Killing Floor 2 feels so soulless

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Shining Wolf

FNG / Fresh Meat
Dec 13, 2011
879
5
0
I prefer KF2's gameplay much more since HoE regularly has wiping and more of a team dependency, overplayed or not, but I do like KF1's aesthetic a lot more. KF2 is going for more roided out stuff and a more clean feel when KF1 looks like B movie horror. KF2 also doesn't have maps that I absolutely adore like Evil Santa's, Bedlam, Hellride, West London... God, there are like more ten maps I can name now that I just really love, and I can go on from there. I don't know why I don't love any of KF2's maps, too. I should really like the way Volter Manor looks but I just... Don't.

Maybe the inevitable holiday zeds and maps will help. I think part of it is that KF1 has so many good hold here spots that aren't dumb chokes when KF2 has 2: Outpost and Burning Paris. But it's also just that KF2 looks so ****ing clean and not at all grimy. Like, KF1 looks similar to RE4, prior RE games and (arguably) Dead Space 1 and 2. It's depressing to even look at. KF2 looks like RE5 and 6, and I ****ing adore RE5 as a survival focused co-op game, but both games are really clean and I don't feel bad or offput by any of the design.

Also, the music is garbage compared to KF1. There is nothing that comes close to BledDry or My AK
I hate the sound of the 9mm pistol so much..

Yeah. I don't get why it sounds like a nerf gun. It's like my go to weapon for GS, too.

At least it's not anywhere like Halo 5 gun sounds vs previous games. Good lord

warlord said:
In Bedlam it was a glorious rave party full of colored areas, yet one of the scariest maps in my opinion because of the darkness.
Yeah, I've always felt like the balcony in Bedlam is the best camping spot in the game. Like, seeing the zeds going past windows and the darkness coupled with it being on top of a high spot next to corridors zeds can pop out from. Idk, it's at least my favorite, but everyone just goes to hallway spawn.
 
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2Clicks

Grizzled Veteran
Oct 27, 2012
1,278
26
48
Totally agree, and I'll try to tell why:

1) I loved how, in the first game, there were dismembered bodies everywhere and signs of disaster and death all around...blood and corpses everywhere...which are totally missing in KF2
2) perks had specific roles...you had to rely on each others, while now, even in the higher difficulties, people dont even notice what other player are playng...and I honestly dont care if my teamates are gunslinger or commando, for example
3) zeds...they were scary as hell, expecially Scrakes and FPs, which now are huge bullet sponges with grinning mouths and tons of muscles
4) KF1 was way harder and required much more tachtics...when you saw a FP, all the team knew what to do, run and shot together with the proper perks...now everyone just tanks and shoots as hell
5) last but not least, I don't know what it is, but the first game had scarier maps...places like frightyard and forest still scare me out

oh and I forget...many useless things...like clots grabbing you and zed spawning sounds

1. Its just a hunch... I could be wrong here - but given that the those sorts of things are a no-no is some countries maybe the developer has reasoned not to put them in so the game has a "level playing field graphically" when its finally released (completely)!?

That said Manor has alot of gory weird **** in the basement. Maybe the overall aesthetic for maps w/o that headless wierd **** is one of mystery and suspense over horror.

2. Fairly true.... dps is king BUT not entirely true.... certain perks have bonuses and weapons against certain zed types. Wait until Sharpie is in and one shots scrakes. Plus the other two of which SWAT seems to be another specialist type.

3. 'Scary as hell....???' What **** u smoking!? :D Once you got hold of the mechanics you could drop scrakes at will. Ppl were even decaping FPs w/o taking a scratch. No.... KF1 is as easy as hell after a few hundred hours. Pretty much the same can be said of KF2 albeit for different reasons. Except that HoE on KF2 is much, more unforgiving if the group makes a mistake.

4. Again I have to disagree. Even in Pub games players who knew their **** could breeze through games except maybe if they hadnt kept back enough ammo for the last dual fp spawn on wave 10. Even I could kite maps with fallen teammates and recover a potential wipe.

5. ^^ I dont think thats enitirely true. Bedlam crapped me out a fair bit. Hos. horrors and Filths cross were the maps also. But once you get used the to them.... they arent that bad. Was the same feeling with Catacombs and V. Manor. So Id say that sentiment crosses both games.

