Killing Floor 2 - Potential Weapons For The Future (Your Input Requested)!

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What are your top 3 choices for new KF 2 weapons in the future

  • Scopped bolt action rifle (k98?) - Sharpshooter Lower in tier to give that option earlier on in game

    Votes: 67 24.5%
  • Incendiary Launcher (M202 Flash?) - Firebug/Demo - Bringing new gameplay oporunities to the firebug

    Votes: 92 33.6%
  • HRG HM Tech SMG (Vector) - Medic - Alternative medic SMG with different fire rate/pattern

    Votes: 62 22.6%
  • Slow Firing LMG (BREN) - Commando - Providing a more heavy hitter/stagger LMG

    Votes: 107 39.1%
  • Pistol (MK 23) - Sharp - Sharp backup sidearm for railgun loadout with a lower weight

    Votes: 116 42.3%
  • AP SMG (SR3-MP) - Swat - Giving SWAT something with AP rounds to help shred armor

    Votes: 125 45.6%
  • Mine/Deployable - Demo - Giving players a way to directly or indirectly control a choke beyond C4

    Votes: 28 10.2%
  • throwable for FB (WP Grenade) - Firebug - Giving Firebug a dedicated choke point weapon

    Votes: 16 5.8%
  • HRG Sonic Discombobulator - Disables Zed Specials/projectile and slows with small to moderate damage

    Votes: 9 3.3%
  • HRG Rioter Tool - Medic - A tool to buff singular or multiple teammates in an area

    Votes: 20 7.3%

  • Total voters
    274

Zerachiel333

FNG / Fresh Meat
Apr 29, 2021
3
0
1
I could go for a hose full of acid. I'd be highly entertained by a squirt gun full of acid. It would take me back to those days when I volunteered at an orphanage and brought a bunch of squirt guns with me. We'd have water wars out in the courtyard. My gun would be the only one with acid, of course. Kids can't be trusted with the stuff. But boy oh boy they would squeal with delight! "It hurts!" they'd say. "That's what fun feels like!" I'd reply. "I can't see!" they'd say, and we'd laugh and laugh, squirting each other and rolling around all afternoon on all the used needles and rusted shopping carts the druggies dumped there, until the winter sun dipped below the horizon and all of the senators showed up using fake names.

Ahhh... good memories. So many bright and hopeful smiles...

So many tetanus boosters.

Also consider adding a slow/disorientation effect due to the goo's stickiness/covering the zed's face. And add a flammable characteristic to promote collaboration with teammates and/or weapon switch to a flame weapon. A nice one, two combo.

Throwin' ideas out there.
Hehehe I actually really like your combination of a slowing effect and the enhancement of fire damage due to the acid coating. Hopefully they'll take this weapon into a reality in the game.
 

Padlock

FNG / Fresh Meat
Oct 30, 2019
12
6
3
Weapon: Lee Enfield No.4 Mk.1(T)
Perk: Sharpshooter
Function: The marksman workhorse of the British Army from WW2 to the 70s, the No.4 Mk.1(T) is a 10 round magazine fed, charger loading/single loading sniper rifle fitted with a No.32 Scope. Effective range between 500 to 1200 yards.
Reasoning: The No.4 rifles were the WW2 variant of the long line of Lee Enfield rifles, known for their fast fire rate in the hands of a trained rifleman and with a superb cartridge, these rifles proved deadly in the hands of British and Canadian snipers. It fits the game because the No.4 rifle actually entered the previous game, KF1 in the form of the highly stylised "Single Piston Longmusket", plus the fast fire rate, heavy .303 round and excellent scope will most certainly make the Sharpshooter experience all that more fun. A perfect balance between the Lever Action Rifle and the M14.

View attachment 2336089
I was going to suggest this weapon so the only thing i can do is add some features:
- It could be a tier 3/ 4 weapon.
- With great stun power similar to crossbow/compound bow ( we need an hitscam weapon capable of stunning big zeds as an alternative to
crossbow/compound bow ) ballistic shock is wasted skill due to you can only stun FP/QP with arrows.
- Parry function could de added as well to grant some protection to the squishiest perk in the game.
- Fast rate of fire is a must ( that is exactly what Mosin lacks an makes it a non realible weapon unless they buff its damage).

