[Solved]
I went to finish a custom perk I had been working on since before the opt-in beta, and found out that I can no longer compile the code. I had been using the method described at http://forums.tripwireinteractive.co...rt-is-released
As of sometime in the last month, that method was broken. After reinstalling the game, and reinstalling it a second time (100% fresh), I have discovered the game no longer includes the KFEditor.ini file, nor the KFEditor application. In steamapps\common\killingfloor2\Binaries\Win64 I find a shortcut to the KFEditor, but the shortcut is broken, and using the Windows run command of KFEditor.exe UnrealEd.Make confirms that the KFEditor.exe no longer exists.
Is anyone aware of what's happened with the editor, or aware of an alternative to compile code? If compiling code is currently gone, does anyone know if we will see its return before launch? Or should I put this half completed custom perk on hold for 3 months?
I went to finish a custom perk I had been working on since before the opt-in beta, and found out that I can no longer compile the code. I had been using the method described at http://forums.tripwireinteractive.co...rt-is-released
As of sometime in the last month, that method was broken. After reinstalling the game, and reinstalling it a second time (100% fresh), I have discovered the game no longer includes the KFEditor.ini file, nor the KFEditor application. In steamapps\common\killingfloor2\Binaries\Win64 I find a shortcut to the KFEditor, but the shortcut is broken, and using the Windows run command of KFEditor.exe UnrealEd.Make confirms that the KFEditor.exe no longer exists.
Is anyone aware of what's happened with the editor, or aware of an alternative to compile code? If compiling code is currently gone, does anyone know if we will see its return before launch? Or should I put this half completed custom perk on hold for 3 months?
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