Killing Floor 2 feels so soulless

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Gladius

Grizzled Veteran
Oct 4, 2011
1,452
83
48
to me it boils down to this,
if i want the classic fun ill launch KF1 knowing that most of my mates that have the game are always going to be around and have a few rounds.
The probably best thing about KF2 until now is that it dind't kill KF1. But that doesn't mean it shouldn't have the same quality requirements. Developement is just so slow that people tend to give up their hope. But looking at what the new engine offers there is a lot of potential. So for my part I try to stay constructive with my criticism.
 

DOA

FNG / Fresh Meat
Mar 29, 2016
1
0
0
When I first played KF1 I felt like such a serious noob. People telling me I was doing this or that wrong or my gun wasn't ranked up enough. I started to feel like what am I missing? What the hell is going on here? So I kept coming back. Soon I realized it took forever to rank up guns and kill scrakes or FP's. But some people made it look easy. That made me want to figure this game out.

After 800 hours of KF1 I enjoyed it as much as I can. I had great times with people I met with many laughs. It was this transition from noob to good player that kept my interest.

Onto KF2. I didn't join to bash it for I know many devs put their heart into it. The difference I think is its far easier ranking up but harder trying to kill these beast. I feel as though the maps are too small and you can never create distance from them to think about things or even take a small breather. It's as if they are in your face all the time and you are in a fish bowel map.

I am disappointed in it but quite possibly many KF1 players really wanted KF1.6. That might be the whole problem here.

In KF1 I have a feeling but no proof that all these fun and interesting ways to kill the scrake and FP were not planned but kinda of figured out like maybe they are glitches.

Either way no game last forever. In the COD series I like certain releases more than others. It will always be that way. KF2 is a good game but if you played KF1 and fell in love with it you may not feel that same love in KF2.
 

Rattler

Grizzled Veteran
Dec 20, 2009
2,809
313
83
Its to clean and not so dirty like the first one.The humor isnt the same.It feels like Killing Floor has lost its soul and is a complete diffrent game.

Its clean because you have the blood staying on the ground/walls feature now.

And yes, the humor is not the same which is GREAT! KF1 was completely ruined. Its not even near the horror style game that the mod was. KF1 was robots and chickens running around with steam punk weapons annihilating anything on HoE with 1 shot (more or less). KF2 is simply doing everything better.
 

ScrakeMorgendorffer

FNG / Fresh Meat
May 16, 2015
582
0
0
KF2 doesn't have any humour. No jokes, no cynicism, no snide remarks towards other players or any reference to people in popular culture; KF1 dwarfs KF2's [is it even an attempt at?] humour. The menu for voice commands was such that you could carry on one side of a conversation with just these commands. They didn't pull any punches.

As a point of comparison, KF2's battle chatter - I realised after about a month - could be turned off. Thank ****. Most of what they say sounds like what a comedy movie script would be if it were written by accountants.

On the plus side, KF2 doesn't lack soul. What it lacks is a conscientious playerbase that even understands the concept of co-operative play. The vast majority of the playerbase is the lowest common denominator, Ramboing everything without any sense of teamwork, tactics, situational awareness, or consideration for other players.

It's not a numbskull's game - it's a great game filled with numbskull players.
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,300
109
63
Pennsylvania
Yeah - you can turn battle chatter off... but doesn't that just make the game feel even more soulless for you?

I do agree the game could use more humor though, hopefully it comes with additional characters and some "unique" weapons down the road.
 

Reptilian

FNG / Fresh Meat
Aug 28, 2015
175
0
0
23
As a point of comparison, KF2's battle chatter - I realised after about a month - could be turned off. Thank ****. Most of what they say sounds like what a comedy movie script would be if it were written by accountants.
I wish I could turn off chatter for specific characters. Some of the characters have actually good lines like Mr. Foster and of course the classic characters ("No one's had their head torn off yet, but there's still time!").
 

Gladius

Grizzled Veteran
Oct 4, 2011
1,452
83
48
On the plus side, KF2 doesn't lack soul. What it lacks is a conscientious playerbase that even understands the concept of co-operative play. The vast majority of the playerbase is the lowest common denominator, Ramboing everything without any sense of teamwork, tactics, situational awareness, or consideration for other players.

It's not a numbskull's game - it's a great game filled with numbskull players.
This is so true. I always say, "blame the player, not the game".
Sure, there are a lot of issues in the current built, but with a consent team you can go around most of these issues. KF2 right now hasn't much flesh at the bones. But the skeleton has the potential for something big. Question is how long it will take to get there. Must be about 4 years KF2 is now within development. And the game still feels like a demo version.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,815
234
0
I wish I could turn off chatter for specific characters. Some of the characters have actually good lines like Mr. Foster and of course the classic characters ("No one's had their head torn off yet, but there's still time!").

