KF KFUseTrigger to activate Scripted Trigger

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Nov 11, 2013
Hi again,

This is becoming somewhat of an annoyance for me now.

Why is it that the only way to activate a Scripted Trigger is through a Proximity Trigger?

I want the player to press use on a door that also triggers a Zed Spawn.

But KFUseTrigger just will not activate a Scripted Trigger. Only a proximity Trigger will.

Is there a way to make this work? Or do I need to find an Unreal Coder that is willing to write a new Use Trigger that will work?

As always, any help is fantastic. Thank you.
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