Killing Floor 2.5 OldSchool Mod

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
:IS2:
You could fix this issue in your mutator by adding a weapon replacement code with this mutator function like this:
Code:
function string GetInventoryClassOverride(string InventoryClassName)
{
    switch( Caps(InventoryClassName) )
    {
    case "KFMOD.FLAMETHROWER":
        return string(Class'MyOldFlameThrower');
    case "KFMOD.BOOMSTICK":
        return string(Class'MyOldShotty');
    }
    return Super.GetInventoryClassOverride(InventoryClassName);
}
Naturally replace the classnames with your own and add rest of the weapons with own "case".

One again Marco saves me a whole bunch of work! Thank you for that good man! :D
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,815
804
0
I was having a little mess around on this with cheats on, very nice btw

but i allowed myself to get surrounded by a fleshpound and siren, think there was some crawlers in the mix too, and the screen shake effect is really, really vigorous, like head achingly bad.

i suppose is doesnt matter that much though seeing as you would probably be dead instantly without cheats anyway, just thought id let you know
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
I was having a little mess around on this with cheats on, very nice btw

but i allowed myself to get surrounded by a fleshpound and siren, think there was some crawlers in the mix too, and the screen shake effect is really, really vigorous, like head achingly bad.

i suppose is doesnt matter that much though seeing as you would probably be dead instantly without cheats anyway, just thought id let you know

The siren's scream was like that in the mod except if there were like 2 or more sirens u wudn't be able to move even in a vehicle! Actually you were more like held up in the air by this magical force or sumfing
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
This is cool. It's very nice for those of us who never got to experience the mod.

Yeah, we tried to make it as much as Killing Floor 2.5 as possible, unfortunately we couldn't port every single detail and stuff because it just wouldn't work, one of those things being that weapon sway effect you get when you move your view around =o
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
Can anyone give a step by step istrucktion of how ti install it that starts from that you have downloaded the mod plz I have reinstalled my game 3 times now and I am think about removing every file that is connected with or in any way have something to do with the game and the pach and then intall everything from the beginning for the 4 time.

That won't help, just extract the contents of your folder to the killingfloor folder(not system) and then load up killing floor and add the mod the active mutator list, I forget the name but it's not that hard to find. Have an :IS2:
 

slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
.Utx Files go into the Texture folder.
.U , .Ucl, .Int files go into the system folder.
.Uax files go into the Sounds folder.
.Ukx Files go in the animation folder.

Default file destination(For OS XP at least) should be something like C:/Program Files/Steam/Steamapps/common/killingfloor

When you get ingame, there should be two mutators in the list. IIRC they both start with 2.51. I'll write a more indepth readme when I upload update, I'll try and get it up tonight, been meaning to get it up but have not had the time.
 

slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
Version 2 Has been released. Download link has been replaced on first post.

I don't think I can fix the bodies disappearing occasionally. I think it has something to do with the ragdoll properties which I have very little experience with. I might fix it in the future when I know how.

Update fixes:

Retail patriarch spawning.
Medic "ammo" now displays.
Welder "ammo" now displays.
Welder now plays a fire animation.
L85 (Bullpup) Reload sound fixed.
Other small tweaks.
 
  • Like
Reactions: StarpictuR

Morari

FNG / Fresh Meat
May 13, 2009
25
1
0
Ohio, USA
www.withintheasylum.com
This looks great. Is there anything special that needs to be done for install though? I extracted all of the files into the proper folder sin my game directory, and selected the two mutators before starting my game. I don't get any change however. All of my zombies and weapons are the same as the retail? :confused:
 

slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
Everything should work if the files are installed into the proper folders. Try installing it again, if it still doesn't work. Post your KillingFloor.txt file contents from your killing floor system folder here.
 

Morari

FNG / Fresh Meat
May 13, 2009
25
1
0
Ohio, USA
www.withintheasylum.com
Everything should work if the files are installed into the proper folders. Try installing it again, if it still doesn't work. Post your KillingFloor.txt file contents from your killing floor system folder here.

Reinstalling everything proved to be no help.

I don't see a KillingFloor.txt in my System folder. There is a KillingFloor.ini and a KillingFloor.log though. Are one of those comparable?
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
Reinstalling everything proved to be no help.

I don't see a KillingFloor.txt in my System folder. There is a KillingFloor.ini and a KillingFloor.log though. Are one of those comparable?

KillingFloor.log thats it, thats what we want!
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
I am pleased to announce that I will be releasing a new patch for this mod. It will include the weapon veering effect when you move the view fast, a couple bug fixes and a new weapon; the chainsaw :D:eek::cool::):IS2: Keep your eyes pealed...
 

pixel

Active member
May 13, 2009
318
42
28
Russia
Same problem - mutator is activated, but nothing have changed. I double checked all the files, but still nothing
Here's the log
 

Attachments

  • KillingFloor.log
    9.2 KB · Views: 0

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
I found the problem. The packages arn't loading, ill have to execute a script load function within the mod's classes.
 

slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
Found "problem". For some reason my computer didn't finish uploading files into the zip file so the DL is missing a couple animation files. I'm reuploading the download now with all the files.
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
Found "problem". For some reason my computer didn't finish uploading files into the zip file so the DL is missing a couple animation files. I'm reuploading the download now with all the files.

And with that I will be releasing my patch pretty soon.