Also, it gets old. Fast. I mean, shut up about your goddamn skis that you left at Bethany man, you bring it up EVERY WAVE.
YEAH, YOU HAD A GIRLFRIEND, WE GET IT.


:D
 

silverlighted

FNG / Fresh Meat
Apr 19, 2013
881
10
0
KF2 doesn't have any humour. No jokes, no cynicism, no snide remarks towards other players or any reference to people in popular culture;

I see this a lot on the forums, but this is totally a subjective thing.

I've laughed out loud at several things I've heard in KF2. I've never laughed out loud at anything in KF1. Well, the chicken suit the first time I saw it, but that's not in the script.
 

bass361

Member
Jan 11, 2015
195
1
18
I don't want to have to rely on team mates to do things in KF2. That's why KF1 is much more appealing to me, because if I am playing sharp shooter I can simply blow a scrakes head off in 3 shots of my rifle. This gives me a nice sense of badassery mixed with actually feeling significant. When I beat a Sui or HoE game in KF2 it doesn't feel very satisfying because I play such a small role along with everyone else. All I am in KF2 is just 1 of 6 players worth of ammo blowing into an FP and hoping that's enough, same goes for Scrakes. There just is not enough solid mechanics in the game to keep me playing for long. Most of my play time is solo just to pop in and play with the gore, but once a FP or SC shows up I lose interest knowing damn well I'll probably die.
 

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
I don't want to have to rely on team mates to do things in KF2. That's why KF1 is much more appealing to me, because if I am playing sharp shooter I can simply blow a scrakes head off in 3 shots of my rifle. This gives me a nice sense of badassery mixed with actually feeling significant. When I beat a Sui or HoE game in KF2 it doesn't feel very satisfying because I play such a small role along with everyone else. All I am in KF2 is just 1 of 6 players worth of ammo blowing into an FP and hoping that's enough, same goes for Scrakes. There just is not enough solid mechanics in the game to keep me playing for long. Most of my play time is solo just to pop in and play with the gore, but once a FP or SC shows up I lose interest knowing damn well I'll probably die.

Well that's your problem. You aren't communicating.
 

bass361

Member
Jan 11, 2015
195
1
18
Don't get me wrong I love coop, but basing the game solely on coop IMO is the wrong way to go, and I think many others feel the same.

What I mean is it should not take the entire 6 players to take down a FP. In an intense fight this just isn't always possible. Some players need to deal with trash while others mainly on big zeds, and I have no doubt that TWI will eventually get the game to this point, but until then KF2 is just a shell of what KF1 is.
 

Drassel

Member
Jun 7, 2013
435
3
18
Canada
I think i see where Bass361 is going. Tripwire wants to encourage coop, but the problem is that sometimes relying on someone else to do a specific task can lead the whole team to its death.

I think that yes, every class should have their own strenghts, but they should also be able to carry their own weight in most situations. If I play Commando, clearing thrash in one direction and I need to constantly turn around and save the life of the Demo who's getting ganged in a corner by some crawlers coming from another side, soon the whole team will be submerged by clots coming from the side I was supposed to defend.

I think that the best approach to balance perks is to make them really shine at a specific task, but make them relatively weaker at anything else, make them struggle out of their zone of comfort, yet not to a point where they can't take care of themselves anymore and become a weight to the team. Examples: Medic vs Scrake/Fleshpound, or Firebug vs Fleshpound, or Support's limited ammo pool vs large amounts of Trash.
 

2Clicks

Grizzled Veteran
Oct 27, 2012
1,268
26
48
KF2 doesn't have any humour. No jokes, no cynicism, no snide remarks towards other players or any reference to people in popular culture; KF1 dwarfs KF2's [is it even an attempt at?] humour. The menu for voice commands was such that you could carry on one side of a conversation with just these commands. They didn't pull any punches.

As a point of comparison, KF2's battle chatter - I realised after about a month - could be turned off. Thank ****. Most of what they say sounds like what a comedy movie script would be if it were written by accountants.

On the plus side, KF2 doesn't lack soul. What it lacks is a conscientious playerbase that even understands the concept of co-operative play. The vast majority of the playerbase is the lowest common denominator, Ramboing everything without any sense of teamwork, tactics, situational awareness, or consideration for other players.

It's not a numbskull's game - it's a great game filled with numbskull players.