(i would also like to remind if you don´t mind that sharpshooter needs a rebuilding).
 
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Padlock

FNG / Fresh Meat
Oct 30, 2019
12
6
3
SVD (Sharpshooter)_Because we should have more Soviet weapons
View attachment 2336157



The Soviet SVD should be added as a Tier 4 Sharpshooter weapon. Many of the Russian players think there is too much of a Western bias in terms of weaponry in KF2 and I agree. This would serve as a counter to the M14 EBR since the FN FAL has proven to be more or less a flop.
I´d love to see this weapon on the sharpshooter´s hands, it could be pair with M14.
M14 for trash and medium zeds and SVD for Big zeds. yummy.
 

TheMortician

FNG / Fresh Meat
Jun 26, 2021
9
0
1
Weapon: Snatcher
Perk: Specialist
Function: Deployable mine employing barbed tendrils that seek up to 3 small-mid sized zeds. Once attached the tendrils drag enemies back towards the mine. Enemies ensnared will slowly walk away from the mine taking small ticks of damage until they are far enough away the tendrils snap.
Reasoning: Sounds cool
 

TheMortician

FNG / Fresh Meat
Jun 26, 2021
9
0
1
Weapon: Poppers
Perk: Specialist
Function: M80 attached to a bar dart. Need I say more?
Reasoning: This is the way
 

TheMortician

FNG / Fresh Meat
Jun 26, 2021
9
0
1
Weapon: Evil Eye
Perk: Specialist
Function: Small charge laser, you guessed it... mounted to your skull.
Reason: Next best thing to having a shark character with it attached to their freaking head.
 

TheMortician

FNG / Fresh Meat
Jun 26, 2021
9
0
1
Weapon: KA'BOOMERANGS
Perk: Specialist
Function: Boomerang with explosive payload that if detonated will return on it's initial flight trajectory. Alt Fire for saw blades to cut a full path through zeds.
 

TheMortician

FNG / Fresh Meat
Jun 26, 2021
9
0
1
Weapon: Empathizer
Perk: Specialist
Function: Temporarily switch bodies with any zed. Power of zed affects time under player control. Normal zed/damaged large enemies will shake their head violently enough to decapitate themselves.
 

TheMortician

FNG / Fresh Meat
Jun 26, 2021
9
0
1
Weapon: Chompers
Perk: Beserker
Function: Replace melee animation with a biting animation. Camera bob and oversized denture prop appears as you attack.
 

TheMortician

FNG / Fresh Meat
Jun 26, 2021
9
0
1
Weapon: Nanites
Perk: Medic
Function: Swarm of medical nanites programmed for breaking down and storing aggressive life forms to be used in accelerated healing.
 

flashn00b

Active member
Feb 1, 2011
793
81
28
Weapon: HRG Buccaneer Pistol/Dual HRG Buccaneers
Perk: Gunslinger
Function: Sawed-off M79 Grenade Launcher modified to have a pistol grip and shorter barrel. Fires solid slugs that essentially turn the grenade launcher into a bowling ball gun.
Reasoning: Personally, I don't think that stopgap weapons aren't necessarily a bad thing in Killing Floor 2, and I feel that a dual-wieldable big bore gun could allow the Gunslinger to purchase a Tier 3 big zed killer that's more specialized in its role compared to the likes of the .500 Magnums and upgraded Desert Eagles, which seem to be balanced with versality rather than specialization in mind.

Okay, yeah, a gun that shoots 40mm solid balls would most likely be a good trash cleaner too, though it'd likely be a very inefficient one compared to other weapons. Essentially, you wouldn't care what's standing between you and the large zeds, cuz those things will get rolled over. However, I think it could still work as a Tier 3 weapon since you'd have the downside of having only one shot per pistol. Maybe the Tactical Reload animation could be the discarding of spent pistols and pulling out new ones like how old-fashioned pirates "reload" their guns?