Just my 2cs
 
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Gladius

FNG / Fresh Meat
Oct 4, 2011
1,456
83
0
Wait until Sharpie is in and one shots scrakes.
In KF1 the xbow trivializes scrakes to a degree where the fun is just taken out of the game for seasoned players. This leads to many conflicts when that noob sharp in the last line tries to be super helpful and just takes the fun away for anyone who wants to combo. There is even a mutator (no big guns) that disables xbows on servers that have a policy to stay open to the public, without turning it into pub hell by default.

And the way the demo is designed in KF2 is an indication to me that TWI learned from that mistake.

The M99 on the other hand is perfectly balanced. It's so expensive to maintain that hardly anyone uses it, when the team is not willing to fund that.

I expect the KF2 xbow more in the 3-5 shots region, where it's still a challenge to land these shots on the rage animation, before having to face-tank.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
In KF1 the xbow trivializes scrakes to a degree where the fun is just taken out of the game for seasoned players. This leads to many conflicts when that noob sharp in the last line tries to be super helpful and just takes the fun away for anyone who wants to combo. There is even a mutator (no big guns) that disables xbows on servers that have a policy to stay open to the public, without turning it into pub hell by default.

And the way the demo is designed in KF2 is an indication to me that TWI learned from that mistake.

The M99 on the other hand is perfectly balanced. It's so expensive to maintain that hardly anyone uses it, when the team is not willing to fund that.

I expect the KF2 xbow more in the 3-5 shots region, where it's still a challenge to land these shots on the rage animation, before having to face-tank.

Given that final SS weapon will be a railgun, I guess that leaves Xbow to fill tier3 slot. And I fear that it will be an overkill weapon for small zeds while being useless against biggies, and will fall into obscurity like M4 shotgun. But hey, prove me wrong, TWI :)
 

Nenga

FNG / Fresh Meat
Apr 24, 2015
522
0
0
And the way the demo is designed in KF2 is an indication to me that TWI learned from that mistake.

The problem with that is no one is good against a fleshpound. We all wanted the heavy hitters because while scrakes could be dealt with fleshpounds were annoying with the only way to kill them was just hit it until one of you dies. Scrakes have gotten easier with the gunslinger but we still don't a good way to take down fleshpounds.

I wouldn't call fleshpounds being bulletsponges fun.
 

Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
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Not Here
Given that final SS weapon will be a railgun, I guess that leaves Xbow to fill tier3 slot. And I fear that it will be an overkill weapon for small zeds while being useless against biggies, and will fall into obscurity like M4 shotgun. But hey, prove me wrong, TWI :)

T3 will most likely be the EBR in my opinion. The xbow will be a T2 sidekick weapon that will be decently useful due to the piercing damage and possible penetration. I can't see them putting the LAR and the EBR right beside each other in the weapon tree, it seems like LAR to Xbow to EBR is a better transition, and a semi-auto high power rifle would need T3 status to feel powerful and useful. The ultimate twist would be making the xbow T1, but that would just feel wrong and again put the two semi-auto rifls beside each other.
 

Gladius

FNG / Fresh Meat
Oct 4, 2011
1,456
83
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The problem with that is no one is good against a fleshpound. We all wanted the heavy hitters because while scrakes could be dealt with fleshpounds were annoying with the only way to kill them was just hit it until one of you dies. Scrakes have gotten easier with the gunslinger but we still don't a good way to take down fleshpounds.

I wouldn't call fleshpounds being bulletsponges fun.

Fleshpounds in KF1 are just about right with the M14 EBR. It takes 10 headshots. In consideration of the more dynamic animation model of KF2 these 10 hits would still be harder, but would make a good balance between feasible challenge and trivializing it. Don't get me wrong. I'm not a fan of the fact either, that FP in KF2 are mostly for melee takedowns at the moment. But if we get back to easy shot up FP we have that overkill on scrakes again.
 
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2Clicks

Grizzled Veteran
Oct 27, 2012
1,278
26
48
The one shot xbow scrake and 2 shot buzzsaws fp kills were fun for a bit on HoE but when everyone is doing it..... gawd.... yawn!

