Love the new map, great job, Delta.
However Spawn Period (only 1.1s) feels off. So far it is the fastest map in terms of ZED spawn intensity. I've been playing solo HOE recently with TimeUntilNextSpawn pulled out and most of the time it wasn't even changing to any value meaning that ZEDs were spawning almost instantly. Even at late waves the most value i've got was like 3 seconds, and that after killing bunch of ZEDs at same time.
I think tuning it down slightly won't hurt.
Also, collectables remain unpowered when you turn the lights on, projectors do not emit their Horzine logo.
Edit: Also, about Seeker Six. Good to see it got some buffs but will you change its free fire mode? Right now it has almost no benefits over lock on mode.
Lock-on: has faster ROF, semi-auto in free fire, much less recoil, can be free-fired without ADSing to avoid lock.
Free-fire: Fully-automatic with tons of recoil and that's it.
Edit 2:
Could you as well give Killerwatt tactical reload with Survivalist's Heavy Weapons Training skill, IIRC animations are done already, what would only be a 4 strings code work
KFWeap_AssaultRifle_LazerCutter add this
And you sure you fixed free Crates bug? I think i'm still getting these.
However Spawn Period (only 1.1s) feels off. So far it is the fastest map in terms of ZED spawn intensity. I've been playing solo HOE recently with TimeUntilNextSpawn pulled out and most of the time it wasn't even changing to any value meaning that ZEDs were spawning almost instantly. Even at late waves the most value i've got was like 3 seconds, and that after killing bunch of ZEDs at same time.
I think tuning it down slightly won't hurt.
Also, collectables remain unpowered when you turn the lights on, projectors do not emit their Horzine logo.
Edit: Also, about Seeker Six. Good to see it got some buffs but will you change its free fire mode? Right now it has almost no benefits over lock on mode.
Lock-on: has faster ROF, semi-auto in free fire, much less recoil, can be free-fired without ADSing to avoid lock.
Free-fire: Fully-automatic with tons of recoil and that's it.
Edit 2:
Could you as well give Killerwatt tactical reload with Survivalist's Heavy Weapons Training skill, IIRC animations are done already, what would only be a 4 strings code work
Spoiler!
KFWeap_AssaultRifle_LazerCutter add this
Code:
simulated function bool IsHeavyWeapon()
{
return true;
}
And you sure you fixed free Crates bug? I think i'm still getting these.
Last edited:
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