Killing Floor 2 is Dying Fast - Here's Why

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Vi-Pe

Member
Mar 26, 2011
570
10
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It's starting to look really bad. There is maximum of 3000 players online at once and decreasing, atm it doesn't even fit into top 100 played games in steam. Even KF1 has disappeared tho it had a solid place in that list...

EAccess might have killed KF2(and KF1), the lack of content and upcoming stat wipes have driven off the players.
TW, I'm afraid you made the wrong choice when you chose EAccess... Maybe you should have waited a bit more?
What if the content patches and full release wont bring people back?
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
13,278
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That would run counter to every observable behavior we have ever tracked for any of our games. Players would really be better off if they didn't fret about player count (as it doesn't help the situation for anybody). It won't effect development or releases, and all it may potentially do is drive away interested parties.

Players will come and go, many will return with new content/feature updates.
 

[PCTB] Maverick

FNG / Fresh Meat
May 19, 2015
63
0
0
UK
I've never understood the mentality of declaring a game "dead" or the increasingly shorter time people are arriving to such conclusions - this one taking 40-something days to come to the conclusion the game is dead or dying. It's almost like a minority of people actively want the game to simply just drop so they can turn around and say "Oh, look. Told you so. First!"

How does that benefit anyone in the slightest? Player base is naturally going to decrease after launch in the same way game sales decrease after launch. It's bound to happen yet this natural fall off means a game is dead. Sheesh.

I declare GTA V dead since sales today and the online player base today is going to be less now than it was in the first week of launch.

This forum really needs a ridiculous statement tag in it.
 

Vi-Pe

Member
Mar 26, 2011
570
10
18
Finland
Probably so, I'm just worried because I want alot of players for KF2 so there will be good mod servers and lots of them. And it is always nice to see that your favorite game is doing really well.
 

[PCTB] Maverick

FNG / Fresh Meat
May 19, 2015
63
0
0
UK
Probably so, I'm just worried because I want alot of players for KF2 so there will be good mod servers and lots of them. And it is always nice to see that your favorite game is doing really well.

Look at Killing Floor and PayDay 2 though. Whilst they never had millions of people playing them they're both steady communities in numerical terms.
 

VendettaQc

FNG / Fresh Meat
Apr 22, 2015
22
0
0
Some people just take that to the extreme.

they want a new map/perk every week

Yeah i get your point. I mean some people are very demanding and devs can't give out new content every week and that is perfectly understandable.

But on the other hand , the EA came out April 21. It's been almost two months and the only thing we got is a map. I can understand that point of view too.

If you ask me , i think if there would atleast be 1 other perk at the moment , then people wouldn't be complaining so much. It would bring some freshness to the game and it would show to people that things are actually getting done.

To me , 2 months seems a ''Resonable'' amount of time to release one perk.

But what do i know.. i am not in the game dev scene at all. Maybe it do actually take much more time to create a perk. It guess it does.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
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That would run counter to every observable behavior we have ever tracked for any of our games. Players would really be better off if they didn't fret about player count (as it doesn't help the situation for anybody). It won't effect development or releases, and all it may potentially do is drive away interested parties.

Players will come and go, many will return with new content/feature updates.

Do you really think that ~90% players stopped playing KF2 just due to lack of Firebug perk?

Player count doesn't really matter. You need only 5 more players to fully enjoy the coop anyway.

However, it does affect on attracting new players. When buying a multiplayer game, people usually look at the player count in Steam stats. If game is at high place in top-100, then it has more chances to be bough for a full price. If not... the only way to attract new people is giving a huge discount.

KF2 has a great potential. Potential of growing into AAA title. But it requires a lot of work. And "working hard" is not enough. "Working hard in the right direction and having a talent" - that's what you need. Or it'll stay just a HD remake of remake of the mod.

P.S. I wish you good luck, Tripwire! I still have a faith in you.

P.P.S. ...but if the next patch won't fix major bugs and balance issues, then I'll join rage-quitters too.
 
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angmori

FNG / Fresh Meat
Apr 23, 2015
12
0
0
Uh, yeah, if you change something in your code you need to re-compile any affected files, essentially building the game from scratch. Now, if you change a global variable (cause you're a n00b who can't pass ****ing pointers), "affected files" become "all files".
 

ckwhat

FNG / Fresh Meat
Apr 30, 2015
42
0
0
P.P.S. ...but if the next patch won't fix major bugs and balance issues, then I'll join rage-quitters too.

