I have met loads of people who are very hateful towards the kill cam.
Now that I'm sure some of us have took some time to get to know the RO2 Kill-cam, I'd like to hear peoples opinion aside from "I HATE IT! GO PLAY COD!!!!"
What I've heard and how I feel:
"It's unrealistic. You don't magically see who shot you in RL."
But you also don't "re-spawn" with all knowledge from previous life in RL. If you get a look at who shoots, or even see a muzzle flash you have the same info the Kill-cam gave you. Is the RO2 Kill-cam that much more unrealistic?
"It gives away good camping positions."
Isn't this also a good thing? From the realism perspective, a sniper will almost always relocate after 1-2 kills in RL. It can also be good for gameplay. Camping is perfectly fine in RO2, but it can be TOO easy. On Grain Elevator, I've camped a certain spot inside point A and earned 23 kills and 0 deaths with my PPSH. A Kill cam would've broken this up a bit and relieved those poor Germans of there frustration.
Furthermore, after playing both with and without I've noticed that the two teams seem to be more balanced with Kill-cam "on". Without it, attackers usually seem to be at a disadvantage. (this isn't the case for every game/map of course). It is worthy to note that TW probably balanced the maps with the Kill Cam in mind.
"It's just there to make CoD fans happy."
It's very different from the CoD cams. It only shows the general direction and zooms a small amount. If you are sniped from 200+ m away, its very hard to see your attacker. CoD on the other hand shows you exactly where your attacker was. Also, I hate CoD with a passion, but I'm beginning to like the RO2 kill-cam.
Games have Kill cams for a psychological reason as well. Humans dislike losing without a clearly perceptible cause. The "Killed from location" functions to lessen the frustration of being killed by an unseen or unexpected opponent and to turn the player's demise into a learning experience.
Anyhow, feel free to post your thoughts. I'm not trying to start a flame war. Just a friendly discussion.

Now that I'm sure some of us have took some time to get to know the RO2 Kill-cam, I'd like to hear peoples opinion aside from "I HATE IT! GO PLAY COD!!!!"
What I've heard and how I feel:
"It's unrealistic. You don't magically see who shot you in RL."
But you also don't "re-spawn" with all knowledge from previous life in RL. If you get a look at who shoots, or even see a muzzle flash you have the same info the Kill-cam gave you. Is the RO2 Kill-cam that much more unrealistic?
"It gives away good camping positions."
Isn't this also a good thing? From the realism perspective, a sniper will almost always relocate after 1-2 kills in RL. It can also be good for gameplay. Camping is perfectly fine in RO2, but it can be TOO easy. On Grain Elevator, I've camped a certain spot inside point A and earned 23 kills and 0 deaths with my PPSH. A Kill cam would've broken this up a bit and relieved those poor Germans of there frustration.
Furthermore, after playing both with and without I've noticed that the two teams seem to be more balanced with Kill-cam "on". Without it, attackers usually seem to be at a disadvantage. (this isn't the case for every game/map of course). It is worthy to note that TW probably balanced the maps with the Kill Cam in mind.
"It's just there to make CoD fans happy."
It's very different from the CoD cams. It only shows the general direction and zooms a small amount. If you are sniped from 200+ m away, its very hard to see your attacker. CoD on the other hand shows you exactly where your attacker was. Also, I hate CoD with a passion, but I'm beginning to like the RO2 kill-cam.
Games have Kill cams for a psychological reason as well. Humans dislike losing without a clearly perceptible cause. The "Killed from location" functions to lessen the frustration of being killed by an unseen or unexpected opponent and to turn the player's demise into a learning experience.
Anyhow, feel free to post your thoughts. I'm not trying to start a flame war. Just a friendly discussion.