Theres a really easy thing you can do to stop all us numbskull players from bothering you. Go back to KF1. :rolleyes:
 

2Clicks

Grizzled Veteran
Oct 27, 2012
1,268
26
48
What I mean is it should not take the entire 6 players to take down a FP. In an intense fight this just isn't always possible. Some players need to deal with trash while others mainly on big zeds, and I have no doubt that TWI will eventually get the game to this point, but until then KF2 is just a shell of what KF1 is.

It doesnt. Where do you get this idea?

Using 6 players takes them down faster, maybe even cleaner depending on the situ. Using 6 players or rather coordinating 6 players to take down 1 biggie is tougher than using 2 or 3... which you can do if you have the right players and playing the right perks.

6 players usually only needed to take down a double fp spawn quickly. Usually youll have one or two players (1 a medic) taking out the trash to ensure the point of engagement is free of distractions.

Just my 2cents ofc.
 

Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
0
Norfolk, UK
I will say one thing about the soul of the game, but honestly it's an atmosphere thing.

The maps are infact too clean. I am someone who immerses themselves in whatever they're doing, I use my imagination; maps for example always have a backstory or feel to me, with a preference on urban centers.

No bodies! I don't know what kind of lore is behind it, like all the zeds are repurposed casualties or something, but it's a terrible choice! Seriously, where the bodies at?

I described what kind of person I am with the immersion and stuff but I cannot tell much of a difference between the maps. Sure, a manor is different from a destroyed city street but...they're not really. Both are empty spaces.

What happened to stuff like what hospital horrors did? No corpses anywhere! Grim as they are, it sets an atmosphere. Horror movies and such don't just show the damage caused because it's squicky, but because it shows what the opponent is capable of! What kind of wounds they are causing, how brutal they are and the bodycount they are capable of amassing.

These things shut down paris! They should be causing serious damage! As it looks now, the maps are more like clean testing areas.

Probably completely different to what you meant regarding "soul" but that's my thoughts on it. That's something from KF1 that should definitely have stayed.
 

silverlighted

FNG / Fresh Meat
Apr 19, 2013
881
10
0
^ I agree with 2clicks If you have all 6 players going after the one fleshpound, you're probably going to be overrun by trash in seconds. If you can't kill the fleshpound with half the team, the team is flawed.

But looking through your posts, maybe you were just blindly exaggerating when you were saying you need 6p. It looks like you really just want to be able to kill a fleshpound by yourself without anyone else's help because now you don't feel special.

There just is not enough solid mechanics in the game to keep me playing for long.

Because being able to kill a scrake in 3 shots with your file is "solid mechanic". I'm not saying KF1 was bad, but more of, it's not as easy as that now: doesn't mean KF2 is bad now either (or a shell, as you put it, not for these reasons anyways...).

Most of my play time is solo just to pop in and play with the gore, but once a FP or SC shows up I lose interest knowing damn well I'll probably die.
:confused: Either you're playing on a difficulty you're not equipped to play, or you're running up to the FPs/SCs with a knife.
 

bass361

Member
Jan 11, 2015
195
1
18
Either way you want to look at it classes all do the same thing with different weapons.

- It gets boring fast when I am playing commando and the firebug is rinsing trash with flames and they all explode leaving me feeling useless.

- Support is way less effective at pretty much everything.

- Berserker is pretty much the best at doing everything alone. I can easily play HoE solo with Zerk and nothing else.

- Medic is nothing special, weapons SUCK, healing is enough to barely keep people alive, and lacks the ammo to deal with enough trash alone.

- Demo is good for FPs and that is all they are good for.

This game needs more fun spice to it. It feels super dull, and the player count shows it. there are spikes around updates for KF fans hoping to come back to a better game, but see TWI hasn't done anything significant in 3 months.
 

ScrakeMorgendorffer

FNG / Fresh Meat
May 16, 2015
582
0
0
Theres a really easy thing you can do to stop all us numbskull players from bothering you. Go back to KF1. :rolleyes:
I don't suggest the entire playerbase is bad.

There's a lot of players that have a lot of hours in KF2 that don't seem willing to be communicative and helpful team players. I run a server that tries to work at the very concept of communication and teamwork. Up until very recently we've had mixed results, but now it's starting to really take off and the small community I host for is working quite smoothly together.

This is an ideal forum to be completely honest about your thoughts and ideas on the game - I'll happily admit that some of the sentiments I've expressed aren't particularly polite. Does that make the experiences that I've commented on any less valid? Not for a moment. Sometimes I'm surprised at how much criticism is leveled at the developers from the playerbase without seeming to ever look inwards to find ways they can improve the game's experience.

The developers only create the game - as in, the shell of the experience that players have. The players contribute to make the game what it is, and if there's a lot of negative sentiment about the game... maybe it's not just the shell that's got holes in it.