Well the next WWAUT is meant to be tomorrow so I'm hoping for something concrete rather than more "tee hee check out this sweet pic and stay tuned for more updates."
 

Pavlov's Dog

FNG / Fresh Meat
Apr 30, 2015
234
40
0
KF 2 is not dead. These stupid threads show up all the time, and I've never seen one that held any weight. I've put in 100+ hours already and have decided to wait for a dev update to avoid burning myself out on the content that has been released. (Just like several other users who have posted in the past 8 pages.) After all, we have 6 more classes and maps on the way and I've never been afraid to wait for what I want. I've got a full Steam library with which to laugh at long waits over one particular game.

For me, it boils down to this: If we were waiting for a developer like EA to finish KF 2 I'd already be long gone. After all, we're all welcome to wish for miracles, but sometimes what's the point? Luckily, Tripwire is at the helm and have thus far done nothing to violate my capricious trust in developers. I trust them to do their jobs and release a fun game - when it's ready. Til then, I've got 40 more Steam games I can install and play. And we're hip-deep in the Summer Sale. Do the math.

TL;DR: Game's not dead, but in a developmental cocoon. Stop being fatalistic.
 

headbox

FNG / Fresh Meat
May 8, 2015
284
0
0
That would run counter to every observable behavior we have ever tracked for any of our games. Players would really be better off if they didn't fret about player count (as it doesn't help the situation for anybody). It won't effect development or releases, and all it may potentially do is drive away interested parties.

Players will come and go, many will return with new content/feature updates.

Yoshiro Yoshiro, you just don't get it do you? How much fun you can have in a game is a factor of the number of people playing.

How will upstart professional gamers make their monthly rent during 40 hour Twitch marathons with like, 900 viewers?

Haha, you'll never become internet famous on uploading YouTube videos of games and strike it rich overnight that way! How else does a young adult escape this quasi-dystopian post-industrial captialist apathy party anyway? The only worthy pursuit is the quest to garner popularity, after all.

Killing Floor 2 has failed as a game marketed to the widest PC audience possible! It's all over! Ashes, fire, brimstone! A curse upon your house!~ I will avenge my thirty dollars!
 
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Archaicbereft

FNG / Fresh Meat
May 18, 2015
50
0
0
I don't think the game is dead, rather people have just "played out" all the content currently there.

the worst thing I can say about KF2 is that it's gunplay is so good that playing other FPS games with guns feels like using spit shooters or toys.

my friends and I have over 150 hours played in KF2.... we used to play every night, but now no one wants to "burn themselves out" on the little bit we have.

so just a waiting game, would be easier if there was something else good to play in the interim.

but that's not tripwire's fault lol...

DAMN YOUR AWESOME GAME TRIPWIRE!!!!!
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
~1500-3000 concurrent players on average is a bad? What next, 9\10 is a bad result in an exam?

I am not sure if people simply forget that concurrent users =\= daily total. It just means all over the globe of all people connected to Steam you have ~1500-3000 players playing it right now. Accounting different timezones and that more than likely KF has worldwide fanbase that isn't exclusively centralised to North-American market and most people have certain day cycle between working and spare time and whatnot, I still fail to see how those numbers are bad.

Sure lets turn KF2 into Street Fighter.

Seriously... People just want new Perks , Maps and Game Balance fix.

But think about it. Melee weapons with constant 1f links out of 60 just to decap a bloat properly is excellent material for flamewars about lack of skill and whatnot. Popcorn wins, people enjoying flamewars win, even the developers win that they stuck to a potentially controversial design decision and people are squirming over it.

(Obvious note is obvious: that remark is more than likely not serious.)
 

Zerethon

FNG / Fresh Meat
Nov 5, 2009
338
4
0
Ohio
Yeah i get your point. I mean some people are very demanding and devs can't give out new content every week and that is perfectly understandable.

But on the other hand , the EA came out April 21. It's been almost two months and the only thing we got is a map. I can understand that point of view too.

If you ask me , i think if there would atleast be 1 other perk at the moment , then people wouldn't be complaining so much. It would bring some freshness to the game and it would show to people that things are actually getting done.

To me , 2 months seems a ''Resonable'' amount of time to release one perk.

