The Bloat...I think is just a tad more vile than in the "old" Killing Floor.
It now has double butcher knives, so maybe a bit more damage ?
The Hurling is a bit excessive, it seems, I mean its going to be worse than getting slimed on the Nickelodeon channel. I personally think the game needs a "poisoning effect" - One heal to stop the life draining (up to 50% of players hit points before hurl) and another to heal points back up.
If this beast RUNS as fast as the others - It would be a hoot to see it BELLY FLOP on victims should there be an event such as Halloween / Hill Billy Horror. All the Bloat would need is a WWE T-shirt. Then when that thing is on top of a player, it would take some ingenuity to get away, vice blowing it up and getting swamped in a sea of vile. I can imagine a player standing up after all of this, and a team mate either mistaking this...... thing standing up, slime covered and screaming obscene phrases, as either a threat, or that team mate simply busting out in laughter, taking the focus off the threats around them for a brief moment. It wouldn't have to be overly dramatic or long, maybe some sort of cut scene that lasts as long as a short Zed time.
Corrupt footage.... I think, the zed identification footage isn't over - who says there aren't more Zeds coming out? Alan W said "more of the same".... so more Zed types? More variety throughout the waves means, potentially , a slightly harder mission to defend against say 14-18 Zed types through XX number of waves. maybe we will get 2 more newer creatures...After seeing the new Siren and its imbedded electronics - anything is possible.
As for the PAT, didn't the walls on Aperture say don't let "her" out ? I wonder if the new Pat will be a female and offer Pat-like attacks, Missiles (yeah plural) and a Siren like scream (more earthquake style to induce inaccurate shots), or a more simpler attack phrase...called PMS.
But overall, yeah, the game does look interesting ! I have bought many copies of KF1 to spread around the mission incredible group and I aim to do the same for this awesome looking game. I applaud the way TWI is staying close to the same look and feel. Many other game companies that produce a sequel fall flat on their faces because they get too "creative" and change way too much. Keeping it simple and subtle with a few unexpected surprises seems the best way to go.