So i went to load KF2 afater ateast 7 months of not playing it.. but it faled to load.
I had removed the Sound card from the computer, but it does not seems to affect any other games..
I got the start up Log.. it looks like this..
Log: Log file open, 07/25/21 22:41:19
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10897
Init: Epic Internal: 0
Init: Compiled (64-bit): Jun 29 2021 15:30:52
Init: Changelist: 1532151
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\
[0000.27] Init: Computer:
[0000.27] Init: User:
[0000.27] Init: CPU Page size=4096, Processors=4
[0000.27] Init: High frequency timer resolution =14.318180 MHz
[0000.27] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.9GB Virtual=131072.0GB
[0000.38] Log: Steam Client API initialized 1
[0000.38] Log: Automatically setting Steam query port to 27015 (server port is 7777)
[0000.38] Log: Automatically setting Steam port to 20560 (server port is 7777)
[0000.55] Log: Steam Game Server API initialized 1
[0000.56] DevOnline: appSteamInit: Steam Game Server UID: 0
[0000.57] DevOnline: [EOS SDK] EOS Initialized
[0000.58] DevOnline: [EOS SDK] Platform Created
[0000.58] DevOnline: [EOS SDK] Setting Logging Callback ...
[0000.58] DevOnline: [EOS SDK] Logging Callback Set
[0000.58] Init: Presizing for 179220 objects not considered by GC, pre-allocating 0 bytes.
[0000.58] Init: Object subsystem initialized
[0008.77] Log: CachePaths() took 8.18 Seconds
[0008.80] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0008.93] Log: TwD3d1xInfoInit: Acceptable DX11 adapter found
[0008.93] Log: Unknown GPU : Nvidia 0x13c2
[0008.93] Log: Adapter : NVIDIA GeForce GTX 970
[0008.93] Log: Vendor : Nvidia
[0008.93] Log: DeviceId : 5058
[0008.93] Log: SubSysId : 914560088
[0008.93] Log: Revision : 161
[0008.93] Log: DedicatedVideoMemory : 4043 MiB
[0008.93] Log: DedicatedSystemMemory : 0 MiB
[0008.93] Log: SharedSystemMemory : 4068 MiB
[0008.93] Log: DisplayCount : 1
[0008.93] Log: "\\.\DISPLAY1" : { "x" : 0, "y" : 0, "width" : 2560, "height" : 1600 }
[0008.93] Log: [AppCompat] Machine detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
[0008.93] Log: [AppCompat] Previous detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
[0008.96] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970
[0008.96] Log: Adapter has 4043MB of dedicated video memory, 0MB of dedicated system memory, and 4068MB of shared system memory
[0008.98] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0008.98] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4068MB of shared system memory
[0008.99] Log: Shader platform (RHI): PC-D3D-SM5
[0009.27] Log: [CROSSPLAY] FORCEREWRITE wrong [IpDrv.TcpNetDriver] AllowDownloads
[0009.47] Log: PhysXLevel : 0
[0009.47] DevPhysics: Initializing PhysX.
[0009.49] DevPhysics: PhysX initialized.
[0009.49] Init: WinSock: I am -PC (192.168.1.101:0)
[0009.49] Log: [FSocketWin::Bind] Binding to 0.0.0.0:9989
[0009.57] Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[0009.64] Log: [ThreadAffinity] Number of hardware threads is 4. Setting thread affinity for game and render threads to share L2 cache
[0009.92] DevConfig: GConfig::Find has loaded file: ..\..\Engine\Localization\INT\Engine.INT
[0009.92] DevShaders: ... Loaded 2000 shaders (4 legacy, 0 redundant)
[0009.93] DevShaders: Verifying Global Shaders for PC-D3D-SM5
[0010.05] Critical: appError called: Failed to find file for package Core for async preloading.
[0010.05] Critical: Windows GetLastError: The system cannot find the path specified. (3)
[0012.76] Log: === Critical error: ===
Failed to find file for package Core for async preloading.
Address = 0x39014ed9 (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]
Address = 0xb5628cd5 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb55ddc05 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb55bcccb (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb62558ad (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb6258ac6 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb6257e9b (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb6257b0b (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb6257b7a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb625f940 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb68bce9f (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0x3b467034 (filename not found) [in C:\WINDOWS\System32\KERNEL32.DLL]
Address = 0x3b6e2651 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0x3b6e2651 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
[0012.76] Exit: Executing UObject::StaticShutdownAfterError
[0012.77] Exit: Executing UWindowsClient::ShutdownAfterError
[0012.78] Log: appRequestExit(1)
Not sure what the issue is.. Can i fix this with out re-installing.. cause its 78gig reinstall.. i kind of want to avoid it.
