I would be disappointed. I think TW picked a great map although it had nothing to do with winter/Christmas in my opinion. The map is huge so BOSSES can really take advantage of their lazer beams/rockets on us. I seen a few activate switches around and i just have 1 question, what will be so bad if the switch has been activated?, nothing appeared or enabled anything after i switched it on.

there are a few bugs in it but the most one is zeds being stuck, hope this will not be an issue in final release.

anyway i think this will be a fun map for awhile, cant wait for it to be released on PS4/5.
Also Xmas items look pretty sweet as well, full of Christmas colour.
 
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Two main issues for me.
1. New axe-gun is aweful af. It looks horrible, non-sexy and just not satisfying to look at when not in combat. Pls change something (position of the gun maybe, dunno) if you still have time.
2. You can see through your left arm when throwing a nade with Vampire equipped.

And Vampire's reload sometimes bugs and is being replayed twice.
 
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Lack of new maps on PS makes me bored. We get, what, 2 or 3 a year??
I can't transfer my stuff to my steam so I'm stuck :/
EGS version sucks btw. Got it free and uninstalled after not being able to DL maps from steam.
... You kinda answered your own question here mate. You obviously can't download maps from Steam if you're not using Steam. Like TF.

And we're getting at least four maps a year, considering we're getting one per update. At some point, it wasn't uncommon to get two, but these days seems long gone.
 
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... You kinda answered your own question here mate. You obviously can't download maps from Steam if you're not using Steam. Like TF.

And we're getting at least four maps a year, considering we're getting one per update. At some point, it wasn't uncommon to get two, but these days seems long gone.
... You kinda answered your own question here mate. You obviously can't download maps from Steam if you're not using Steam. Like TF.

And we're getting at least four maps a year, considering we're getting one per update. At some point, it wasn't uncommon to get two, but these days seems long gone.
Your a ray of 🤬 sunshine aren't ya. I presumed it was just a file and I could add it to my directory. TF, guess I don't know everything, go figure😂
 
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Your a ray of 🤬 sunshine aren't ya. I presumed it was just a file and I could add it to my directory. TF, guess I don't know everything, go figure😂
Well, some modders include a file that you can transfer to your directory. but if I were you I wouldn't bother and just buy the game on steam instead of copying files all day.
With steam, you just click subscribe and it's done
Note: try to avoid downloading maps with the same name as it would crash the game when you click Solo Offline.. that problem happened to me today
 
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