But what do i know.. i am not in the game dev scene at all. Maybe it do actually take much more time to create a perk. It guess it does.

we got one EXTREMELY POLISHED map with an update to all existing maps as well with the hidden idems, as well as some new destroyable object tech (Windows are old hat, Manor has book piles, suits of armor, paintings, etc. all that can be knocked down)

While that might not seem important, that kind of tech can be used to make destroyable cover and things later which could come as a suprise in future maps

A new perk, even firebug or MA Still needs it's other weapons, and since TWI doesn't release anything but fully-finished Assets, thats a lot of modeling, skinning, animation, etc.

not to mention if it uses new tech it's gotta be built and tested from the ground up.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
~1500-3000 concurrent players on average is a bad? What next, 9\10 is a bad result in an exam?
It's just players intentionally or unintentionally apeing big publisher thinking.

"Oh, my game only sold 2 million units in the first month? Fail. Fire everyone, turn off the lights and lock the doors on your way out. Ah screw it, just torch the building too."

Sometimes people just don't know when enough is actually enough.
 
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outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
I was on the boat of "TWI should release contents when its done" and only ask for more interaction and transparency about how and what they are doing... anything.

However I am starting to worry.

What I heard is the EA will be "a bit more than 6 months" or "game will release late 2015".

So, they admit that they have nothing before E3. Its two whole months (in fact we really should start counting @ close beta), its 1/3 (or 1/4 if its the end of 2015) and we dont even have a single perk release out of the 6. What I learn is some perks are still only an "idea". And a perk that is already in KF1, already have a weapon in game, still need more than 2 months to release... are we still looking at a EA period within this year?
 

ckwhat

FNG / Fresh Meat
Apr 30, 2015
42
0
0
It's just players intentionally or unintentionally apeing big publisher thinking.

"Oh, my game only sold 2 million units in the first month? Fail. Fire everyone, turn off the lights and lock the doors on your way out. Ah screw it, just torch the building too."

Sometimes people just don't know when enough is actually enough.

Of course player numbers matter. The only way they wouldn't matter would be if you played entirely with friends so don't rely on pubs. Consider that the peak number of concurrent players yesterday for KF2 was 1,941 and that, according to steam stats, less than 5% of people have got any of the suicidal map achievments (4% the most in fact but whatever I'll be generous) and assume everyone who has at least one immediately goes to hell on earth. So that means 5% of the player base is playing hell on earth which would be 97 people.

97 people is still being generous and chances are it's less - always feels less. Even more so when they're spread over custom maps, mod servers and blocked off through full servers. So maybe it's not an issue if you just mess around on hard but beyond that player numbers matter a lot and always seemed to be the reason KF1 went on sale a lot in order to boost a gradually declining population. I mean if you want to buy a game that's exclusively sold as an online multiplayer why wouldn't the low number of online people be an issue? Look at the steam forums and Killing Floor is dead, even these forums aren't that active so yeah I don't doubt it's going to put people off.
 

Escadin

FNG / Fresh Meat
Apr 19, 2013
1,567
24
0

When I play the count is around 1000-1500 and I never get a decent game running. Perhaps you just explained why...

If I join a suicidal server alone nobody joins until I wipe (not a solo player).
If I join a suicidal server with a friend we may get some company around wave 5 but the odds of getting a griefer, duper, troll or simply someone who isn't up to the difficulty are apparently too damn high.
I'd try to join a server with more friends but unfortunately almost none of them play anymore or didn't even "upgrade" from KF1 in the first place due to ridiculous assumptions about the game's design.

Thing is, if dead means you can't find a decent team for your difficulty in your region / time schedule then KF2 is kind of dead to me for now :/

PS: There is no doubt people are going to return for the next update.
 
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ckwhat

FNG / Fresh Meat
Apr 30, 2015
42
0
0
Thing is, if dead means you can't find a decent team for your difficulty in your region / time schedule then KF2 is kind of dead to me for now :/

Exactly. Who cares if there's a thousand people running around on normal servers when, assuming you're not completely new, normal is a walk in the park and offers no challenge? I always set my filter to exclude empty and full servers and for HoE for my region and time the choices are slim. Actually joining any of them quickly puts me off playing; "oh look an entire team playing HoE and all below level 12" or "another full medic team playing kite the scrake" and that's if you're luckly and manage to avoid all the AFKers, griefers and trolls.

Sure in KF1 HoE and to a lesser extent suicidal were always less popular but they never felt deserted like in KF2. Normal and hard offer no challenge so if I can't find a good suicidal or HoE server then of course it's going to affect whether or not I play.
 
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