I had removed the Sound card from the computer, but it does not seems to affect any other games..
I got the start up Log.. it looks like this..
Log: Log file open, 07/25/21 22:41:19
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10897
Init: Epic Internal: 0
Init: Compiled (64-bit): Jun 29 2021 15:30:52
Init: Changelist: 1532151
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\
[0000.27] Init: Computer:
[0000.27] Init: User:
[0000.27] Init: CPU Page size=4096, Processors=4
[0000.27] Init: High frequency timer resolution =14.318180 MHz
[0000.27] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.9GB Virtual=131072.0GB
[0000.38] Log: Steam Client API initialized 1
[0000.38] Log: Automatically setting Steam query port to 27015 (server port is 7777)
[0000.38] Log: Automatically setting Steam port to 20560 (server port is 7777)
[0000.55] Log: Steam Game Server API initialized 1
[0000.56] DevOnline: appSteamInit: Steam Game Server UID: 0
[0000.57] DevOnline: [EOS SDK] EOS Initialized
[0000.58] DevOnline: [EOS SDK] Platform Created
[0000.58] DevOnline: [EOS SDK] Setting Logging Callback ...
[0000.58] DevOnline: [EOS SDK] Logging Callback Set
[0000.58] Init: Presizing for 179220 objects not considered by GC, pre-allocating 0 bytes.
[0000.58] Init: Object subsystem initialized
[0008.77] Log: CachePaths() took 8.18 Seconds
[0008.80] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0008.93] Log: TwD3d1xInfoInit: Acceptable DX11 adapter found
[0008.93] Log: Unknown GPU : Nvidia 0x13c2
[0008.93] Log: Adapter : NVIDIA GeForce GTX 970
[0008.93] Log: Vendor : Nvidia
[0008.93] Log: DeviceId : 5058
[0008.93] Log: SubSysId : 914560088
[0008.93] Log: Revision : 161
[0008.93] Log: DedicatedVideoMemory : 4043 MiB
[0008.93] Log: DedicatedSystemMemory : 0 MiB
[0008.93] Log: SharedSystemMemory : 4068 MiB
[0008.93] Log: DisplayCount : 1
[0008.93] Log: "\\.\DISPLAY1" : { "x" : 0, "y" : 0, "width" : 2560, "height" : 1600 }
[0008.93] Log: [AppCompat] Machine detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
[0008.93] Log: [AppCompat] Previous detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
[0008.96] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970
[0008.96] Log: Adapter has 4043MB of dedicated video memory, 0MB of dedicated system memory, and 4068MB of shared system memory
[0008.98] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0008.98] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4068MB of shared system memory
[0008.99] Log: Shader platform (RHI): PC-D3D-SM5
[0009.27] Log: [CROSSPLAY] FORCEREWRITE wrong [IpDrv.TcpNetDriver] AllowDownloads
[0009.47] Log: PhysXLevel : 0
[0009.47] DevPhysics: Initializing PhysX.
[0009.49] DevPhysics: PhysX initialized.
[0009.49] Init: WinSock: I am -PC (192.168.1.101:0)
[0009.49] Log: [FSocketWin::Bind] Binding to 0.0.0.0:9989
[0009.57] Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[0009.64] Log: [ThreadAffinity] Number of hardware threads is 4. Setting thread affinity for game and render threads to share L2 cache
[0009.92] DevConfig: GConfig::Find has loaded file: ..\..\Engine\Localization\INT\Engine.INT
[0009.92] DevShaders: ... Loaded 2000 shaders (4 legacy, 0 redundant)
[0009.93] DevShaders: Verifying Global Shaders for PC-D3D-SM5
[0010.05] Critical: appError called: Failed to find file for package Core for async preloading.
[0010.05] Critical: Windows GetLastError: The system cannot find the path specified. (3)
[0012.76] Log: === Critical error: ===
Failed to find file for package Core for async preloading.
Address = 0x39014ed9 (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]
Address = 0xb5628cd5 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb55ddc05 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb55bcccb (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb62558ad (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb6258ac6 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb6257e9b (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb6257b0b (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb6257b7a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb625f940 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0xb68bce9f (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0x3b467034 (filename not found) [in C:\WINDOWS\System32\KERNEL32.DLL]
Address = 0x3b6e2651 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0x3b6e2651 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
[0012.76] Exit: Executing UObject::StaticShutdownAfterError
[0012.77] Exit: Executing UWindowsClient::ShutdownAfterError
[0012.78] Log: appRequestExit(1)
Not sure what the issue is.. Can i fix this with out re-installing.. cause its 78gig reinstall.. i kind of want to avoid it.