I will say one thing about the soul of the game, but honestly it's an atmosphere thing.
The maps are infact too clean. I am someone who immerses themselves in whatever they're doing, I use my imagination; maps for example always have a backstory or feel to me, with a preference on urban centers.
No bodies! I don't know what kind of lore is behind it, like all the zeds are repurposed casualties or something, but it's a terrible choice! Seriously, where the bodies at?
I described what kind of person I am with the immersion and stuff but I cannot tell much of a difference between the maps. Sure, a manor is different from a destroyed city street but...they're not really. Both are empty spaces.
What happened to stuff like what hospital horrors did? No corpses anywhere! Grim as they are, it sets an atmosphere. Horror movies and such don't just show the damage caused because it's squicky, but because it shows what the opponent is capable of! What kind of wounds they are causing, how brutal they are and the bodycount they are capable of amassing.
These things shut down paris! They should be causing serious damage! As it looks now, the maps are more like clean testing areas.
Probably completely different to what you meant regarding "soul" but that's my thoughts on it. That's something from KF1 that should definitely have stayed.