Still given the comparatively cramped spawns in some/most maps for KF2, the explosion aftershocks and head-bobbling it will be interesting to see just how many one-man-army types there are out there that will actually make a difference!? On solo sure I bet they could easily beat HoE solo, ... but maybe on 10wave, HoE 6-man it wont be the same kinda dynamic!?

Ofc we will see a return of the kick-the-demo fad that swept through a good majority of my vanilla KF1 games. Until that is demos learnt some fire discipline. But "The Fun" is definitely about to start!! :D

FYI - SS was my least favourite perk in KF1. So Im happy to level it to 25 and let someone else have all the fun. :)
 
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Gladius

FNG / Fresh Meat
Oct 4, 2011
1,456
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FYI - SS was my least favourite perk in KF1. So Im happy to level it to 25 and let someone else have all the fun. :)
I see you zerked mostly. That might be the reason why it's easier for you to accept that KF2 threw a lot of the good stuff of KF1 out of the window. ;)
 

2Clicks

Grizzled Veteran
Oct 27, 2012
1,278
26
48
I see you zerked mostly. That might be the reason why it's easier for you to accept that KF2 threw a lot of the good stuff of KF1 out of the window. ;)

Nope not really. But I kited a lot. And with different perks. Namely medic or support. Followed closely by zerk.

As for you final assumption... I get bored easily. While learning mechanics are great, once you know them you know them. I just found alot of the methods to deal with the difficult stuff quite gamey. But doesnt mean I accept it or dont accept it.

Maybe Im just playing devils advocate!? Bottom line... give me a fun but balanced game that presents a challenge and Ill be happy. Hopefully that makes sense. Now off to hibernate!
 

Gladius

FNG / Fresh Meat
Oct 4, 2011
1,456
83
0
Given that final SS weapon will be a railgun, I guess that leaves Xbow to fill tier3 slot. And I fear that it will be an overkill weapon for small zeds while being useless against biggies, and will fall into obscurity like M4 shotgun. But hey, prove me wrong, TWI :)
I don't know if that's true but the rumor is that xbow will be tier 2 and M14 tier 3.
Personally I still hope that the xbow will be tier 1. Being able to retrieve shot arrows would perfectly fit into a starting weapon with that touch of being improvised and being upgraded soon.

What worries me more is that Gibson, in the recent interview, referred to the M14 as a
 

Nocturnal7x

FNG / Fresh Meat
Apr 20, 2015
337
2
0
"Sh!t on a stick it's got me!"
"Enough to ventilate a sh!tload of enemies"
"Lemme go ya ba$tard!"

Those are three that I just pulled out of quick memory. Care to retract that statement? Ana swears in Le Baguette language, so you're probably missing a lot of hers, and Tom uses more uh...antique swears such as wretch and dastard. Tame by our standards. Each character has 25 minutes of dialogue, compared to KF1's seven minutes.

That thing tanaka says about "buy a good woman". He is one of the most colorful which is why I use him. although I have since turned off the dialogue because the characters NEVER stop talking.

We need more off the wall and humorous statements though, and insults, and they need to talk less.
 

Vapid

Active member
Mar 26, 2012
602
35
28
In the latest WWAUT post, Yoshi listed them in order as LAR > Xbow > M14 > Railgun.

Also, the first two weapons are nearly ready, but the last two aren't.
 

Shining Wolf

FNG / Fresh Meat
Dec 13, 2011
879
5
0
Given that final SS weapon will be a railgun, I guess that leaves Xbow to fill tier3 slot. And I fear that it will be an overkill weapon for small zeds while being useless against biggies, and will fall into obscurity like M4 shotgun. But hey, prove me wrong, TWI :)

Now that I think about it, the only way they could make a T2 crossbow worth it is if it could decap husks and below, but the LAR couldn't. I have a feeling it's not going to stun scrakes on headshots, although maybe a 650 weapon capable of stunning scrakes would be the selling point of the sharpshooter given how good gunslinger is. Maybe LAR stuns or instakills sirens or something in this scenerio.

I will laugh if the railgun doesn't stun fleshpounds, though. That would be so typical of the lack of game feel a lot of areas KF2 have.
I don't know if that's true but the rumor is that xbow will be tier 2 and M14 tier 3.
Personally I still hope that the xbow will be tier 1. Being able to retrieve shot arrows would perfectly fit into a starting weapon with that touch of being improvised and being upgraded soon.

