Why I didn't support the...
...scoped bolty.
I've touched on this a lot: the Sharp doesn't need another gun that gives the player tunnel vision to snipe in a game where close-quarters, fast-action pace, and questionable cooperation/support from teammates makes sniping difficult (I've always assumed that this is why the devs chose to call the perk a Sharpshooter rather than a Sniper—good marksmanship happens with or without a scope). However, I'd very much support a high-caliber precision rifle, such as a Garand or less powerful and lighter M1 Carbine (I'd prefer semi-auto over bolty, but would enjoy both), if the scope were low-powered or optional. This means...
- give the rifle a variable scope (alt-fire switches between 2.5x, 4x, and 10x), or
- use alt-fire to switch between scope or sights, like the options pictured
If this orientation on a Garand were an option then it could replace my beloved EBR, AFAIC. If this orientation were plopped onto a bolty, then I'd appreciate the EBR sticking around.
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Why I didn't support the...
...SPAS.
Really cool gun but I'd choose the HZ12 for Tier 2 and M4 for Tier 3 over the SPAS every time. I'd be more interested if the butt stock was hooked for dual wielding use by the Gunslinger, but that might be OP. Being an iconic gun isn't enough to vote for it when the support is an already solid perk and other perks have gaps in their play.
Maybe it would work better as a skin.
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Why I didn't support the...
...SWAT's new SMG.
Give the HRG Nailgun another try. Obviously everyone's mileage and play style varies, but the Nailgun is the best weapon in the game, in this player's humble opinion. I'll hate you all if it gets nerfed to make room for a new gun that the SWAT doesn't need. *scrunches face menacingly and shakes fist*
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Why I didn't support the...
...chainsaw.
Not enough animation support. The melee weapons already share too many of the same animations. The chainsaw is too cool and too... intimate? to give it the same animations as the crovel or pulverizer. In chainsaw mode, the Eviscerator, which I love, already kinda bounces off of zeds until the zed dies, which then just kinda falls apart, with almost random gashes. The Eviscerator's blade doesn't really sink into zeds and that disappoints me (wow, what does that say about me?

). I don't want to be disappointed by a weapon as cool as the chainsaw, too.
Now if you could stab a chainsaw into a clot, pick it up, and fling the corpse at other zeds, stunning or knocking them over, all while the blood splatters your face similar to Bloat barf, then I'd support the idea. It would jump to the #1 spot if its animations were custom to the zed a la Doom Eternal Glory Kills. Imagine sawing off a Scrake's legs and then, in its weakened state, pushing its own chainsaw into it.
Brutal.
Other people suggested other really good clever/unique chainsaw features too, but I just don't see Tripwire paying their employees for new animations at this point. Without those, I'd rather see what KF3 has in store for the chainsaw, if that is on the horizon. As of right now, Doom already has the chainsaw and it is doing it better.
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Why I didn't support the...
...Dirty Diaper Commando Canon and the Taco Bell Bloody Fart Poisonous Gas Bomb.
As much as I can appreciate the SFX of a wet dirty diaper splashing onto a Fleshpound's face... just... ew. You guys are nasty. Who thinks of these things?! Immature little twits.
