Kill cam: hate or love?

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servar

FNG / Fresh Meat
Oct 7, 2011
2
0
0
Agree. It's an optional feature, if ppl don't like it choose another server. Nothing to see here, really.

The problem with all those optional features is that they split the community (as if it wasn't small enough, I fear the day when they start releasing mods...).

About the kill cam, I don't think it has a place in a game like RO where hiding your position is very important. In other games like Team Fortress 2 it's cool though.
 

bradleyg5

FNG / Fresh Meat
Aug 17, 2011
131
55
0
Honestly I think the community rejecting Killcam has had a pretty big impact on the decline of the game. Killcam rarely results in cheap kills since the time to respawn and move is so large

Turning Kill cam off has a couple of noticeable effects though, it becomes much harder to learn the maps, and average play becomes much more frustrating.

All the advantage goes to the senior players who know the maps the best and know all the hiding spots. So if you are senior even without killcam you normally know exactly where you got shot from. Where as if you are newer to the game and playstyle without the cam you are just left totally ignorant of how you died and how to prevent yourself from dying in the future.

It's unfortunate that the established community seems so dedicated to punishing new players, all that ends up happening is a lot fewer people play the game.

The double realism servers are probably the worst possible place for new players to end up and it's not surprising so many people have abandoned the game. Server admins more than Tripwire are responsible for killing off the community, now we are left with basically the same group that was playing the original red orchestra.
 
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grothesj2

FNG / Fresh Meat
Dec 29, 2010
527
155
0
Honestly I think the community rejecting Killcam has had a pretty big impact on the decline of the game. Killcam rarely results in cheap kills since the time to respawn and move is so large

Turning Kill cam off has a couple of noticeable effects though, it becomes much harder to learn the maps, and average play becomes much more frustrating.

All the advantage goes to the senior players who know the maps the best and know all the hiding spots. So if you are senior even without killcam you normally know exactly where you got shot from. Where as if you are newer to the game and playstyle without the cam you are just left totally ignorant of how you died and how to prevent yourself from dying in the future.

It's unfortunate that the established community seems so dedicated to punishing new players, all that ends up happening is a lot fewer people play the game.

The double realism servers are probably the worst possible place for new players to end up and it's not surprising so many people have abandoned the game. Server admins more than Tripwire are responsible for killing off the community, now we are left with basically the same group that was playing the original red orchestra.
Punishing new players? The more violent and unexpected the death the better. There are plenty of baby games already on the market that caters to the cry babies.
 

-=THOR=-

FNG / Fresh Meat
Sep 20, 2011
1,050
50
0
We disabled Killcam for TE for obvious reasons, but is still enabled for FF: it keeps people moving and makes the game more exciting. Otherwise it would turn in a camp fest, and runners don't like this.
 
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Cyper

Grizzled Veteran
Sep 25, 2011
1,291
1,005
113
Sweden
Punishing new players? The more violent and unexpected the death the better. There are plenty of baby games already on the market that caters to the cry babies.

I agree completely.

It's funny how people are always talking like ''oh, we need accessibility for the mainstream, the poor, poor mainstream, they can't play the game, ohnoes! That's so sad blabla''. If the mainstream doesn't like the game they can go home! I don't give a crap about them and I can tell you why.

The mainstream consist of roughly 90% of all gamers. The hardcore gamers consist of the rest.. 10%. Why the hell doesnt these 10% have the right to enjoy THEIR games for once? Who says that exactly EVERY game has to be suited for exactly everyone?

For hardcore gamers, there is no ability to choose, it's like - It's either arma or ro. The mainstream can choose from hundreds if not thousands of games and yet some people think that the mainstream is left out in the cold, forgotten and withone any clothes.

I''ll give the mainstream my finger if they don't allow me to play games that I like for ONCE.
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
0
www.righttorule.com
While I agree with the idea of what you are saying Cyper, gamers in general need to stay away from distinctions like, "We are hard-core and anyone else is a casual gamer."

Just because someone plays Minecraft, TF2, or RO doesn't mean one is more hard-core than the other. That depends on how seriously you take the game.

I do think that all gamers, "hard-core" or not, should have access to games tailored specifically to their tastes. That doesn't mean that every game should appeal to everyone. In a market that is over saturated with products and competition, developers should focus on how to make a game that truely stands on it's own merit.
 
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Cyper

Grizzled Veteran
Sep 25, 2011
1,291
1,005
113
Sweden
While I agree with the idea of what you are saying Cyper, gamers in general need to stay away from distinctions like, "We are hard-core and anyone else is a casual gamer."

