KFWeapons Re-Animated

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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
Yeah, "reloading" the weapon with the same bucks that were thrown out of it is a bit derptastical.
 

The_Sorrow

FNG / Fresh Meat
Jun 2, 2009
806
138
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26
Australia
well it's how the animations are done because you don't see the shells in the FPS view I mean they just fly past you so it's a waste of time just placing whole new shells & I looked at the first person views & they're in a correct spot so they don't look retarded & thanks for the comments :), 9_6 do you think the timing of the reload is good though?
 

The_Sorrow

FNG / Fresh Meat
Jun 2, 2009
806
138
0
26
Australia
already did like 10 times, he said he will send it later & was saying stuff like he was over with making the Mac 10 but it can take over the Scar because the Scar had some serious problems so it couldn't be put into KF.
 

The_Sorrow

FNG / Fresh Meat
Jun 2, 2009
806
138
0
26
Australia
okay I just re-formatted My computer EVERYTHING I did GONE!.

I will get back to work asap, btw I'm planning on moving the Iron Sights & changing barrel length of the AK47 so it looks better & hopefully can be coded as a stronger AK with more accuracy.
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
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East Sussex, England
Hey guys, This is Hattori from TW. I am the one who animated the weapons for KF, and I am very curious as to how this animation will come out. Please post a video of it because I'm always tying to find ways to improve my animations.

Jesus ****ing Christ... I guess we owe this guy an apology.
 

Yomommassis

FNG / Fresh Meat
Sep 24, 2009
705
233
0
Palmdale, CA USA
Hey guys, This is Hattori from TW. I am the one who animated the weapons for KF, and I am very curious as to how this animation will come out. Please post a video of it because I'm always tying to find ways to improve my animations.
For the record I am no animator, I'm just some guy who downloaded the program over a weekend and gave it a shot
I'm in school for for Game Software but I consider switcing to Game Animation

Your work is amazing and I wish I could output such quality

I have some questions though, I have an eye for the little details..when I notice an imperfection it bugs the crap outta me..


I noticed with the knife, it will bob up and down while in the "Idle" animation, the bob is independant from the bobbing of the hand which makes it noticeable, I'm curisous as to what bone it was linked to?

Also I noticed when selecting the knife in game when the knife would change to idle the knife actually flies into his right hand from the right side of the screen, very noticeable in ZED time, looking into this I noticed that this might be due to the "Select" animation being cut short forcing it into Idle, causing the knife to fly from where Select ended to where Idle starts
More of a scripting oversight really


The dual 9mm animations, I know its impossible to see this in game but WHY the hell is the bullet located where it is in the fire animations?!? lol
I thought this was the most ridiculous thing lol


For the M79 fire animation, when he reloads the round was it necessary to make the shell fly a mile away like that? I found it humorous lol


I noticed that there is a "bash" animation included with the new Mac10 weapon, was TW considering implementing the melee concept?
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