What worries me more is that Gibson, in the recent interview, referred to the M14 as a
 
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poultrygeist

FNG / Fresh Meat
May 5, 2015
325
29
0
Kiting WinLondon
wont repeat all the things said already that made KF1 unique fun.

i still play KF1 every night for at least 1-2hrs with friends for the fantastic fun game it is.

plain and simple..i like KF2 as well,perhaps not as much as 1 (in the current state) but i think its a good game and is heading in the right direction.
the biggest problems i have with it as of now:

-global announcements of the bigger guys as well as zeds not talking
anymore
-weapons grouping,it just feels awkward to switch weapons fast if you're
used to KF1
-the trader..simple:boring and obnoxious
-clot grab makes you turn 180 degrees
-voice commands,why they are not what they used to be i dont know
but the new wheel thingy as well as the limited options are bad
-tossdosh bind..yeah i know,money physics but still :D

now the next thing iam so and so about...
the overall feel and some would call it swimmy controls.
i do like all the new cool zed animations but at the same time miss the feel of shooting them from KF1.


to me it boils down to this,
if i want the classic fun ill launch KF1 knowing that most of my mates that have the game are always going to be around and have a few rounds.

if i want a "cleaner" look,different maps,new feel ill launch KF2

yes its not the much wished for KF2.0 but to me still fun to play.on top of that KF had several years to grow and the active modding community added alot to this as well as TWI churning out great free event updates.

KF2 has its own charm,its a different game with the base concept being the same...play together and mow down zombies.
iam positive that KF2 will eventually come out of the huge KF1 shadow and be fun as it ages and modders get all their crazy ideas out for us to try.

and man i cannot wait to play as zed..any zed really but ofc as patty :D
 
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TotenMaus

FNG / Fresh Meat
May 14, 2009
6
0
0
I've felt this difference as well. I unfortunately am not very interested in running KF2 at this time, and I don't really know why. Worse, I think a lot of people have /way/ better reasons why they aren't as fond of it as I do. I've played 3 times as much KF1 as I have 2, and while KF1 has lasted longer, I don't feel any interest in actually 'beating' the number of hours played on KF2 for its own sake. I'll probably jump back in for the update, mill around, then leave.

However, there is a mitigating factor. KF1 was a smaller product that didn't have much star power as KF2 does. Therefore, it could have less content without complaint than KF2. KF1 started with something like... 4 maps and just the crossbow and rocket launcher as power weapons? We're comparing KF1's endgame content with KF2's starting content (+ the new quality demands).

But, I think the problem is the flow. The game's pace just doesn't work, the tension is monotonous. KF is designed as a rising crescendo from the first wave to the boss fight, but I can never tell you what round the fleshpounds show up in because all the waves feel the same. I've been surprised by the boss cinematic more than I have been surprised by a zed surprising me. I don't know if KF2 has a pace setting algorithm for when/where zeds spawn (like L4D's director system), but the game doesn't flow well during a wave, and it's never distinctive. The first wave feels like the second-to-last, and the boss fight becomes a chore if you have to solo him for the 10th time.

Additionally, maybe the way forward is to elaborate on how Killing floor flows during a wave. From my perspective of playing suicidal difficulty a lot, it seems like you've sped up the pace of all the zeds, but now they don't have time to effectively overwhelm the players out of a position because they spawn so evenly. If you made it so that there were periods where the game would save up to throw a massive wave at them instead of parcelling them out, this could work to your advantage.

HOE somewhat mitigates this (although I think that's just because my level is so low), but that's solely because enemies take so much damage and come so quickly.
 

Maddoxx

FNG / Fresh Meat
Sep 16, 2011
941
46
0
Earth
Well......i have not played KF2 since 2015...

I enjoy KF more, which i play daily.

So, there is something i also dont like with KF2....

What is it then? Well, i like the gameplaymechanics of KF more than KF2...that is one reason.

Personally i am now waiting for all perks to be released, so i can try out KF2 more...more than before...
 

bass361

Member
Jan 11, 2015
195
1
18
It's sad to see TWI piss away main staples of kf1. The atmosphere is what gets me the most. Even gamers who weren't very fond of kf couldn't deny that feel kf has.