Just because someone plays Minecraft, TF2, or RO doesn't mean one is more hard-core than the other. That depends on how seriously you take the game.

I do think that all gamers, "hard-core" or not, should have access to games tailored specifically to their tastes. That doesn't mean that every game should appeal to everyone. In a market that is over saturated with products and competition, developers should focus on how to make a game that truely stands on it's own merit.

Of course. Personaly I love both hardcore and relaxed games - such as Minecraft which is one of my favorites. With Hardcore gamers, I mean gamers that enjoy games that have heavy emphasis on realism and unforgiving gameplay. Not many people do that. Because that's a diffrent genre which cater a diffrent crowd around it.

There is unfortunately not many games out there IMO that qualify into the definition of a ''tactical shooter'' nowdays and I think it's upsetting when people, even those who write reviews, keep on talking about how games like arma has to be more accessible. It's basicly like saying that the genre tactical shooter should be for people that doesn't like tactical gameplay.

Then, if this non-tactical unforgiving combat is OPTIONAL, it's fine, but in RO2 it's not optional. Everyone is forced to play way it is now because the arcade stuff were added on the expense of realism and not as a option to more realistic gameplay.
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
0
www.righttorule.com
Then, if this non-tactical forgiving combat is OPTIONAL, it's fine, but in RO2 it's not optional. Everyone is forced to play way it is now because the arcade stuff were added on the expense of realism and not as a option to more realistic gameplay.

I completely agree with this. I'd love to see effort put into making a meaningful distinction between Relaxed and Realism.
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
Hate it. I immediately leave any server that has it on, it does nothing positive for gameplay IMO and only encourages the kind of player I don't want to spend time with.

RO2 is too easy as it is even on "Realism" servers. I want to play games that actually make me fear for my virtual life, crawl on my belly and whimper.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
Does anyone actually like the kill cam? I leave immeadiately once I notice the server has kill cam on.

Edit: admin, please attach a poll.:eek:

I neither like it or hate it.... if it's on a server, then it's there for everyone to use, thus if I can see them when they kill me, they can see me as well when I kill them, so it basically forces relocation and makes camping a bit more of a bad thing to try and do..... it gives nobody a real advantage.

However, on Realism servers and other servers with it disabled, it allows players to take advantage of a really good spot on the map, which is a good thing.... and they can hypothetically remain in that spot the whole round until someone sees them and kills them.... it also forces players to play more cautiously around an area they keep getting killed at, rather than knowing where the enemy is and then run&gunning or flanking that area where they would otherwise never knew where he was.... so that's a bad thing in that respect (knowing where they are)

Though the majority of the time I was killed by someone, I either knew where they were before they killed me, or it shows me a location where they were, but are no longer there, thus pointless. It's only on rare occasions it shows me someone standing there and even rarer that they'd still be there when I come back.

That and the majority of the servers I go on don't have kill cam enabled anyways....

But either way, whether or not it's active on a server does not make me want to leave the server.

I'm almost always on the move anyways, so it's no real disadvantage to me.

Its good for newbs who do not know where the campers commonly sit.
But after that it should be off.

P.S. If only there was a diabloesque dynamic map system.

Perhaps if the kill cam could be implemented in this way:

Kill cam is only active for new players of a certain level, be that realism or relaxed. New players would have a system that would help them figure out which areas of a map to avoid or be cautious about..... but once they level up or play the game for a certain amount of hours, the kill cam becomes disabled, regardless of what realism the server is running.

Just a thought.
 
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bradleyg5

FNG / Fresh Meat
Aug 17, 2011
131
55
0
I agree completely.

It's funny how people are always talking like ''oh, we need accessibility for the mainstream, the poor, poor mainstream, they can't play the game, ohnoes! That's so sad blabla''. If the mainstream doesn't like the game they can go home! I don't give a crap about them and I can tell you why.

The mainstream consist of roughly 90% of all gamers. The hardcore gamers consist of the rest.. 10%. Why the hell doesnt these 10% have the right to enjoy THEIR games for once? Who says that exactly EVERY game has to be suited for exactly everyone?

For hardcore gamers, there is no ability to choose, it's like - It's either arma or ro. The mainstream can choose from hundreds if not thousands of games and yet some people think that the mainstream is left out in the cold, forgotten and withone any clothes.

I''ll give the mainstream my finger if they don't allow me to play games that I like for ONCE.


