After using it a bit on a 6 man games (mostly sui), the gun's damage to performance is really... Really underwhelming, and its mostly the beam.
One neat thing i see with the gun is it's ability to apply EMP on zeds... so why not go further?
Make it go full Zed Gun on max charge, Where at full blast it will not only EMP the zeds, but also un-rage the big zeds... Especially Fleshpounds with a 100% success rate. That would make its price more justifiable.
Otherwise the gun is just meh and functions more like an Mkb/scar with a 50 round mag.
Edit: Ofc the beta 2 changelog pops in as i finish writing this topic.... even with the new changes in place, my suggestion and overall feel for the weapon stand.
One neat thing i see with the gun is it's ability to apply EMP on zeds... so why not go further?
Make it go full Zed Gun on max charge, Where at full blast it will not only EMP the zeds, but also un-rage the big zeds... Especially Fleshpounds with a 100% success rate. That would make its price more justifiable.
Otherwise the gun is just meh and functions more like an Mkb/scar with a 50 round mag.
Edit: Ofc the beta 2 changelog pops in as i finish writing this topic.... even with the new changes in place, my suggestion and overall feel for the weapon stand.
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