Weekly: Laser Fight
Function: All zeds are now husks and your only weapon is a husk's cannon. All husk and your husk cannon now one hit and the husks are only capable of using their range attack. Perk abilities are also turned off, but you do get increase movement and reload speed. After seven waves you will fight the patriarch, hitting him once will make him invincible and at 1 hp in which he will run away and leave some husk. once you kill all the husk he will return with full health but in the yellow, and he will repeat this until he is in the red. once in red like casual patriarch he won't run away and you can kill him. Patriarch himself will only use his missiles and will on damage you if directly hit. once getting hit by patriarch you will insta die.
Reasoning: this is like a real laser fight were once you get hit your out, and I feel as a concept this sounds like it will be fun and with players possibly chaotic.
for a reward the husk cannon could get a laser gun looking skin.
Boy, instagib/instakill was MY JAM. Too bad I've always been a poor sniper, because it was a super fun mod.
However, I do believe that the player should get a slight advantage considering the husks would outnumber the team (and it might be tough to dodge 5-6 fireballs at once!). I believe a full armor should grant you one extra hit. That OR we could instead give the Railgun/M99 to the players, so they have the perk of having an hitscan weapon, making it easier to survive. Otherwise, I love the idea.