Wow, there it is, the reason I have no servers in the morning to play on, the reason there is under a thousand active players online. An active admission that you guys are trying to drive people away from the game. one ****ing 64 player server populated in the morning central time. Pathetic.

Never been so unimpressed with the community of a game, you basically want the mainstream to subsidize the cost for you, and then drive them away first chance you get.

Honestly you call yourself hardcore, but in terms of actual skill, like learned keyboard/mouse coordination, reflexes, accuracy. You guys are actually pretty sub par, like if the people from CoD and BF could actually stand to play this game for any length of time, they would kick your ***. You are just a bunch of old men looking for some hole to hide in, looking for some little section of map nobody knows about to exploit kills from.

I hate this community, I hope this game dies and you never get another one.
 

sampsa

FNG / Fresh Meat
May 30, 2006
299
61
0
Reserve
I leave when I see it's enabled. Gives away my postion etc. and feels a bit too arcade. Atleast shouldn't be on when playing "realistic" server.
 

Nazarov

FNG / Fresh Meat
Aug 24, 2009
683
190
0
I hate this community, I hope this game dies and you never get another one.

Ok bye. Enjoy your loving CoD/BF community.
I'll go down with the RO boat because my life doesn't revolve around being super leet in an arcady game. Cheers.
 

Tak

FNG / Fresh Meat
Jan 10, 2006
1,855
96
0
East Coast, USA
I wanted to say pretty much this, but I see there's no need to go through all the typing.

Except the admins killing the community part. I can see where he's coming from (Do not touch your left mouse button until you crouch, use iron sights, count to two, identify your target as non-friendly on our super long faux-german named Ventrillo server, and pat your head while reading the Kama Sutra backwards) but from the looks of things it seems the game really did have game-breaking technical problems in the beginning. That's a perfectly valid reason to uninstall a game.

Honestly I think the community rejecting Killcam has had a pretty big impact on the decline of the game. Killcam rarely results in cheap kills since the time to respawn and move is so large

Turning Kill cam off has a couple of noticeable effects though, it becomes much harder to learn the maps, and average play becomes much more frustrating.

All the advantage goes to the senior players who know the maps the best and know all the hiding spots. So if you are senior even without killcam you normally know exactly where you got shot from. Where as if you are newer to the game and playstyle without the cam you are just left totally ignorant of how you died and how to prevent yourself from dying in the future.

It's unfortunate that the established community seems so dedicated to punishing new players, all that ends up happening is a lot fewer people play the game.

The double realism servers are probably the worst possible place for new players to end up and it's not surprising so many people have abandoned the game. Server admins more than Tripwire are responsible for killing off the community, now we are left with basically the same group that was playing the original red orchestra.
 

DiedTrying

FNG / Fresh Meat
Jan 17, 2011
1,433
843
0
USA Prime Credit
Honestly I think the community rejecting Killcam has had a pretty big impact on the decline of the game. Killcam rarely results in cheap kills since the time to respawn and move is so large

Turning Kill cam off has a couple of noticeable effects though, it becomes much harder to learn the maps, and average play becomes much more frustrating.

All the advantage goes to the senior players who know the maps the best and know all the hiding spots. So if you are senior even without killcam you normally know exactly where you got shot from. Where as if you are newer to the game and playstyle without the cam you are just left totally ignorant of how you died and how to prevent yourself from dying in the future.

It's unfortunate that the established community seems so dedicated to punishing new players, all that ends up happening is a lot fewer people play the game.

The double realism servers are probably the worst possible place for new players to end up and it's not surprising so many people have abandoned the game. Server admins more than Tripwire are responsible for killing off the community, now we are left with basically the same group that was playing the original red orchestra.

Want me to lower the basketball hoop while we are at it?

:rolleyes:
 

Tak

FNG / Fresh Meat
Jan 10, 2006
1,855
96
0
East Coast, USA
Want me to lower the basketball hoop while we are at it?

:rolleyes:

So if there was a completely new player walking into RO2 who was a good sport, not a whiny TKing asshat, didn't team stack, stuck to rifleman because it's the RO thing, but enjoyed learning the maps faster you'd imply he or she is a child incapable of 'playing with the big leagues'?

Kill cams are a server-side option. They allow you to learn the maps as you play instead of having to waste hours of time running around in bot-matches, or getting gunned down repeatedly with no advancement of knowledge on your part. That's the very definition of accessibly, and it's made completely optional! Why so much hate for this feature that can only HELP get players into the game?